UnholySpectacle said:
6. During certain cutscenes the textures never popped in.
There are probably more that I am forgetting but even with these fuck-ups, it is my GOTY.
I am in the same boat, love the game, have played through it multiple times. That said, the texture pop is becoming more frustrating, not less. Ingame cutscenes often finish before the textures are done loading. If it weren't for all the great voicework I wouldn't even know who that grey blob was. I'd like a setting in the graphics that would tell it to not display/start any scene until the textures are completely loaded. It would increase the loadtimes, but at least it would be an option.
I've found lots of bugs. An easy one that anybody can find, just look at how they spell Citadel in each assignment title, there is a typo in one of them, Ctiadel.
..or in a new game plus give the redshirt new gear. It won't show up and if he tries to draw his weapon it will show up as him holding it sideways. They didn't do any of the animation work, never intending for you to have any new gear to give to that guy.
I've gotten stuck in geometry a number of times. Berezia stasis'd me, next thing I know I resemble something like human taffy and I've got a railing stuck through my chest. Can't move, can't shoot. Shame my two NPC companions weren't smart enough to finish that encounter without me.
I'm doing Virime and a rocket geth splashes one of my guys off the bridge. Ok, I notice he is dead, I pop unity, pop a medigel, hit the d-pad to form up... he isn't there. I spent the rest of the level without that character as he was stuck somewhere.
There have been lots of instances where I couldn't shoot for some reason. There wasn't a stasis message, I wasn't thrown to the ground, my gun wasn't overheated... I was just running around and the gun wouldn't fire.
I've found a number of quest continuity errors too.