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Mass Effect: Legendary Edition

KyoZz

Tag, you're it.
⚠️ Contain major spoilers ⚠️

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Mass Effect 1:

I think Mass Effect 1 still holds up surprisingly well in 2026 and has certain particularities that make it incredibly endearing. It's got that raw, gritty space opera vibe that nothing else quite nails

The squadmates are the real hook. Wrex carrying all that Krogan baggage, Garrus raging against the Council bureaucracy, Tali being the ultimate tech gremlin, Liara geeking out over Prothean ruins... their loyalty missions hit hard and actually make you care.
Those bonds carry through the whole trilogy, and it's one of the strongest parts of the series.

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Gameplay-wise, it's serviceable. Tactical pauses, talent trees, squad commands, it's all there but combat feels stiff. AI is braindead more often than not and sorting through that inventory hell is pure masochism. It's not transcendent as the combat feels a bit clunky.
The Mako tho? Yeah, I actually like driving that bouncy death machine around! Planetary exploration gives you a real sense of scale, even if half the time you're just bouncing off rocks.

That first episode lays all the foundations of the trilogy masterfully: moral choices that shape the story and carry over to sequels, Shepard customization and an universe that is incredibly rich, meticulously crafted with a rare coherence that makes ME1 an unmatched SF experience even by today's standards.

The Codex is also a goldmine: hundreds of audio and text entries (fully voiced!) unveiling millennia of history, galactic conflicts and cosmic mysteries. A real pleasure to dive into the history of the Quarians, nomadic wanderers on their Flotilla after being exiled from Rannoch by their own creations. Or the Turians, ultra-militaristic and hierarchical society scarred by the Krogan Rebellions where they enforced the genophage. And the Krogans, brutal prolific warriors cursed with engineered sterility to curb their explosive expansion.

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Also, all the seeds are there: side quests like scanning the Keepers on the Citadel (ultimately revealing their artificial origins tied to extinction cycles), infiltrating Cerberus and its horrific experiments or the Asari Matriarchs, ancient conservatives embodying their race's wisdom (or arrogance). And that's without forgetting hints at the Protheans and the first whispers of the Reapers.
You feel immersed in this vast story, with a living galaxy and side quests that actually expand the world or deepen factions, and exploration that quickens the pulse before the unknown.

The art style seals the deal, delivering a mature sci-fi aesthetic that's equal parts Blade Runner noir and expansive space opera—think neon-drenched Citadel wards buzzing with alien life, the utilitarian Normandy interiors, and procedurally generated planets with jagged terrains and eerie ruins that feel authentically vast and foreboding. Complementing this perfectly is Jack Wall's soundtrack, a masterpiece blending brooding electronic pulses with swelling orchestral motifs that evoke cosmic wonder, tension, and heroism

That's what makes ME1 timeless: it doesn't settle for a linear blockbuster, it invites immersion in a coherent, epic world where every discovery expands the horizon.
An absolute must for any SF fan.

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Mass Effect 2:

Mass Effect 2 loses some RPG depth from ME1 but doubles down hard on lore, universe and those unforgettable characters, turning it into pure squad-based space opera gold.

Gameplay shifts to straight-up action shooter and it's a massive upgrade over ME1. Cover mechanics feel tight, heavy weapons have punch, powers like Warp or Overload hit way harder with cooldowns and combos that chain into biotic explosions. The squad AI is smarter (mostly) and the inventory nightmare is mostly addressed. Planet scanning is gone (thank god) and the exploration is more linear but denser.It's still feels a bit dated in big fights and enemy variety's is meh.

Iconic moments carry it though: that opening death/rez sequence or the Suicide Mission finale where your loyalty choices decide who lives/dies is just chef's kiss tension.

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The characters are the absolute peak. Best squad in gaming history, yes I'm saying it.
Each loyalty mission is a mini movie unpacking baggage: Miranda's daddy issues and genetic perfection complex, Jacob's Cerberus family drama, Mordin's genophage guilt (great singer too), Jack's biotic psycho rage turned vulnerability, Grunt's Krogan rite-of-passage, Samara's justicar code dilemma, Thane's dying assassin poetry, Legion's Geth heresy reveal... There's just so much. And the banter between Garrus and Tali is pure gold. All in one, you care if they survive. ME1 quests were very solid, but ME2 make them family.

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Shepard bites it hard after ME1's Citadel win as Collectors snatch whole colonies, Cerberus Lazarus Projects you back and now you're assembling a suicide squad of outcasts to punch through to their base and stop the Reaper human smoothie factory. It's less galaxy-spanning epic than ME1, moral gray areas everywhere but the character arcs and escalating dread make it click way harder. Recruitment runs are bangers. Storming Omega for "Archangel" Garrus vs Blue Suns hordes, hunting Thane through Illium vents, springing biotic psycho Jack from a prison nightmare, Mordin's clinic while he spits fire rap on genophage ethics or Kasumi's stealth heist. Peak BioWare.

That ending is, imho, gaming's GOAT finale. Point of no return hits, your upgrades, loyalties, and choices dictate everyone's fate. It also sets up ME3 perfect.

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Mass Effect 3:

What's striking is the staging, right out the gate with that airy, wandering camera lingering on shots without constant cuts, making everything feel dynamic and alive from the opening Reaper invasion chaos.

Gameplay is the trilogy peak. It's fluid with weighty, punchy gunfeel, omni-gel for ammo woes and FINALLY unlimited sprint without gasping after 10 meters. Powers evolved with multi-tier evolutions (e.g., Radius Freeze or Chain Lightning), combo detonations everywhere and the squad command is snappier. Adept/Vanguard feel godlike chaining biotics/tech and still holds up stupidly well vs modern cover shooters. RPG depth is also making a come back thanks to a more interesting power trees.

And yes, the story delivers the epic payoff (minus that last hour, we'll get back on this later). The Reapers are vaporizing entire worlds, Shepard's barely holding it together from the war's toll and you're racing to unite every race: broker the Quarian/Geth peace on Rannoch, cure the genophage to ally Krogans and Turians and hunt those Leviathan horrors for the Catalyst's big reveal. Your war assets from ME1 and ME2 choices all come alive, turning old decisions into massive stakes. Pure hype. Sides like saving Grissom kids or Aria retaking Omega are also peak (a bit long for Omega, but still).

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The epic missions are non-stop highlights. You get the Palaven orbital drop amid Harbinger's beams melting skyscrapers, Salarian/Krogan intrigue on Sur'Kesh, the bomb defusal and Shroud tower assault on Tuchanka (AMAZING setpiece), the heartbreaking fall of Thessia's Asari ruins, the mind-bending Leviathan station on Cronos... It never ends.

The characters feel like a true family now, even stronger than before. Garrus is the ultimate best bro with his eternal calibrations, the Wrex and Mordin arcs peak in emotional highs, Javik drops salty Prothean roasts everywhere, James Vega brings gym-bro comic relief, EDI's romance arc shines and even Kaidan or Ashley get proper redemption.
The banter is on fire and the Citadel DLC's party is much needed to say goodbye.

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The ending - or at least the last hour - is shit. Total buzzkill after 100+ hours of buildup. That dream-sequence Starchild popping up like a deus ex machina, dumping vague Reaper philosophy then forcing one of three color-coded buttons with zero clear outcomes, Shepard dying anyway and your squad's fate left to imagination... All of this felt like a slap.
The Extended Cut DLC drags it back from the grave and adds actual explanations for cycles/choices but it's still far from perfect. it's less infuriating but damn...

Citadel: Shore Leave DLC seals the real goodbye. Makes the finale sting less. But still...

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In the end, the Mass Effect trilogy is one of the greatest science fiction video game sagas (if not the greatest). 10/10.
 
This is my fav. trilogy in gaming. I love the music, the lore, the characters and the countless planets you visit. And it's just aesthetically so damn cool to look at

I didn't like the big open areas of Andromeda much, some of the most memorable things from the series for me are the one off missions to planets like the giant crashed spaceship teetering on the edge of a cliff or the Moon (that you could hear Rachni cries if you found a particular spot) or shutting shown a sattelite where a gigantic sun in the background. So cool.
 
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It really is the best sci-fi space opera and it is absolutely crazy that we never received similar games throughout the years, tho the new game from Owl Game might scratch that itch since Star Citizen is basically a scam.
 
Concur with everything. The collective ME1-3 experience is probably my favorite in gaming, probably tied with experiencing Vanilla WoW -> TBC back in the day. Just magical.

Even on replays of ME1 when you finally meet Vigil and he's explaining the fate of the protheans, and its showing the lifepods shutting down, and the music kicks in. I know its coming and still just gives me chills with the whole epicness of it all.

Then the alliance showing up to save the citadel. Fuckin hell I might go start another run through this weekend.
 
It's hard to believe that me 1 is almost 20 years old and me 3 is almost 15 years old, and yet still no soap opera spaceship games can surpass them or at least try to be.

For people who don't play them yet, me legendary edition is definitely a steal especially if you can get it in console or steam discount, 3 amazing games that still look great by today's standard, and they're complete games unlike most newer one with tons of paid dlcs.
 
To me, part of Mass Effect's mixed legacy is because Mass Effect 2 was pushed by gaming media as one of the greatest games of all time.

I distinctly remember a YouTube Poop dispelling the media narrative by pointing out how ME2's combination of a solid shooter with a romance system wasn't exactly GOAT material.
 
It took the legendary edition to remind fans how great the series was, after the abomination that was Andromeda, all they had to do was to get that spin off as good as Mass Effect 1, but it was nowhere near that level...I wonder what they may or may not reveal come November 7th this year...
 
great games
how easily it was lost
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personally would love a spin off that doubles down on the more tactical-action gameplay rather than the pure action gameplay the series kept sliding toward
 
To me, part of Mass Effect's mixed legacy is because Mass Effect 2 was pushed by gaming media as one of the greatest games of all time.

I distinctly remember a YouTube Poop dispelling the media narrative by pointing out how ME2's combination of a solid shooter with a romance system wasn't exactly GOAT material.
The first one is still one of my favorite games of the entire PS360 generation. 2 and 3 are such mixed bags, obviously still worth playing the whole trilogy but man it's a mess. Still nothing else like it though.
 
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I distinctly remember a YouTube Poop dispelling the media narrative by pointing out how ME2's combination of a solid shooter with a romance system wasn't exactly GOAT material.
And history proved him wrong.

Tons of games to this day don't even come close to ME2's storytelling, meaningful side quests, and incredible pacing.

It deserves to be on the list of goats.
 
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ME3 got so much hate back when it released, but suddenly it's part of the greatest trilogy ever made. People and their nostalgia never disappoints. Just like FF13 suddenly is a good Final Fantasy for some.

But yeah, I'd agree to the topic. Mass Effect is Biowares finesse ad axcellence.
 
ME3 got so much hate back when it released, but suddenly it's part of the greatest trilogy ever made. People and their nostalgia never disappoints. Just like FF13 suddenly is a good Final Fantasy for some.

But yeah, I'd agree to the topic. Mass Effect is Biowares finesse ad axcellence.
At the time all the ME3 hate focused on the ending, but I had plenty of other issues with the sequels starting with ME2's soft reboot attempt and then all the way through ME3 and its own problems. The ME3 ending issues didn't just come out of nowhere. But entire mountains of ink have been spilled on these games so I'll leave it at that.

If anyone out there has somehow managed to avoid playing them for this long, they definitely should. We'll never see something like this trilogy again.
 
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To me, part of Mass Effect's mixed legacy is because Mass Effect 2 was pushed by gaming media as one of the greatest games of all time.

I distinctly remember a YouTube Poop dispelling the media narrative by pointing out how ME2's combination of a solid shooter with a romance system wasn't exactly GOAT material.
That's the worst description of mass effect 2 I've ever read
 
ME3 got so much hate back when it released, but suddenly it's part of the greatest trilogy ever made. People and their nostalgia never disappoints. Just like FF13 suddenly is a good Final Fantasy for some.

But yeah, I'd agree to the topic. Mass Effect is Biowares finesse ad axcellence.

er ... it's not "suddenly", it only happened after they literally remade the game's ending because people took them to task, additional things like Leviathan and Citadel DLC's have only made it even better.

When people cite ME3 now, they're not citing the original ending it shipped with. They're mostly citing the 'complete' version of the game, that's the one in the Legendary Collection as well.
 
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I love the Mass Effect trilogy

Fuck Andromeda thought
My god that was such a let down. Terrible game and its animation issues aren't even the main problem. That game put a nail into BioWare's coffin for me.

Edit: ME1 is my favorite of the trilogy. Sure it's a bit raw in places but it was the most ambitious. It's a shame that BioWare went on to buff up shooter portions vs RPG mechanics and exploration.

Still ME2 and ME3 were great for what they were, albeit ME3 after the ending fixes.
 
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ME3 got so much hate back when it released, but suddenly it's part of the greatest trilogy ever made. People and their nostalgia never disappoints. Just like FF13 suddenly is a good Final Fantasy for some.

But yeah, I'd agree to the topic. Mass Effect is Biowares finesse ad axcellence.
Pretending ME3 is bad is also pretty silly. The problem people have with 3 is the last 30 minutes of the game but let's not pretend that the rest of the game was bad.

Curing the Genophage (or not) was fucking amazing
Rannoch and the Geth
Grissom Academy
Some great DLC With Leviathan (The Promethian dlc shouldn't have been dlc though, Javik has too many important lore dumps)

It's a flawed game for sure, and maybe the ending does deserve to bring 3 down a peg but the rest of the journey was fantastic. And we got to see it's entirety in a single generation which is sadly impossible now
 
People really need to go back and replay the citadel DLC. I still can't believe how people slopped that up at the time and still do. "A love letter to the fans" oh fuck off. Only praise I can give is that it was a few years ahead of its time with its quirk chungus marvel writing and jokey fanservice tone. You could see the future of AAA game writing in that DLC. I'm still mad about it. Neither the DLC nor the extended cut ending did anything to fix the big structural issues ME2 and ME3 had all throughout (not that they could at that point, obviously).
 
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People really need to go back and replay the citadel DLC. I still can't believe how people slopped that up at the time and still do. "A love letter to the fans" oh fuck off, it was just ahead of its time with its quirk chungus marvel writing and jokey tone. You could see the future of AAA game writing in that DLC. I'm still mad about it. Neither the DLC nor the extended cut ending did anything to fix the big structural issues ME2 and ME3 had all throughout (not that they could at that point, obviously).

Disagree to the fullest extent.

Citadal is awesome, a very good DLC mission for the first half and outright fan service for the second.

Perfect way to end the trilogy and is always the last thing I play whenever I go through the trilogy again.
 
It really is the best sci-fi space opera and it is absolutely crazy that we never received similar games throughout the years, tho the new game from Owl Game might scratch that itch since Star Citizen is basically a scam.
It feels impossible to get something so ambitious in this day in age. It's sad really.
It took them what, 8 years for the complete trilogy? Completely new universe, with its own rules, stories, characters, and on top of that, save carry-overs. The last part is absolutely insane to imagine in today's world. So many combinations to keep track of, recording voices for characters in game 3 even if the player might've killed them off in game 1, insane.

It was a perfect combination of ambition and technology. You do it a few years earlier and you're too early. 6th gen consoles couldn't handle your vision, so you'd have to scale down. You do it a few year later and you're too late. Games got more expensive to make, market got more saturated and you're lot less risk averse.
 
I wish Bioware was still was good as they were back then.

Smaller teams, smaller budgets, more risk, way, WAY better games. Insane how bad something like the new Dragon Age is in comparison.
 
A fully patched Andromeda is .. ok .. at best .. but it's definitely a step down from the trilogy in terms of memorable characters etc.
I think it helped that I went into it expecting it to be truly shit, and was pleasantly surprised when it wasn't. I have only played it once to be fair, and it was many years ago now!

I feel the need to apologise 😂
 
A fully patched Andromeda is .. ok .. at best .. but it's definitely a step down from the trilogy in terms of memorable characters etc.
I just don't get this view. It was objectively terrible.

  • It had terrible main story.
  • It had either bland or plain annoying characters. They were also kind of ugly, especially female ones.
  • Vast majority of quests weren't good.
  • Fetch quests they required you to hop between planets for no good reason abounded.
  • UX/UI was horrible. To read email (as a small example) you had to go back to the ship, which then needed to go into orbit first and loading times between each. And there was a lot more.
  • And of course bugs, bad animation and so on.

Even combat treated your squad as power ups essentially. Pox onto the House of Andromeda and BioWare.
 
I still prefer me1 over the rest. I didn't like the removal of inventory and rpg mechanics at all. ME1 felt more traditional bioware game, ie kotor, and the others felt like they were appealing to a different audience. Still great games, but ME1 hits different.
 
I just don't get this view. It was objectively terrible.

  • It had terrible main story.
  • It had either bland or plain annoying characters. They were also kind of ugly, especially female ones.
  • Vast majority of quests weren't good.
  • Fetch quests they required you to hop between planets for no good reason abounded.
  • UX/UI was horrible. To read email (as a small example) you had to go back to the ship, which then needed to go into orbit first and loading times between each. And there was a lot more.
  • And of course bugs, bad animation and so on.

Even combat treated your squad as power ups essentially. Pox onto the House of Andromeda and BioWare.

Oh it's a bad game, I'm not justifying that.

But as someone who played the 1.00 version, I can at least safely say the fully patched game is a much better experience to play.
 
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