I'm just so bipolar on the game. When it's hitting the right beats I'm so there. I really adore the combat, have zero issues with the auto cover, am pleased to see BioWare move towards larger encounter zones and greater mobility, etc. It's not perfect, like hit detection doesn't feel quite as consistently tight and satisfying as Mass Effect 3, and I find the enemy variety to be far, far less impressive than the aforementioned. But there's enough going on with the combat that encounters feel fucking amazing.
I love the bigger, more open planets. I love the sense of scale they can provide. I think they look gorgeous even in their stretches of emptiness. I love the Nomad; feels fucking awesome to drive around.
I adore most of the Tempest cast. They take quite awhile to get moving, but there's strong characterisation and emotional beats behind most of the cast. As they develop their connection to you they open up and are most believable, sentient creatures.
I like some of the questing. When it's touching on the sense of loneliness in being permanently disconnected from your original home, the alien mysteries of this new galaxy, and the more Andromeda Initiative specific mysteries (like the missing arks) I'm in all the way.
I try not to judge a game for what it's not, but really that's the core of my issues with Andromeda. What I wanted, what I think would have worked better, versus what we got. At the heart of this is my honest feelings that BioWare have massively unterutilised their own premise. The narrative seems so insistent to go out of its way to explore its own mysteries and potential uniqueness to instead hit the same thematic and concept beats as the trilogy and every other bloody scifi out there that it too often feels derivative of better work, including BioWare's own. There's not Citadel, and now not Omega, with not Blue Sons / other Omega gangs, and not Tuchanka conflicts, and not Normandy starship, and you play as the not Spectre / Space Jesus who again solves every problem in the galaxy. First contact with the Angara? Sorry, you're not. Mysterious uncharted alien worlds? Nope, full of aliens and/or outcasts who feel like they've been there for decades even though it's own been just over a year. Alone and cut off from the Milky Way and enveloped in disaster on all fronts? Let's lessen the impact by having the entire game take an unusually light hearted approach to interactions and emotional intensity.
The entire premise and themes to me feel tragically noncommittal to its own potential, which makes it hard to give a shit about anything as I feel I'm just developing old stories under a new template in a new galaxy that literally wouldn't even feel like one if characters weren't dropping "Andromeda" every now and then. The narrative bedrock is so comfortable and relaxed than the scope and impact of the Andromeda Initiative itself feels handwaved and secondary. I just find it so, so, so fucking hard to care about what's going on to so many characters and narrative threads. Not everything, not all characters, but too much of the game is thematically dull and disengaging for me. And it really shouldn't be.
It's subjective though. I can dig if people are really invested in BioWare's direction here, but yeah. I don't even think it's a talent/time/production issue or anything like that (even though I have issues related to those things warranting later discussion). It's that the chosen direction and narrative doesn't emotionally resonate with me. It echos a lot of how I felt with Mankind Divided: I love playing it, but I'm so disinterested in the entire premise and much of the cast that engaging with the narrative is too often a chore, and that damages the experience as a whole when narrative is crucial to the structure.