Really depends on how costumers react to streaming vs a sale. Our current streaming examples are Movie studios get more on theatre releases, so they will do everything possible to make sure that revenue stays. Music streaming, Labels are making money but the artist aren't, Labels were making a lot more money previous to streaming . I think streaming for games will be timed releases for streaming vs physical digital day 1. Just based on big budget games I still don't see how this works. Expanding the market vs revenue. Music has industry has expanded their market but aren't making more money especially compared to the 90's....... well spotify is making money.
industry is much bigger, compared to the past.
Theatre had monopoly, because people never had a choice. It was either go to the theatre, or be lucky and buy the movie from the store. Now people buy things digital, industry is getting bigger. We are seeing day1 movies in streaming service.
We saw warner bros put their day1 movies in their service. I got to watch Godzilla vs King Kong for cheap, while watching other contents.
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Music was the same. The market share is growing bigger and bigger. Problem with music service is the same issues between publisher and devs cut.
How much does Spotify pay per stream? It’s one of the most searched, (and misunderstood), questions in the music industry today. In 2025, with streaming dominating revenue for artists, understanding payouts from Spotify, Apple Music, TIDAL, and YouTube Music is essential if you want to make...
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Its the case of who has more rights to the music, and royalty, which gets more money. Normal plebs wont be making alot of money. But its something, compared to having to compete with local musicians.
For gaming, this is where it gets tricky.
The forum hates this service. But what they dont understand is the issues gamers have these days.
We are getting games not complete, broken games, buggy games, and games filled with mtx and all kind of shit monetization. You as a gamer, will pay 60$ day1 for these games. How long can you tolerate these behaviors?
Another problem is the cost. Most games dont take that long to finish. Spiderman is 18 hour to finish normally, or 34 hour for completion. if you play 2 hour every week, that is 1 week, and 2 days to complete the game.
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Here is the list of completion time.
So if you finish a game, you will need another game. You will have to buy a new game. If you finish 1 game every week, that is 52 games in 1 year. Just by playing 2 hour every day. or 26 games a year, if you play 1 hour every day, or 7 hours in the weekend. lets say you spend 20$ an average per game. At 52 games, you are seeing $1040 to play those 52 games, or $520 to play 26 games for that year.
Sub service with cheap cost will make sense for people to sub to. It saves them money on spending too much money. And also access to alot of games to play.
Now in to the game cost on these service. Most people complain about how these service will make money.
Its simple. Just like how consoles games do timed exclusive games.
FF7R was exclusive to PlayStation only. Pc players couldn't play that game on their console. Xbox players same. The game sold 5m on PlayStation until august 2020. It could have made more sales with pc and xbox. But square specifically put the game on playstation console.
Gamepass games is like timed exclusive games. unlike ff7r on PlayStation, non gamepass users will buy the game. So you got PC, Xbox, and gamepass users pay for these copies. That is how AAA make money from gamepass.
As long as people not subscribed to gamepass, they will buy the game. Just like how timed exclusive games sell.