Jawmuncher
Member
I don't trust bioware until I know for sure no inquistion style points are in this game. If I have to get pathfinder points to continue the story by exploring then no thanks.
so you can't name your ryder? was hoping i could name mine james. then id romance peebee. and we'd be peebee and j.
That's fantastic.
so you can't name your ryder? was hoping i could name mine james. then id romance peebee. and we'd be peebee and j.
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
Better than schlepping around? Idk. Maybe you can still crush people.
Wait, the asari's name is PeeBee?
PEEBEE!!!
What can I say? I liked his backstory enough to sex him on ME1, never cheat on him on ME2 and then rekindle the romance in ME3.wut
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wut
Liara and Tali, I can see liking them in ME1, but honestly they're just so much more interesting in 2 and 3.
I need to hear about narrative choice and role playing. We got multiple endings, right? We got heavy dialogue options? I'm afraid they'll backtrack on that stuff since ME3.
I'm getting Hammerhead flashbacks already.
This is absolutely mindboggling. How hard is it to do vehicle combat Bioware?
What can I say? I liked his backstory enough to sex him on ME1, never cheat on him on ME2 and then rekindle the romance in ME3.
I see where this is going.-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
Don't like the sound of this at all.
PeeBee.
Really, Bioware? I hope that's just a nickname.
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
Wait, the asari's name is PeeBee?
PEEBEE!!!
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
So...DAI had eight romances I think? And Andromeda has more? Jesus...
.....did I somehow miss hearing about this until now?
Like, what would possibly be the rationale for a planet-side vehicle not having weapons, lol.
Also interesting in that your 'sibling' is stuck around doing tech support. One way to get around the 'sibling must die' element that DA2 had, I suppose.
She reminds me of Chiana from Farscape
I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.
I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.
Oh of course it is. She probably has a very complicated name (something like Piarasavas Burkhinash) and the crew just decides to call her P.B.
the multiplayer of ME3
That's all I needed to hear.
In fairness, it's not exactly their oeuvre. The OG mako was fun in a super janky sort of way, but that's about all you can say for it
He's still writing up the article.No co-op details?
I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.
I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.
Ralemont, doesn't it feel weird that we aren't posting in the BSN twitter thread right now as well?
This feels weird.
I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.
I think the worst part about losing the pause wheel is how fucked us controller users are going to be. We're probably going to get some awful tactical menu bullshit from Dragon Age where I have to hold left bumper and another button at the same time just to use a simple ability. There's no way they can fit 8+ single input abilities on a controller otherwise.
Ungh.
How? In fact it would give more variety to the encounter designs.
Doubtful. One of the reasons ME3 was hard for them was having to account for the wide variance in what they allowed for ME2.
I am not a fan of this story so far. It was one thing playing as humanity in ME1-3. The mass relays discovered, Prometheans viewing humanity, just starting to join the galactic community, visit the citadel, first human spectre etc. Going to a completely different galaxy doesn't seem as interesting.
Maybe the goal will eventually be a return to the milky way galaxy to reconnect with whatever option red, blue or green EA wants to go with.
Huge if true. I loved the squaddie conversations, but I always ran out well before the end of the game.
CALIBRATIONS B O Y Z A N D G I R L Z
Feels good to be away from BSN in general tbh.
when i played mass effect 1 in 2007 and felt like a sci fi explorer and adventurer of alien worlds
i did not really feel it lacking in jetpacks and space hammers
Mako in ME1 you had no reason to ever get out.
I'd take, like, 3 or 4 really well written and involved ones as opposed to the dozens they're seemingly tossing in here. I generally am ok with BioWare romances and stuff but even I'm feeling that they're kind of going overboard.
I think they're trying to make planets bigger and more open, and having something as powerful as vehicle weapons would restrict their encounter design.
I spent the whole time I was in the Mako wanting to get out.
I love ME 1 more than any other RPG but I would never ever praise it's clunky (and unrewarding) gameplay.
And outside of a pretty cool main story (something the other 2 really lacked) I don't think it's writing is much better