"Massive" Announcement - BioWare MMO Starwars: The Old Republic

Chiaroscuro said:
It did not save SWG, did it? IMO Stars Wars isn't a MMRPG material, or anything social related because there are only two "jobs" everyone is interested in playing: jedis and body hunters. Those caracters do not promote socialization, but combat. So multiplayer games tend to be FPSs. You can make a single player experience like an RPG, but combat will be heavy emphatize in the same way.
I've never played SWG but did have a friend that played it. He described an active community where people owned malls and markets, crafted goods, piloted in space, hung out in cantinas and player made towns. Exploration of planets also sounded very interesting. Honestly the game sounded way ahead of it's time. I think the worst mistake bioware could make is to make the Jedi the endgame again. Just make it a class like any other. It would at least fit within the KOTOR mythos. There will be plenty of people who want to be other Star Wars archetypes.
 
J-Rzez said:
Naw. I'd kill for a shooter with all the worlds factions/nations fighting out over territories for resources. Slap in some MMO elements like gear/player stats. I'd be there day one with CC number on hand to put down for the monthly fee.

so your there day 1 for APB?
 
pedrothelion said:
I've never played SWG but did have a friend that played it. He described an active community where people owned malls and markets, crafted goods, piloted in space, hung out in cantinas and player made towns. Exploration of planets also sounded very interesting. Honestly the game sounded way ahead of it's time. I think the worst mistake bioware could make is to make the Jedi the endgame again. Just make it a class like any other. It would at least fit within the KOTOR mythos. There will be plenty of people who want to be other Star Wars archetypes.

Make the other classes worth playing and the issue resolves itself. Simple.

I for one am foaming at the mouth at the prospect of a KotOR MMO. I will be there the day the servers open.
 
arena08 said:
Make the other classes worth playing and the issue resolves itself. Simple.

I for one am foaming at the mouth at the prospect of a KotOR MMO. I will be there the day the servers open.

the jedi should be reserved for people that reach a certain level, because its like the superhero of the star wars universe, like if they have a cap at 80 then jedi should come at 60 or soemthing
 
PseudoKirby said:
the jedi should be reserved for people that reach a certain level, because its like the superhero of the star wars universe, like if they have a cap at 80 then jedi should come at 60 or soemthing

Bingo. Make the Jedi akin to the WoW Death Knight and...most people switch to the Jedi at the level cap. Hopefully to switch back later when the novelty wears off, but we'll see how it goes with WoW when Lich King goes public.
 
Becoming a Jedi should not be depended on what level or job you have, it should be a big ass mission you have to do alone and be hard as hell.

Hitting a certain level and then just chose "Jedi" from a menu makes that job feel like any other job and it will lose anything special about it.
 
Ello said:
Becoming a Jedi should not be depended on what level or job you have, it should be a big ass mission you have to do alone and be hard as hell.

Hitting a certain level and then just chose "Jedi" from a menu makes that job feel like any other job and it will lose anything special about it.

Becoming a Jedi shouldn't be something any player can do. Your character, when created should have a certain amount of midichlorians and you don't know if you are capable of being a Jedi unless you go get your consultation from the Jedi order. Which should be a long quest getting there. Not to mention the waiting list just to be seen.

Then you have to fill out forms. Make sure your Medicare is in order and wait for the results. Could take months maybe years to even find out if you are capable.
 
Baldur's Gate 3, with special class options: bounty hunter, dark apprentice, heroic world saving hippy, pirate
 
Ello said:
Becoming a Jedi should not be depended on what level or job you have, it should be a big ass mission you have to do alone and be hard as hell.

Hitting a certain level and then just chose "Jedi" from a menu makes that job feel like any other job and it will lose anything special about it.


This is why I hate MMORPGs (namely ones with monthly fees, like WoW and EverQuest). They lack the "instant gratification" of single player games.

In Devil May Cry, within one sitting, I beat a challenging level + boss, I get a fucking awesome new weapon, AND I actually had fun doing it!

In WoW/EQ, if you want a fucking awesome new weapon, there are several ways to get one, but all of them require several days of grinding and the experience is devoid of any type of enjoyment.
 
Vieo said:
In WoW/EQ, if you want a fucking awesome new weapon, there are several ways to get one, but all of them require several days of grinding and the experience is devoid of any type of enjoyment.
If I want a pretty new weapon in an MMO I run the dungeon with a bunch of people.
A) If your the only class that can use it... its yours. :P
B) Play MMOs with friends, makes it easier and a good deal more fun. :P
 
MMO's, like everything in the world, can be improved. Too many people hate grinding to defend it. Too many people hate starting the game late and fighting a bunch of twinks to defend it. Too many people hate huge amounts of time investment.

The next successful MMO will take the good from WOW and go into a different direction IMO.
 
Vieo said:
This is why I hate MMORPGs (namely ones with monthly fees, like WoW and EverQuest). They lack the "instant gratification" of single player games.

In Devil May Cry, within one sitting, I beat a challenging level + boss, I get a fucking awesome new weapon, AND I actually had fun doing it!

In WoW/EQ, if you want a fucking awesome new weapon, there are several ways to get one, but all of them require several days of grinding and the experience is devoid of any type of enjoyment.

But I'm not talking about a fucking awsome weapon, I'm talking about something that is considerd special, how special would a Jedi be if it was just go do an instant challenge and then get the job. You would have Jedis running all over the place.

I agree that grinding sucks and I hate when you have to be depended on others to get a quest done, that's why I said that it should have to be done alone. There are ways to do missions without having to grind for a day.

The ones who really wants to be a Jedi would probably do this mission while others would'nt care and pick something else.
 
Kafel said:

That 404's the other doesnt.

There is a 99.9% chance Star Wars: The Old republic is the name of the MMO.
July 3rd Lucasarts trademarked that and it is described as both "interactive entertainment software" and "entertainment services provided on-line by means of global and local area networks."
 
PseudoKirby said:
the jedi should be reserved for people that reach a certain level, because its like the superhero of the star wars universe, like if they have a cap at 80 then jedi should come at 60 or soemthing
That's pretty much what they did in SWG and it failed miserably. Jedi shouldn't be an end game goal or your going to have a population of only Jedi in few months after release. IMO they should either make it so there is certain percentage of the population that could possibly be force sensitive and those players are randomly chosen or they should make the Jedi class like any other class. It may be interesting if you start out as jedi padawan and relatively weak compared to other classes in the initial levels and then as you gain levels you become a more powerful jedi knight and then jedi master.
 
Old Republic Period right away opens up jedi/sith as starting classes. What they could do is make the higher levels of Jedi Knighthood,Mastery etc take ages to reach. Though going into the era they are I dont think jedi being weak is the goal. We will be in the peak of jedi/sith power where the Galaxy trembled from both sides in their war against each other

If I had to guess id Say we will See Jedi,Bounty Hunter,Smuggler,Some Soldier Class then a Medical Class and a few more
 
laserbeam said:
Old Republic Period right away opens up jedi/sith as starting classes. What they could do is make the higher levels of Jedi Knighthood,Mastery etc take ages to reach. Though going into the era they are I dont think jedi being weak is the goal. We will be in the peak of jedi/sith power where the Galaxy trembled from both sides in their war against each other

If I had to guess id Say we will See Jedi,Bounty Hunter,Smuggler,Some Soldier Class then a Medical Class and a few more

I wouldn't be surprised if every character was force sensitive in some way, the lore for the time period would allow for it and it would solve balance issues.
 
OK guys I am in the UK, how long until the announcement? I am jonesing for some KOTOR MMO love! Also Star Wars: The Old Republic is such a cool name.
 
pedrothelion said:
That's pretty much what they did in SWG and it failed miserably. Jedi shouldn't be an end game goal or your going to have a population of only Jedi in few months after release. IMO they should either make it so there is certain percentage of the population that could possibly be force sensitive and those players are randomly chosen or they should make the Jedi class like any other class. It may be interesting if you start out as jedi padawan and relatively weak compared to other classes in the initial levels and then as you gain levels you become a more powerful jedi knight and then jedi master.

When they changed it so you could be a jedi from the start, they kind of crashed and burned. Granted they made a lot of other changes, but they totally lost the majority of their audience, and that kind of change didn't help one bit.

Even a jedi padawan is really strong. Look at Episode 4, it's kind of based around a Jedi Padawan.

My solution is for any Jedi classes to be cut off from the rest of the world somehow. I don't necessarily mean physically, but being a Jedi would entail being on missions from the Council and all that, not really having the freedom to do as much as if you were a normal class. But being really awesome at what they do. This would be helped if they were a hero-class that requires a certain level- but differently as in the character you got to that level would be converted over. One Jedi per server per account. They'd already be invested in that character, and they'd eventually roll other classes too to see what was up- even maybe their original class so they can see what endgame was like for them.
 
-ARNiE- said:
OK guys I am in the UK, how long until the announcement? I am jonesing for some KOTOR MMO love! Also Star Wars: The Old Republic is such a cool name.
It's in 2 hours and 42 minutes, approx.
EDIT: heh, late.
 
-ARNiE- said:
Guys if you are waiting, take a look at a thread i posted a while back, http://www.neogaf.com/forum/showthread.php?t=201636

First post on the thread already confirmed this games existence, quite humourous.

Blackace's comment in that thread makes me hope for a Jedi faction vs a Sith faction in some ways. But I liked how SWG let you choose who you allied with after making your character, and it being rather fluid instead of set in stone.
 
I really hope they reveal enough gameplay details for us to pre-judge the game today. I want either extreme approval or rejection of the whole concept.
 
Esperado said:
Edit, oh.

I really hope they do something different. The standard MMO interface is getting tired.
I suppose this will depend on whether Bioware will put it on Console/s.
 
Back in 2007 they said 2009 was the launch year for the game and I think it is very safe to say its gonna be PC only. They have talked alot about various technologies being used for the MMO over time and its not console friendly stuff unless they gutted half that tech.
 
How to balance Jedis?

Make people that want to play Jedis, pay an additional $10-$15 per jedi-capable character per month. Oh, and they need to pay for the jedi enabled collectors editions as well.

Problem solved! Free market at its best!
 
laserbeam said:
Back in 2007 they said 2009 was the launch year for the game and I think it is very safe to say its gonna be PC only. They have talked alot about various technologies being used for the MMO over time and its not console friendly stuff unless they gutted half that tech.
We shall see!
 
Crayon Shinchan said:
How to balance Jedis?

Make people that want to play Jedis, pay an additional $10-$15 per jedi-capable character per month. Oh, and they need to pay for the jedi enabled collectors editions as well.

Problem solved! Free market at its best!

Its set in a time period where literally tens of thousands of Jedi and Sith were everywhere. they wont need to limit jedi in any fashion
 
Crayon Shinchan said:
How to balance Jedis?

Make people that want to play Jedis, pay an additional $10-$15 per jedi-capable character per month. Oh, and they need to pay for the jedi enabled collectors editions as well.

Problem solved! Free market at its best!
bad ideas all around.
 
Masta_Killah said:
Kotor had several Jedi/Seth classes. I think Bioware will expand on this if the mmo comes true.

I hope you're right, an all-jedi roster seems to be the best bet.

I still wanted to play as a Droid though :(
 
Crayon Shinchan said:
How to balance Jedis?

Make people that want to play Jedis, pay an additional $10-$15 per jedi-capable character per month. Oh, and they need to pay for the jedi enabled collectors editions as well.

Problem solved! Free market at its best!


Such a retarded idea
 
laserbeam said:
Back in 2007 they said 2009 was the launch year for the game and I think it is very safe to say its gonna be PC only. They have talked alot about various technologies being used for the MMO over time and its not console friendly stuff unless they gutted half that tech.

As much as I hate the idea of this game you have to be kidding yourself if you think LucasArts is going to make a KOTOR game PC exclusive.
 
Sho_Nuff82 said:
As much as I hate the idea of this game you have to be kidding yourself if you think LucasArts is going to make a KOTOR game PC exclusive.

Why? With MMO's piracy is an almost non-existent issue (due to monthly fees), and we all know how successful a PC MMO can be (if anything has a chance to rival WoW numbers, it'd be a Bioware developed Star Wars MMO).

I think PC only is definitely likely, even if KotoR started out as an Xbox title.
 
LaneDS said:
Why? With MMO's piracy is an almost non-existent issue (due to monthly fees), and we all know how successful a PC MMO can be (if anything has a chance to rival WoW numbers, it'd be a Bioware developed Star Wars MMO).

I think PC only is definitely likely, even if KotoR started out as an Xbox title.

I think the best chance an MMO has of competing with WOW being a console / pc tandem launch.
 
Top Bottom