Alligatorjandro
Banned
Sounds awesome
What are the chances this plays out like ME3's multiplayer where payment is entirely optional and supplements free content drops for everyone?
I notice in BF1 they have already programmed and positioned the easy adjustment of turning battle packs into a purchaseable good whenever they want.
Remind me, how does FTL travel work in ME again?
I thought only the relays could do what is essentially instanteneous travel, right? But eezo could also do FTL, just not as fast?
Or maybe it's teleportation or some type of space folding with the relays and FTL with eezo.
How fast without the relays through, Interstellar space is vast. Andromed ais over 2.5 million light years away.
So even at the ludicrous 1,000 times the speed of light and ignoring all other issue swith that, including speed upa and slow down time, we're talking over 2.5 millenia to get there.
i like the wheel and slowdown of time, I wish (hope?) they kept it in there in some form.
Ordering squadmates around in real-time isn't fun.
Some Russian folks found some Gameinformer screens.
Short for Princess Bubblegum of course.https://mobile.twitter.com/macwalterslives/status/795717222207549440?p=v
Peebee confirmed to be a nickname.
ME1's combat is irredeemable trash and I've only ever played it on PC the several times I did.The conversation with Sovereign is better written than anything that takes place in 2 or 3, the series never managed to reach that height ever again, in fact the series actually ended up retconning Sovereign's excellent dialogue in the sequels.
I know it's a controversial opinion, but I find the combat of ME1 while unquestionably jank as fuck, to be more interesting than any of the encounters in 2/3. Playing a shitty gears of war clone is not exactly what got me interested in the series, I might agree with you if there wasn't SO much of the same repetitive combat it in 2/3, to the point where level design became exclusively linear, funneling you through hour long sub-par TPS levels until you can get to the next piece of story. I feel like an encounter in ME1 could play out in many different ways depending on your choices, I remember outsmarting my enemies and getting myself out of tricky situations, where in 2/3 I just remember one infinite loop of take cover, shoot repeat ad nausieum, and the abilities didn't really change that, the game still played the exact same as a different class.
It's worth mentioning, I've replayed ME1 3 times, twice on 360 and once on PC years later, and I would definitely say it wasn't until I played it with a mouse and keyboard where I actually found myself thoroughly enjoying the combat, which blew me away at the time, as I always thought (like most of you) that ME1's combat was irredeemable trash, to find myself enjoying it was pretty surreal, I even ended up doing a lot of the combat-heavy side quests purely for the fun of it. Having every ability on a hotkey definitely felt like it was the intended way to play it, to the point where I'm shocked I even beat it in the first place, the way it plays on a controller feels terrible and stifles improvisation.
Mako in ME1 you had no reason to ever get out. They want you to actually use your character.
Some Russian folks found some Gameinformer screens.
More here, feel free to make a thread I guess.
https://forum.bioware.ru/topic/31642/
That's the point of indoors encounters. Not to mention they could have structured parts of the levels so the Nomad would be restricted in movement and you would have to get out.
If I have to get out to deal with enemies on the surface in an open area then this is utterly assbackwards.
The removal of the ability to pause and select abilities/commands and the homogonization of the classes bothers me. Every iteration they remove a little bit more of the tactical RPGness. I will reserve complete judgement until we see more in-depth gameplay (read: not at the game awards) but if this is the direction they continue to head in this may well be my last game in the series.
It seems like Bioware's latest efforts (Dragon Age, Mass Effect) have tried to give their gameplay mainstream appeal, but in trying to appeal to anyone they may end up disappointing everyone.
Yeah man, like those famous not-RPGs Shadowrun and GURPS. Who'd ever play an RPG without character classes?
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
Wasn't ME3's model wildly successful for them? They'll probably take the same tack.
Mass Relays reduce the entire corridor of space between them to negative mass, thus allowing for effectively instant transportation between them. Non-Relay FTL is achieved by folding space around the ship using Eezo, which is how you got around between relays in ME3. You're right that the distance involved is incredibly massive, though; if they really make it in 600 years, they're probably going to have either some revolutionary new on-ship FTL (unlikely) or they somehow harness a Relay to shoot them most of the distance (more likely).
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.
I don't trust bioware until I know for sure no inquistion style points are in this game. If I have to get pathfinder points to continue the story by exploring then no thanks.
I'm getting Hammerhead flashbacks already.
This is absolutely mindboggling. How hard is it to do vehicle combat Bioware?
ME1's combat is irredeemable trash and I've only ever played it on PC the several times I did.
i hope it doesn't revolve around some ancient evil or anything. I like a more grounded and grey conflict.
Just me or does planet system sound like scaled up DAI zones?
The conversation with Sovereign is better written than anything that takes place in 2 or 3, the series never managed to reach that height ever again, in fact the series actually ended up retconning Sovereign's excellent dialogue in the sequels.
I know it's a controversial opinion, but I find the combat of ME1 while unquestionably jank as fuck, to be more interesting than any of the encounters in 2/3. Playing a shitty gears of war clone is not exactly what got me interested in the series, I might agree with you if there wasn't SO much of the same repetitive combat it in 2/3, to the point where level design became exclusively linear, funneling you through hour long sub-par TPS levels until you can get to the next piece of story. I feel like an encounter in ME1 could play out in many different ways depending on your choices, I remember outsmarting my enemies and getting myself out of tricky situations, where in 2/3 I just remember one infinite loop of take cover, shoot repeat ad nausieum, and the abilities didn't really change that, the game still played the exact same as a different class.
It's worth mentioning, I've replayed ME1 3 times, twice on 360 and once on PC years later, and I would definitely say it wasn't until I played it with a mouse and keyboard where I actually found myself thoroughly enjoying the combat, which blew me away at the time, as I always thought (like most of you) that ME1's combat was irredeemable trash, to find myself enjoying it was pretty surreal, I even ended up doing a lot of the combat-heavy side quests purely for the fun of it. Having every ability on a hotkey definitely felt like it was the intended way to play it, to the point where I'm shocked I even beat it in the first place, the way it plays on a controller feels terrible and stifles improvisation.
Well it's good to know Bioware still can't just make a better version of the Mako after three games.You will lol. Might as well get used to it now.
I hope there is.
There's definitely a colonization aspect to the pathfinder role. And if it's 100% optional it might as well no be here. I love the Inquisition idea, it's a shame that last gen console prevented them to fully realize it
This is a pretty cool picture:
So it's basically no longer an RPG?
I shouldn't be prevented from beating the game because I don't want to do trivial tasks on planets.
Mass Effect 1 had more than enough to it and never resorted to that.
So it's basically no longer an RPG?
This is a pretty cool picture:
I hope there is.
There's definitely a colonization aspect to the pathfinder role. And if it's 100% optional it might as well no be here. I love the Inquisition idea, it's a shame that last gen console prevented them to fully realize it
Standard Citadel FTL drives can do 15LY/day, or about ~5000c. For a sci fi comparison that's somewhere around warp nine point something.Remind me, how does FTL travel work in ME again?
I thought only the relays could do what is essentially instanteneous travel, right? But eezo could also do FTL, just not as fast?
Or maybe it's teleportation or some type of space folding with the relays and FTL with eezo.
How fast without the relays through, Interstellar space is vast. Andromed ais over 2.5 million light years away.
So even at the ludicrous 1,000 times the speed of light and ignoring all other issue swith that, including speed upa and slow down time, we're talking over 2.5 millenia to get there.
Everythign from the descrition sound srelaly good though. Hype rising.
The Kett are less, eh, weird-alien looking than expected, I like that.
Edit: BTW, it's okay to post this pics?
The Kett are less, eh, weird-alien looking than expected, I like that.
This is a pretty cool picture:
One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot)
What is an RPG? Stat and inventory management went out the airlock a long time ago. Where do you draw the line?
At first glance I thought this was a set photo. Then I remembered this isn't a movie. Glorious, I love it.
Blaming last gen consoles is a stretch here.
The Inquisition's progression system was ill-concieved and poorly designed. The concept is sound, but BIoWare apparently couldn't think of the mechanics to make it work.
The Kett are less, eh, weird-alien looking than expected, I like that.
Edit: BTW, it's okay to post this pics?
Are there Turians?
All I care about.
The "they left earlier than the reapers" thing is a cop-out.
That ship has wings on its wings.
It's like porn, you know it when you see it.
Are there Turians?
All I care about.
The "they left earlier than the reapers" thing is a cop-out.
Any comments on the character creation and how or if it has been improved?