"Massive" Announcement - BioWare MMO Starwars: The Old Republic

I just hope they dont come out and say 2012. Hopefully they have some nice progress and could maybe get Beta going next year and see a release sooner than 2012
 
laserbeam said:
I just hope they dont come out and say 2012. Hopefully they have some nice progress and could maybe get Beta going next year and see a release sooner than 2012

Hopefully they release it before and not after the apocalypse in 2012.
 
So...I'm surprised nobody is considering the possibility of that invite being fake. I mean, why would a little website break an embargo? You would think an MMO site wouldn't want to make enemies with such big companies as EA and LucasArts. And it's still the only source of any details other than the date, time and location.
 
Zek said:
I'm just waiting for more developers with talent and a budget to break the tie between MMO and RPG. There's no reason these genres have to be attached at the hip. MMOs need a sense of progression but that doesn't mean the gameplay needs to be based on stats and random numbers. Long term progression can easily be done with anything from unlockable skills/gear(preferably sidegrades, not upgrades) to cosmetic status unlocks. Planetside was a good start but it just wasn't a fun enough game.

I was just thinking something similar to this. The reason I've always disliked MMO's is because it's simply based on stats and numbers with characters preforming animations. I know that this requires skill, but I've always wanted an MMO that has an interactive battle system much like an action game. Imagine an MMO Action game, with controls like Devil May Cry, God of War, Ninja Gaiden etc, where you build up your character with spells, powers, weapons, armor etc, but you actually have to FIGHT. You don't just press F1 through F12 on your hot keys and have macros and auto attacks. A true MMO action RPG.

If BioWare could expand on what they did with Mass Effect, where it's still an RPG but with action shooter elements similar to Gears of War, they could apply the same mentality to KOTOR, with ranged weapons being manually controlled like a shooter game, and melee weapons handled Force Unleashed Style. They can maintain all the stats and RPG goodness, but introduce a bit of immersion and action to it, instead of it just being a grinding RPG.

Another thing about a KOTOR MMO, is that I pray they can deliver another TRUE KOTOR game. I loved KOTOR 1 for it's storyline and morality. If they can still deliver a great storyline and dark side/ light side choices, in a persistent MMO world, they can make something truly amazing. I don't know how good a story can be in an MMO, but I trust BioWare knows what they are doing.

And one more thing, since it's gonna be a KOTOR MMO, they can need to include the Gladiator Arena for competitive play with rankings. Could be awsome! :D
 
Dreamwriter said:
So...I'm surprised nobody is considering the possibility of that invite being fake. I mean, why would a little website break an embargo? You would think an MMO site wouldn't want to make enemies with such big companies as EA and LucasArts. And it's still the only source of any details other than the date, time and location.

Gamespot posted the same invite, CVG got it too. So did everyone else. Hell, 1UP will have a liveblog of it.
 
Zek said:
I'm just waiting for more developers with talent and a budget to break the tie between MMO and RPG. There's no reason these genres have to be attached at the hip. MMOs need a sense of progression but that doesn't mean the gameplay needs to be based on stats and random numbers. Long term progression can easily be done with anything from unlockable skills/gear(preferably sidegrades, not upgrades) to cosmetic status unlocks. Planetside was a good start but it just wasn't a fun enough game.
I think Korean Devs are at the forefront of this
 
I cant beleive its just KOTOR DS
But seriously folks, this is the first MMO I could imagine myself trying. were it free to play lol. I just cant be tied to a monthly fee. I;m not sure why.
 
Thunder Monkey said:
I'd rather have a finely tuned story with 100,000 lines of dialogue that plays like an advanced KotOR.

Again... is that too much to ask?

How about people just accept that Bioware could make an incredible KoToR MMO and that if it does well, the chances of seeing KoToR III are even greater.
 
Zen said:
How about people just accept that Bioware could make an incredible KoToR MMO and that if it does well, the chances of seeing KoToR III are even greater.
How about we, Bioware and LucasArts just skip the MMO and go straight to Kotor III ;)
 
Maybe it will be awesome... who knows? The bottom line is that I, the demographic that purchased the last two KOTOR games, will not even try it if there's a monthly fee... at all. No matter the praise. Ever.
 
Mango Positive said:
Maybe it will be awesome... who knows? The bottom line is that I, the demographic that purchased the last two KOTOR games, will not even try it if there's a monthly fee... at all. No matter the praise. Ever.

Holy crap, no way! You got a whole demographic to yourself?!
 
I really hope its KOTOR3 and not an mmo. I don't hate MMOs, I just want them to continue/finish the Darth Revan/Exile story.
 
After WoW for 2 years and WAR for 2 months, I don't blindly hate MMOs like the sheep in this thread.

I don't see myself playing one for time-constraint reasons, but the genre itself is one of the most innovating, constantly growing genres in gaming.
 
New KotoR? Yes please. KotoR MMO? No thank you. Nothing against MMO's , they can be the most fun you've ever had with a videogame, but I'd always much rather play a single player game than a multiplayer game anyway. The experience is just so much more rewarding to me and you don't have to sacrifice your life to actually get those rewards.
 
jrricky said:
This post didnt make it any better for MMO's cause I hate run and shoot games (FPS)the same outside of the one (Metroid Prime) and two (Bioshock) and three (I hope Mirrors Edge doesnt fall prey to generic-ness).:/

Oh and I have to actually 'beat' MMO's to get to the meat of accessible gameplay........
whatever the hell that means

First, there's not need at all to shoot on Mirror's Edge, that's a First Person Platformer, not Shooter.

Anyway, second, you don't have to "beat" a MMORPGs, you just have to get to maximum level to actually enjoy the endgame that is what MMORPGs are all about.

Newbie and lower level stuff are usually less than 20-30% of the game's content.
 
-Kh- said:
Anyway, second, you don't have to "beat" a MMORPGs, you just have to get to maximum level to actually enjoy the endgame that is what MMORPGs are all about.

Newbie and lower level stuff are usually less than 20-30% of the game's content.
This is what I mean, the endgame can be the best thing ever the best thing ever, but I don't get why it has to take so damn long before you can actually experience it. I mean I get why, but that doesn't mean I have to like it. I want to play more games than just the one MMO.
 
i want a star wars mmo which plays after episode 6 -_- after the death of palpatine, there was still a war going on for many years. the extended universe books could deliver tons of stuff for an mmo.
 
Unless they take Jedis out, Star Wars MMOs will never work. Because aside from a couple of Star War nerds who would rather be whatever else you can be, everyone will be paying 14$ at the end of the month to play as a Jedi.
 
eXistor said:
This is what I mean, the endgame can be the best thing ever the best thing ever, but I don't get why it has to take so damn long before you can actually experience it. I mean I get why, but that doesn't mean I have to like it. I want to play more games than just the one MMO.

The thing between MMORPGS and RPGs is that in the single player RPG, you reach maximum level (or a high enough one), you beat the game boss, the few extra super bosses (if any) and the game is over. The only thing left to do with all your equipment, with all your items, with your maxed out characters is to stare at them or restart a new playthrough.

While in a MMORPG you reach max level and start to max out your character, to get items, weapons, etc, the game will keep having content added and your character will never be maxed out in items (unless you are really hardcore and a huge lootwhore).

For example in FFXI, most of the storyline missions, are for high level players, so grinding is just a requirement to get into the game, might take time for some people, maybe not for others, and this is the love or hate point of most MMORPGs. Hating the grinding will turn into hating the game and not enjoying w/e awesome content the game has to offer.
 
When will it be 2pm tomorrow for them?

Unless they take Jedis out, Star Wars MMOs will never work. Because aside from a couple of Star War nerds who would rather be whatever else you can be, everyone will be paying 14$ at the end of the month to play as a Jedi.

They could do it like SWG at the start where becoming a Jedi took time. Although not as badly as SWG did it but make Jedi a special class that can't be done from the start.
 
-Kh- said:
The thing between MMORPGS and RPGs is that in the single player RPG, you reach maximum level (or a high enough one), you beat the game boss, the few extra super bosses (if any) and the game is over. The only thing left to do with all your equipment, with all your items, with your maxed out characters is to stare at them or restart a new playthrough.

While in a MMORPG you reach max level and start to max out your character, to get items, weapons, etc, the game will keep having content added and your character will never be maxed out in items (unless you are really hardcore and a huge lootwhore).

For example in FFXI, most of the storyline missions, are for high level players, so grinding is just a requirement to get into the game, might take time for some people, maybe not for others, and this is the love or hate point of most MMORPGs. Hating the grinding will turn into hating the game and not enjoying w/e awesome content the game has to offer.

Here's the thing. Some of us just want a game with cool stuff, cool story, cool combat, etc. You know we want KOTOR3.

A MMORPG isn't a simple game, it's almost a life style. The amount of time and money you have to put into it is just ridiculous, and it is in part because of all the grinding, which in itself is a turn off.

Darklord said:
When will it be 2pm tomorrow for them?



They could do it like SWG at the start where becoming a Jedi took time. Although not as badly as SWG did it but make Jedi a special class that can't be done from the start.

Then 6 month later everyone is a jedi and the game world doesn't handle well new players, because if you enter a game and everyone is a jedi but you, it's pretty shitty.
 
Darklord said:
They could do it like SWG at the start where becoming a Jedi took time. Although not as badly as SWG did it but make Jedi a special class that can't be done from the start.

It did not save SWG, did it? IMO Stars Wars isn't a MMRPG material, or anything social related because there are only two "jobs" everyone is interested in playing: jedis and body hunters. Those caracters do not promote socialization, but combat. So multiplayer games tend to be FPSs. You can make a single player experience like an RPG, but combat will be heavy emphatize in the same way.
 
WrikaWrek said:
Then 6 month later everyone is a jedi and the game world doesn't handle well new players, because if you enter a game and everyone is a jedi but you, it's pretty shitty.

No. Hardly anyone was a Jedi. It took 5 months for the first people to even get Jedi. Yeah it was too hard but a decent idea and better than just having a class from the start(which they ended up doing...).

It did not save SWG, did it?

Umm, no? Why would it? It was just 1 game feature.
 
WrikaWrek said:
Here's the thing. Some of us just want a game with cool stuff, cool story, cool combat, etc. You know we want KOTOR3.

A MMORPG isn't a simple game, it's almost a life style. The amount of time and money you have to put into it is just ridiculous, and it is in part because of all the grinding, which in itself is a turn off.

Let's see, the main point of your post being: KOTOR 3.

There has been 2 previous single player games already, why the hate towards a MMO entry in the series?

It doesn't mean they won't make another single player KOTOR, or that it isn't in the works already.

This would be the second MMO based on SW, and after the SOE screw up, it is more than deserving to have a new and better MMO than Galaxies, the SW universe has all the elements already for a MMO to work, then again Galaxies was a good proof of that.

The main problem would be the inexperience of BioWare in the MMO field, but knowing their quality standards, we can expect a great product, whatever the genre, the platform or the franchise (just look at Sonic for example).
 
Chiaroscuro said:
It did not save SWG, did it? IMO Stars Wars isn't a MMRPG material, or anything social related because there are only two "jobs" everyone is interested in playing: jedis and body hunters.

Well I'd disagree. But then I played the pen and paper game for years with little of either when it came to players.

I'm much more interested in playing a smuggler.
 
I don't mind if its an MMO, provided it actually gets funding and support rather than being shitcanned a month after release like most other MMOs do nowadays.
 
VindicatorZ said:
I know that this requires skill, but I've always wanted an MMO that has an interactive battle system much like an action game. Imagine an MMO Action game, with controls like Devil May Cry, God of War, Ninja Gaiden etc, where you build up your character with spells, powers, weapons, armor etc, but you actually have to FIGHT. You don't just press F1 through F12 on your hot keys and have macros and auto attacks. A true MMO action RPG.

Have you looked into Blade and Soul?
 
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