Agreed. Finished it on hard and traded it for Diablo!I agree but it kills the replay value and that makes the game not a keeper IMO.
Agreed. Finished it on hard and traded it for Diablo!I agree but it kills the replay value and that makes the game not a keeper IMO.
Skipping them on the first playthrough feels like criminal neglect of what the game has to offer in terms of story and character, but hey, that's just me. I think you're truly missing out to skip them the first time though. Its like watching Heat or Die Hard and fast forwarding through everything except the gun battles. You lose out on context and what makes the game special.
And thats why the game is not running into a boatload of flak. Because what Rockstar has done here is fantastic.
Ha. You've obviously not been here long, then. Have you even played the game? It is the very definition of "cutscene heavy". They are frequent, they are often boring and they are largely unskippable. You're right; nothing to complain about at all, dude. Don't get me wrong, I love the game in between all of these bits, but the ratio is so askew sometimes, it's disgusting. It's a video game; the option to skip EVERY cutscene RELATIVELY QUICKLY should be manda-fucking-tory.
And to be honest, the rest of the package is simply not good enough to look past this.
This doesn't cut it, though. The game is apparently "still loading" minutes into some cutscenes. You're telling me that you're happy with such load times, for the often tiny morsels of gameplay that you're rewarded with? Bollocks. Play the game again and make a mental note of how often the game relinquishes control from you and how unnecessary it is half of the time.
EDIT: As has been said, though, to each their own. Nothing about this game's story resonated with me enough to be able to shrug this off. I'm a Max Payne noob. Were I familiar with the series, maybe I'd be more inclined to dig what I'm watching, but as it stands, everything except the voice acting was very ho-hum.
Tried soft aim for the first time since day 1.....went 34-11 on large team deathmatch.
I can see why some people roll with it.....stat whoring.
Skipping them on the first playthrough feels like criminal neglect of what the game has to offer in terms of story and character, but hey, that's just me. I think you're truly missing out to skip them the first time though. Its like watching Heat or Die Hard and fast forwarding through everything except the gun battles. You lose out on context and what makes the game special.
And thats why the game is not running into a boatload of flak. Because what Rockstar has done here is fantastic.
IMO you are way, way over-blowing the impact of the things you don't like and the small technical limitations it has due to the systems it was developed for, something you don't even take into account when complaining.
I see where you're coming from with this, it makes playing through the arcade modes, as well as replaying the game on higher difficulties more laborious than they should be, but IMO, the rest of the game more than makes up for it. To each his own.
EDIT:
Everything else you said basically hinges on my opinion of the game against yours, so I won't go there, but if you're going to rely on that above statement, you're an idiot. I can't help you there, so continue to sit back and ignore the MANY OTHER fantastic, story-driven, gameplay-rich and beautiful games that have come before and put MP3 to shame, simply because the developer knew their limitations. The old saying, "a bad workman blames his tools" could not be anymore perfect in debunking the notion that you've put forth.
And Net_Wrecker, I agree with you. MP3 is a better game than all of those, but hey, that's the gaming industry.
This entire diatribe just demonstrated why I should just ignore anything that comes out of your brain from now on. And old sayings and generalizations are not dogmas, but I guess you are too far up your own ass to realize that.
I remember when this thread was about Max Payne 3...
I don't think its being reviewed under a weird microscope at all. I think it's just that the problems it has that are problems in those other games are just that much worse here.Seriously. There are issues here, but I think we need to keep things in perspective. Talk about Rockstar not getting flak, on the contrary, this game's being reviewed under some kind of weird microscope that no other big budget shooter has been with all sorts of complaints about narrative and "bullet sponges" and difficulty. Hell, Metacritic for this is sitting at an 87 and reception is mixed in this very thread. Let's talk about games not getting flak when Black Ops 2 and Halo 4 are sitting pretty with 94+ despite the same issues they've had for years. Or Uncharted 3 sitting at 92. Now THERE'S a game that barely got flak from critics, and even when it got 8's GAF started freaking out.
This happened to me last night. My Kinect sensor had shut down as well.I had a weird crash (360) at the beginning of Chapter 6 right as the transition from cinematic to gameplay took place the screen just went black and I got booted back to the dashboard. I wasn't able to get it to happen again after re-loading a couple of times, though. Weird. Did that happen to anyone else at that point?
fuck you rooftop
My god
this game
THIS FUCKING GAME
I literally gasped when, and that's just at the beginningyou go through the window with the gangmember in the club and keep firing
THIS FUCKING GAME ....A DREAM COME TRUE I TELL YOU
Worst part of the game, yes.
Headshots in bullettime.goddamn it.mr fuckin' armored guy and his fucking gun hurt. i'm not even sure what i'm supposed to be doing there, he has too much life and is destroying me.
Headshots in bullettime.
Yeah, those were the days - or some of the matrix levels. If the game can be modded like the PC version of GTA IV we're in for a treat.
goddamn it.mr fuckin' armored guy and his fucking gun hurt. i'm not even sure what i'm supposed to be doing there, he has too much life and is destroying me.
Actually, their comments on the 360 framerate would have me believe that it looks smoother on PS3. An unlocked framerate is a terrible thing when it fails to synchronize with the refresh rate.Digital Foundry Face off is finally up:
http://www.eurogamer.net/articles/digitalfoundry-max-payne-3-face-off
Giving the slight advantage to the 360 version for a more stable framerate, better foliage, and more lighting effects during cutscenes.
If the PC version runs like like shit on my PC (i7/460 GT) I may end up getting the PS3 version and trade in my 360 version since the disc swapping bugs the shit outta me.
35 fps simply doesn't appear as consistent as 30 fps as it does not sync up with the refresh rate of a 60 Hz display. I've played a number of games which used this technique and it just doesn't look as smooth as 30 fps in comparison. It adds motion judder to the image.The results are rather mixed, but the good news is that Max Payne 3 is an overall solid performer on both formats. In most cases we find the 360 holds the higher frame-rate by virtue of simply being unlocked, meaning it can hit peak values of 35FPS when there's little action, while the PS3 nestles in at the standard 30FPS in likewise scenarios.
Another thing I'm really liking about the game is that we get to play as a frail middle-aged man. IMO it's a refreshing change from the usual annoying teenager in Japanese games and cocky late-twenties to early-thirties dude in western games.
Honestly, I'd imagine that some of the loading is increased by the fact that they are playing a video clip simultaneously. Unlike a lot of games, they actually used a reasonable bitrate in order to eliminate artifacts. This could place a greater demand on the system, however, as it streams the video while loading the next segment.Well, considering the fact that I wasn't born yesterday and that I can read, when "still loading" continues to pop up on the screen 4 minutes into a 5 minute cutscene, I can deduce that this idiot game is - you guessed it - still loading.
Rockstar have just bitten off more than they can chew here. That's all it is. It's a disgrace. And if it were just a static loading screen, I'd have even more ammunition to tear Rockstar apart for their shitty development choices, which kind of seems unfathomable to me right now.
Don't. Make. Your. Game. That. Goddamn. Intensive. That. It. Needs. Two. Minutes. To. Load. After. Every. One. Minute.
I feel this game is getting a severely unwarranted "free pass" on a lot of issues.
I don't think it would have made a huge difference. Each multiplayer map requires upwards of 1 minute to load with a static loading screen.I think the game would load a lot faster if they gave us static loading screens instead of streaming video + loading in the background. That's what they should have done for Arcade mode.
Strange, I just went to chapter select, and chose chapter 2, and it loaded the cutscene instantly, without an annoyingly long load screen. Very weird.
For someone like me who's been gaming for more than 30 years, it's a depressing example of how far games have come, and a head-bashing preview of where games are going.
But normally, there's a load screen when I select a chapter, just like in the arcade modes, with the screens of what's happened so far. Here, it bypassed that.
Minor Spoiler to describe a later mission:
I'm at the rooftop of "the building" at the moment, and I thought I'd chime in with some opinions.
Does anyone else think the gunplay is somewhat weak? Most, if not all guns don't feel powerful at all.
And somehow slow mo wasn't that interesting in this game -- previous Max games allowed for far more interesting stuff, if I remember correctly, but in this game you just enter a stage, do the same standard animation for slow mo and/or sit behind cover, then when it's clear, you move to the next stage; rinse repeat. This is true for the most part. There's very littl gameplay to speak of..
And the transitions from gameplay to cutscene/cutscene to gameplay are very annoying and is constantly ruining the pace. Occasionally, it's tolerable.
Binary Domain also did something similar, and it was awful; gameplay was pretty much broken up into 5 minute segments with 5-10 minute long cutscenes CONSTANTLY interrupting. It wasn't fun. At all.