Sterling's_Gold
Member
So I just finished it. The last mission had far higher production values than the rest of the game. It was pretty neat seeing so many characters from earlier show up, though the pacing of this mission was so fast and the dialogue flew by so quickly that it was hard to really care about who was doing what.
It really speaks to the strengths of the combat mechanics that such a blandly designed mission was still pretty fun (wave after wave... yawn). Would have been nice to have some kind of hand crafted final encounter though.
The story was barely there for 90% of the game, and then a bunch of revelations and developments are thrown at you very quickly towards the end. A whole lot of things happen very fast without much time to linger on any of them or for some of them to even make much sense. How did the kett
? What was with the thing that the Archon
? How exactly was Ryder able to
? These questions are just scratching the surface.
One major aspect of this game which is very important to storytelling (beyond the lackluster animations/faces) that I want to touch on that I haven't seen anyone mention is the horribly regressed (from the previous games) scene direction and editing (can't really call it cinematography). This game is completely lacking any kind of "cinematic" quality. Even the most important cutscenes are mostly just boring reverse angle dialogue or poorly animated static shots at flat angles. This was not the case with the previous trilogy. You could tell that Bioware wanted ME1 to really feel like some kind of lost 70s/80s scifi film and whoever was responsible for directing the cutscenes clearly had some kind of film background.
The ME1 opening scene, for example. Aside from the music being perfectly synced up with the opening text and the overall editing, Shepard is introduced via a scene that emulates a cool handheld shot following him/her through the ship. Sure, it's not Scorsese, but as far as games go, this actually looks like how someone would shoot a scene in a film instead of a stilted game cutscene. Most of the scenes in Andromeda aren't anymore stylish than what Bioware did with KotOR.
This edited together series of scenes of Sovereign attacking the Citadel have vastly superior camerawork and framing to anything in Andromeda. The shot of Sovereign at 2:02 is something straight out of a classic scifi film.
Comparing similar scenes, how about the laughably awkward direction of the Archon
to Shepard and Saren on Virmire. Specifically starting at 4:20 in this scene. This has actual editing and excitement! There's a cool alternating first person shot from Shepard's view and then Saren's as he gets punched.
There are a lot more examples that could be posted and these are just from ME1. Not sure if anyone else actually cares about this lol.
It really speaks to the strengths of the combat mechanics that such a blandly designed mission was still pretty fun (wave after wave... yawn). Would have been nice to have some kind of hand crafted final encounter though.
The story was barely there for 90% of the game, and then a bunch of revelations and developments are thrown at you very quickly towards the end. A whole lot of things happen very fast without much time to linger on any of them or for some of them to even make much sense. How did the kett
board the Nexus or only just the Hyperion (what?)
injected into Ryder
control the remnant without SAM
One major aspect of this game which is very important to storytelling (beyond the lackluster animations/faces) that I want to touch on that I haven't seen anyone mention is the horribly regressed (from the previous games) scene direction and editing (can't really call it cinematography). This game is completely lacking any kind of "cinematic" quality. Even the most important cutscenes are mostly just boring reverse angle dialogue or poorly animated static shots at flat angles. This was not the case with the previous trilogy. You could tell that Bioware wanted ME1 to really feel like some kind of lost 70s/80s scifi film and whoever was responsible for directing the cutscenes clearly had some kind of film background.
The ME1 opening scene, for example. Aside from the music being perfectly synced up with the opening text and the overall editing, Shepard is introduced via a scene that emulates a cool handheld shot following him/her through the ship. Sure, it's not Scorsese, but as far as games go, this actually looks like how someone would shoot a scene in a film instead of a stilted game cutscene. Most of the scenes in Andromeda aren't anymore stylish than what Bioware did with KotOR.
This edited together series of scenes of Sovereign attacking the Citadel have vastly superior camerawork and framing to anything in Andromeda. The shot of Sovereign at 2:02 is something straight out of a classic scifi film.
Comparing similar scenes, how about the laughably awkward direction of the Archon
grabbing Ryder's blank face (with clipping) and injecting him/her with whatever at a flat angle with no music or excitement on his flagship
There are a lot more examples that could be posted and these are just from ME1. Not sure if anyone else actually cares about this lol.