Mass Effect: Andromeda, being an example of a major misfire from an otherwise great franchise, might be a useful premise to explore the power of the newly released GPT-4. I've crafted several prompts that asked the GPT-4 AI to create an alternate Mass Effect Andromeda story framework starring the son of Shepard and Tali, with an emphasis on player choice and consequence, and avoiding operatic fate of the galaxy themes. Here's what it came up with, and I think it's actually an interesting read from a game design and storytelling perspective:
"
Title: Mass Effect: Parallax
In the year 2195, the son of Commander Shepard and Tali, named Enoch Shepard, embarks on an expedition to the unexplored Andromeda galaxy, aboard the SSV Parallax. With the memories of his legendary parents fueling his ambition, Enoch seeks to create a new beginning for Milky Way species in Andromeda. The plot revolves around Enoch's journey to establish a colony, build trust and trade agreements with various factions, and navigate the intrigues and espionage that abound in this new galaxy.
The story is divided into three major acts, each with its own branching paths and endings, influenced by player choices.
Act 1: Foundations
In conclusion, Mass Effect: Parallax is a story of personal stakes, intrigue, and espionage, drawing inspiration from the works of William Gibson and George R. R. Martin. It explores the themes of trust, loyalty, and ambition in a complex, morally ambiguous universe, where the fate of the characters is determined by the choices players make.
Crew Character Outlines:
Sample Act 1 Mission
Mission Title: A Web of Shadows
Objective: Investigate the disappearance of a trade convoy and uncover the truth behind the mysterious power struggles among the factions in a remote sector of the Andromeda galaxy.
Mission Outline:
A. Accept Lady Xyrella's deal and assassinate Lord Vorin:
Throughout the mission, players must weigh the potential benefits and risks of each choice and consider the long-term implications of their actions. The mission is filled with intrigue and hidden agendas, offering a taste of the larger conspiracies and power struggles that await in the Andromeda galaxy.
"
Personally, I'd play the hell out of this game. It doesn't necessarily tread any new ground, but it's an immediate framework for choice/consequence that can be developed further and reworked to one's liking with the minimal effort of a few more sentences handed to the AI. For example, the original character outlines it generated were somewhat conventional, so I asked the AI to take it darker and edgier. The result is as you can see, with all sorts of morally ambiguous scenario opportunities.
Thoughts? Is this more interesting than the actual Mass Effect: Andromeda?
"
Title: Mass Effect: Parallax
In the year 2195, the son of Commander Shepard and Tali, named Enoch Shepard, embarks on an expedition to the unexplored Andromeda galaxy, aboard the SSV Parallax. With the memories of his legendary parents fueling his ambition, Enoch seeks to create a new beginning for Milky Way species in Andromeda. The plot revolves around Enoch's journey to establish a colony, build trust and trade agreements with various factions, and navigate the intrigues and espionage that abound in this new galaxy.
The story is divided into three major acts, each with its own branching paths and endings, influenced by player choices.
Act 1: Foundations
- Enoch is tasked with finding a suitable planet for the colony.
- Enoch encounters multiple factions, both friendly and hostile.
- Enoch uncovers that some of his crew have hidden agendas.
- Players can choose to either reveal these agendas or use them to their advantage.
- Enoch must decide which factions to ally with and whom to oppose.
- The story introduces new characters inspired by the works of William Gibson and George R. R. Martin, including a cunning cybernetic information broker and a ruthless, power-hungry faction leader.
- Enoch faces betrayals, conspiracies, and espionage.
- Players must make difficult choices to maintain the delicate balance of power among factions.
- The colony is established, but the consequences of Enoch's decisions and alliances come to a head.
- Enoch must navigate a web of lies, deceit, and shifting loyalties among his crew and allies.
- The fate of the colony, his crew, and his own legacy depends on the choices players make in this act.
- Diplomatic Victory: Enoch successfully navigates the complex web of alliances, betrayals, and conspiracies, and forges a lasting peace among the factions, securing the colony's future. Depending on player choices, some characters may die or survive, but Enoch is remembered as a skilled diplomat and leader.
- Sacrificial Triumph: Enoch is forced to sacrifice himself in a climactic battle against a treacherous faction. His death unites the remaining factions and galvanizes them to work together, ensuring the survival of the colony. Enoch's name goes down in history as a martyr and a hero.
- Bittersweet Isolation: Enoch is unable to bring the factions together, and the colony becomes isolated and self-sufficient. The Milky Way species are forced to abandon their dreams of interstellar diplomacy and focus on their own survival. The colony endures, but the dream of a united Andromeda galaxy fades away.
In conclusion, Mass Effect: Parallax is a story of personal stakes, intrigue, and espionage, drawing inspiration from the works of William Gibson and George R. R. Martin. It explores the themes of trust, loyalty, and ambition in a complex, morally ambiguous universe, where the fate of the characters is determined by the choices players make.
Crew Character Outlines:
- Enoch Shepard (Protagonist): The son of Commander Shepard and Tali, Enoch is a brilliant tactician and engineer with an enigmatic demeanor. His obsession with his parents' legacy borders on unhealthy, as he secretly fears he may never live up to their expectations. Enoch must balance his desire for greatness with the cost of the choices he makes throughout the story.
- Dr. Aria Quinlan: A brilliant human biologist who has turned to illegal genetic experimentation in her quest to understand alien ecosystems. Her dark past includes conducting experiments on living subjects, which has led her to develop groundbreaking, albeit morally questionable, technologies. Aria's hidden agenda revolves around her desire to further her research, even if it means crossing ethical boundaries.
- Kael'Rahn: A Turian information broker with a sinister reputation, Kael'Rahn's cybernetic enhancements have left him physically disfigured, but he possesses a keen intellect and an unmatched ability to manipulate others. Though he provides valuable intel, his true loyalty is to the highest bidder. Kael'Rahn's hidden agenda involves orchestrating a series of complex betrayals to consolidate power within the galaxy.
- Yzara: The last scion of a fallen Asari house, Yzara is a ruthless warrior and skilled strategist who will stop at nothing to restore her family's honor. She has made a Faustian bargain with an ancient, malevolent entity, granting her immense power at a terrible cost. Her personal mission is to exact vengeance upon those who betrayed her family, regardless of the collateral damage it may cause.
- Gorrim Varn: A Krogan warlord who has risen to power through brutal conquest and treachery, Gorrim is feared throughout the galaxy. Serving as the colony's chief of security, he is fiercely loyal to Enoch but hides a terrible secret – he has been experimenting on his own people in an attempt to cure the Krogan genophage. His personal quest involves finding the key to the cure, even if it means committing unspeakable acts in the process.
- Lyria T'saeri: A Quarian engineer who has become obsessed with ancient AI technology, Lyria has a morbid fascination with the end of civilizations. Her research into forbidden AI technology has led her to create a dangerously powerful and unstable AI that threatens to destabilize the entire mission. Her hidden agenda is to unleash the AI's potential, believing it to be the key to her people's salvation, no matter the cost.
- Janus Ward: A human pilot with a dark and tormented past, Janus was once part of a covert black ops team that conducted ethically dubious missions for the Alliance. He now hides behind a facade of humor and recklessness, attempting to escape the ghosts that haunt him. His personal mission involves hunting down his former teammates, who now form a dangerous, rogue cell that threatens the colony's survival.
- Xanara: A Drell assassin whose mastery of stealth has been honed through a lifetime of deceit and betrayal, Xanara harbors a dark secret: she is the sole survivor of an ancient Drell cult that practiced blood rituals to gain power. Her personal quest involves seeking out the remnants of her people's dark past, as she grapples with the horrific legacy of her bloodline.
- Tiberius Kane: A human ex-Cerberus operative who was once a high-ranking member of the organization, Tiberius now struggles with the knowledge of the atrocities he committed in the name of progress. Fueled by guilt, he has become obsessed with dismantling the very organization he once served. His hidden agenda involves tracking down a rogue Cerberus cell and exacting bloody revenge upon them for their role in his own corruption.
- Neeka S'renn: A Salarian scientist who specializes in bioweapons and the manipulation of the Andromeda galaxy's indigenous species. Her research led her to develop a deadly virus that could potentially wipe out entire species, including her own. Driven by ambition and a twisted sense of responsibility, her personal mission revolves around finding the cure for her creation, while secretly intending to use her knowledge for personal gain and power.
Sample Act 1 Mission
Mission Title: A Web of Shadows
Objective: Investigate the disappearance of a trade convoy and uncover the truth behind the mysterious power struggles among the factions in a remote sector of the Andromeda galaxy.
Mission Outline:
- Enoch receives intelligence about a trade convoy that has gone missing in a remote sector of the Andromeda galaxy. Suspecting foul play, he decides to investigate the situation and possibly establish new trade routes for the colony.
- Upon arriving in the sector, the crew discovers a hidden space station, shrouded in secrecy and controlled by an unknown faction. Enoch and his team infiltrate the station to gather information and locate the missing convoy.
- As the team delves deeper into the station, they discover a complex web of intrigue and deceit among the factions vying for control of the sector. They learn that the missing convoy is a pawn in a larger game of power and manipulation.
- Enoch encounters a faction leader, Lady Xyrella, who offers valuable information about the convoy's whereabouts in exchange for a favor: assassinating a rival faction leader, Lord Vorin. The players must decide whether to accept the deal, attempt to broker a peaceful resolution between the factions, or refuse and continue the search for the convoy on their own.
- While Enoch interacts with Lady Xyrella, a palpable tension develops between them. The enigmatic and seductive nature of Lady Xyrella intrigues Enoch, and a potential romance begins to blossom. However, Enoch must decide whether to pursue this relationship or maintain a professional distance, knowing that any personal involvement could have far-reaching consequences for both the mission and his crew.
A. Accept Lady Xyrella's deal and assassinate Lord Vorin:
- This choice leads to a covert mission to eliminate Lord Vorin and secure the safety of the trade convoy.
- By choosing this path, the player gains Lady Xyrella's favor, which could be valuable in future dealings with her faction.
- However, this action could have unforeseen consequences later in the game, as it might ignite a war between the factions or make enemies of Lord Vorin's allies.
- This choice leads to a diplomatic mission, where Enoch must navigate the delicate balance of power between the factions and persuade them to release the convoy peacefully.
- Success in this path could lead to a stronger alliance and more stable trade routes for the colony.
- Failure could result in both factions turning against Enoch, making the mission more difficult and potentially leading to the loss of valuable resources or crew members.
- This choice sends Enoch and his team on a dangerous mission through treacherous space, where they will face hostile forces, traps, and betrayals from within their own crew.
- If successful, Enoch will not only locate the missing convoy but also uncover a deeper conspiracy that connects to the mysterious power struggles in the sector.
- This path might lead to discovering new allies or enemies, and the decisions made during the mission could have far-reaching consequences throughout the rest of the game.
- If Enoch chooses to engage in a passionate and risky romance with Lady Xyrella, they will share a series of intimate and steamy encounters. This path deepens their connection and allows Enoch to gain valuable insights into the inner workings of her faction.
- However, this choice also places Enoch in a precarious position, as his personal feelings for Lady Xyrella could cloud his judgment, and her true loyalties may be in question. The crew may also begin to doubt Enoch's leadership, fearing that his romantic involvement compromises their safety and the mission's success.
- If Enoch continues down this path, the consequences of their romance could alter the balance of power within the sector, potentially leading to unexpected alliances or betrayals that dramatically impact the story.
Throughout the mission, players must weigh the potential benefits and risks of each choice and consider the long-term implications of their actions. The mission is filled with intrigue and hidden agendas, offering a taste of the larger conspiracies and power struggles that await in the Andromeda galaxy.
"
Personally, I'd play the hell out of this game. It doesn't necessarily tread any new ground, but it's an immediate framework for choice/consequence that can be developed further and reworked to one's liking with the minimal effort of a few more sentences handed to the AI. For example, the original character outlines it generated were somewhat conventional, so I asked the AI to take it darker and edgier. The result is as you can see, with all sorts of morally ambiguous scenario opportunities.
Thoughts? Is this more interesting than the actual Mass Effect: Andromeda?