Bioware is shitting all over this franchise. There, I said it.
These types of drive-by complaints are so insipid. I wont make generalizations about "GAF" as a whole, as some of the people who bitch about ME2 at least take the time to explain the reasoning behind their bitching, but the general Bioware backlash has made so much of the discussion surrounding this franchise dumb. Yes, Dragon Age 2 is not good. Yes, Bioware has put out some shitty marketing material in the past couple of years. Yes, they got rid of the Mako, which almost everybody seemed to hate the first time around but now almost everyone wants back (whatever).
I obviously haven't played ME3, but nothing that has been shown indicates that Bioware will be "shitting all over this franchise." And ME 2 is certainly not a shit game. I, and many others, would argue that it's a great game. It's not flawless, of course, and I would agree with several of the criticisms made against it (the main story thread feeling a little inconsequential, the roster of squadmates being bloated, the goofy final boss design). Despite that, there are just so many things that the game gets right for me.
Mass Effect 2 deserves more credit for being a fun
game. Compared to Mass Effect 1, it runs better, the combat feels more strategic and less spammy (thanks in part to the global cooldown on abilities), the classes feel more distinct, and the gunplay feels better. I sincerely enjoy combat in ME2 more than almost any other shooter that I've played because of the array of options available, including the cover system, squadmate positioning, multiple sets of powers, and the weapon options. It also did a good job of supporting multiple playstyles. My time spent with an infiltrator character quite different than my time spent playing a vanguard, yet both felt effective and enjoyable.
Main story quibbles aside, ME2 also continued forward with the thing that I loved the most about ME1, which was presenting a fascinating setting. With its rich history, diverse races, and layered politics, ME2 had me reading almost every codex entry and talking to almost every NPC in sight. In contrast, I almost never felt like reading a tome in Skyrim, despite having a lot of fun wandering around in its terrain and cities. I think that the culture of the Volus
alone is more interesting than what is told to me in many other games. I would certainly like to see more quests take design cues from the Samara loyalty mission and mix up what you're doing, as it'd be fun to interact with the world in more ways than shooting it. Unfortunately, that seems to a be a problem with nearly every widely acclaimed RPG; you're also mostly just killing stuff in Chrono Trigger, Xenoblade Chronicles, Final Fantasy Tactics and Diablo II.
ME 2 also benefits from having many great characters, most of which are sharp improvements from those in Mass Effect 1. Almost all of the conversations with non-human crewmates in ME1 resulted in exposition dumps with them acting as de facto embassadors for their race ("Hey Tali, what is a Pilgrimage?"). In ME2, they all had more fully realized personalities and personal agendas. Mordin is still my favorite (non-Wheatley) character of the generation.
I'm starting to ramble, so I should stop. I just wanted to remind people that ME2, and the franchise in general, still has fans on this forum. There's nothing wrong with bitching about something, of course (and this is, after all, a thread made for bitching). It'd just be nice to see
better bitching if there has to be so much of it.