Did they change something? Multiplayer normally works fine for me but today I've been rubber banding like crazy and haven't yet been able to fully finish a match yet.
It's P2P so you got bad matches.
Did they change something? Multiplayer normally works fine for me but today I've been rubber banding like crazy and haven't yet been able to fully finish a match yet.
BioWare's level designers and environmental artist is one of the best in the industry. I would gladly shake hands with each and everyone of them.
So, I guess you're saying you think the environments in the game look bad? Or something?
Seems like I had some bad luck with the matchmacking.It's P2P so you got bad matches.
You need to get your hands on theAnyone rocking a successful tech build?
Currently running engineer profile with max auto turret and then overload and incinerate as the other abilities im leveling. Wondering if I should be trying something else though.
Say what you will about how BW decided to fill the levels, but the levels themselves look fantastic. I was especially impressed with Liam's loyalty mission and the trippy sideways design.
Anyone rocking a successful tech build?
Currently running engineer profile with max auto turret and then overload and incinerate as the other abilities im leveling. Wondering if I should be trying something else though.
Honestly, everything looks the same to me. Very generic. I've done Cora's and Vetra's loyalty missions yesterday and was very disappointed with how the levels looked. Such a huge downgrade from ME2 which probably had the best levels in the entire trilogy.
And Cora's loyalty mission, really? With the spaced final section without sound? Memorable to me at least.
Yeah, pretty much the worst level design I've seen in an AAA game in the last 5 years or so. I mean it would be passable if MEA was an MMO but it's not (evidence to the contrary be damned, lol). And I mean level design as a whole, from the flow, geometry, pathing, spacing and finally how it looks. There are some angles that make particular spots look nice but you can do that with pretty much every game.
Only the last battle arena is somewhat memorable, and even that is because of the sound. The rest of the mission is a string of random hallfways and rooms put together. Not even remotely close to the Illium loyalty missions for example.
? How was Thane's loyalty mission not a string of hallways?
Big question: Bioconverter (infinite ammo via health) or shield sensor (shield refill for every kill) as the special augment on a piranha?
Big question: Bioconverter (infinite ammo via health) or shield sensor (shield refill for every kill) as the special augment on a piranha?
Andromeda is one of the ugliest games I've played in a while, aesthetically speaking. Generic Halo-esque bases, bland worlds, funky (not in a good way) alien designs. It doesn't bother me too much because I'm enjoying the game but overall I find the art to be dreary.
I can never get tired of this explosion build.
Need to find which class has the adept profile passive in multiplayer so I can make shit explode there too.
I can never get tired of this explosion build.
Need to find which class has the adept profile passive in multiplayer so I can make shit explode there too.
Anyone rocking a successful tech build?
Currently running engineer profile with max auto turret and then overload and incinerate as the other abilities im leveling. Wondering if I should be trying something else though.
I wonder why so many people put Charge in the middle of their abilities. For something used so often, I find it cumbersome to have to press both buttons each time. I have a similar build to yours but Annihilation is in the middle. It makes sense to me, because I only need to press both L1 and R1 at the start of a fight instead of every 8 seconds.
What skills are used in this build?
We disagree on a lot but yeah I'm 100% with you here. I love how the levels are constructed and the aesthetics of each world. It's so vibrant and unique.Wow. One of us needs glasses. Oh well, no harm done; agree to disagree.
(I'm talking more about the aesthetics than the functional flow, however I think the latter is fine for the most part while the former is about as good as I've ever seen in any game.)
For those who have beat the game, what Level were you when you finished?
Is Level 60 relatively easy to get with doing most side quests?
Yeah, pretty much the worst level design I've seen in an AAA game in the last 5 years or so. I mean it would be passable if MEA was an MMO but it's not (evidence to the contrary be damned, lol). And I mean level design as a whole, from the flow, geometry, pathing, spacing and finally how it looks. There are some angles that make particular spots look nice but you can do that with pretty much every game.
Okay. Is there a point of no return in this game or can I continue missions like outposts and loyalty after the fact?
Currentlyabout to strike Meridian.
The tech armor looks like a horrid bug creature unfortunately, I fucking hate it but the rank IV versions do provide pretty substantial buffs. Might try to find something that's for sentinel that looks better.
Seriously now, if Bioware can just patch out SAM reminding me of stuff every 2 seconds and generally stabilise the game's performance... I'm done. I'm golden.
Setting. Story. Characters. Dialogue system. God-tier combat gameplay (the best in the series). Art design. Music. Quests (yeah, you read that). Exploration. Crafting... For me, it's hitting all the right notes.
There's a damn good game in here trying to get out from under the wonky faces and bugs. The further I go with it, the more I'm sure of that.
Heleus Defender suit is great, perfect stats for most builds (type of Power isn't specified, +DR and weapon damage on top). It's uh...purple though. Under some specific conditions you'll look like the pink power ranger. The chest area is also very prominent so my male Ryder sometimes looks like he has DDs. If you're not using any constructs I'd definitely recommend it over the Angara set.
Thank you.There is a point of no return as in once you trigger the endgame, you're locked in until you complete it. You can go back and do other stuff once you've gotten through all of that.
I would give it an 8/10 now, I would give it an 8.5/10 with all of the stuff ironed out.This is more or less where I'm at. In my opinion it's really not that far off from being a masterpiece. Just a whole bunch of flaws (albeit some very bad flaws) holding it down. As it is I'm ranking it an 8.5 or 9 out of 10, and it's running in first place for my 2017 game of the year as of now.
I wish Shockwave had a longer range, I know it's good for close range builds, but I remember it being longer distance in ME3 (or ME2, I forget if it was in that game). I love that power, but I'm doing more of a longer range character so it's pretty much useless even if it's leveled up to go longer.I can never get tired of this explosion build.
Need to find which class has the adept profile passive in multiplayer so I can make shit explode there too.