The PC version:
http://i.imgur.com/owTJ9l.png[IMG]
It was also annoying, but less so than the console version, which involves pushing three of the four symbol/ABXY buttons as fast as lightning without any error. At least the PC version was a bit more forgiving.
The ME2 mini-games were far less frustrating IMO.
The worst thing is, that in the beginning you don't have enough Omni-Gel, so you might miss out on some sidequests or equipment if you can't open them.
EDIT:
What's that?[/QUOTE]
Funnily enough, it was because of that Omni-gel thing that I went Engineer and discovered that it's my favorite class. I can't really play as anything else at this point. I also feel like a total hipster for loving the least-played class in the game.
And Simon is a game in the US where it shows you a pattern, and then you have to press that pattern afterwards.
[quote="TurkishEmperor, post: 45125787"]Oh thanks, so it won't really have an impact in my game progress, good to know. :)[/QUOTE]
Each background (Earther, Spacer, Colonist) has a short sidequest associated with it in ME1, and then each profile type (Ruthless, War Hero, Sole Survivor) will each add additional flavor to different sidequests which, unlike the backgrounds, are available to all characters.
In addition, both paragon and renegade players will unlock one unique sidequest.