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Max Payne 3 |OT| Funny as hell, we couldn't decide on a sub-title

MMaRsu

Member
Dear God yes. Just give me any mode besides multiplayer versus that doesn't have cut-scenes, fill it with enemies, cue up the music, and let me replay it to my heart's content. The actual shooting feel, movement weight and raw gun porn is just so damn good.

Pretty please Rockstar. Even Red Dead Redemption had gang hideouts and the like.

Yeah well we could mass email r* at the max payne feedback emal adress.

Edit
Thats weird raptonex
 

bumclot

Member

Felt the exact opposite. What mode did you play on, because on hard or in NY Minute I don't know how you'd get through it without bullet time? Also, I wasn't a big fan of the story. It was effective at getting me emotionally invested in Max, but the villains and the whole
organ conspiracy
felt very lackluster.
 
I am finding more and more easter eggs on more playthroughs. Pretty cool one of the New Jersey gang guys was wearing a Strikers jersey (baseball team in GTA). And the New Jersey bar is called Walton's Bar. (think that might be related to Walton's Gang in RDR).

Has anyone else spotted any cool easter eggs? I know about the gravestones in the cemetery.
 
Same..there hasnt been in years.

Word. More fun shooting stuff in this game than anything since FEAR in 2005. Criticizing the gunplay in this is one complaint I truly do not understand. I was restarting checkpoints just to play through shootouts again. RESTARTING CHECKPOINTS BECAUSE IT FELT SO GOOD SHOOTING FOOLS. Not one game in recent years I can say that about.
 
There is no better gunplay to me currently.
Yep. Most other games feel weak as hell to me now.

Its not just the audio or the attention to detail, but also that wet thwack when your shots meet flesh. The enemy reactions and animations. Everything comes together so well.

Yeah well we could mass email r* at the max payne feedback emal adress.
Sounds good to me.

Edit: Does anybody have that address handy?
 
Anyhow, slowmo wasn't very good/usable in Max Payne 3 -- it almost felt out of place, but not quite. Maybe this is cause of the realistic physics system or something, and the jumping sideways/slowmo jump wasn't properly adjusted. I just played through MP3 and I rarely used the jumping option, cause it wasn't as much fun to use (The feel of it wasn't quite right. Some of the issues I had with it was as follows; getting back up was a chore, accidentally hitting a minor item, and the lack of total control over the mode.)

Nope. Slow mo in MP3 is fantastic. I used it almost exclusively in parts - diving from one cover to the next. It pretty much defines this game and is easily one of the strongest parts it.
 

JohngPR

Member
Oops, my bad. Yeah his work here is just so grounded. One would hope that no actor could fake that ;)

What other work does he do? Does anyone know?

I looked him up and was very surprised to see that he was Tommy's cousin in Rescue Me:

HuW9L.png
 

vatstep

This poster pulses with an appeal so broad the typical restraints of our societies fall by the wayside.
Word. More fun shooting stuff in this game than anything since FEAR in 2005. Criticizing the gunplay in this is one complaint I truly do not understand. I was restarting checkpoints just to play through shootouts again. RESTARTING CHECKPOINTS BECAUSE IT FELT SO GOOD SHOOTING FOOLS. Not one game in recent years I can say that about.
Oddly enough, I just played through and beat FEAR over the weekend, and it was indeed awesome. Any shooter I play after these two has a high bar to reach.
 
Okay, lol I just figured out tonight that slo-dive can be used EVEN IF your bullet-time meter is empty

...yeah, Can't believe I got all the way to Ch.4 without realizing that and playing this like it was ol' school MP1/2
 

Smeghead

Member
I can't understand why anyone would play this game like any other third person shooter, sitting behind cover all the time, totally boring.

Max Payne is supposed to be played using shoot dodge majority of the time, otherwise where is the fun? Diving over shit and taking out a bunch of guys with a bullet for each never gets old. Diving down a set of stairs is fun as hell as well.

Surprised how good the mp is in this and how good some of the maps are designed. Deathmatch on bronco offices has to be my favourite so far.
 

Sethos

Banned
I can't understand why anyone would play this game like any other third person shooter, sitting behind cover all the time, totally boring.

Max Payne is supposed to be played using shoot dodge majority of the time, otherwise where is the fun? Diving over shit and taking out a bunch of guys with a bullet for each never gets old. Diving down a set of stairs is fun as he'll as well.

People should play the game exactly like they want to.
 
People should play the game exactly like they want to.
Yep. I play to what the game gives me. The game provides a cover system and more weaponry than just SMGs to dual wield, and they all work out.

I might be an odd man out in this bunch but I try to use it all. I'll hang behind cover if its too hectic, picking up some adrenaline along the way, maybe do some blind-fire if needed, then either roll to another cover position and unleash hell in bullet-time, or jump-dodge into a farther cover position if I can live with the delay in getting back up or have bullet time juice to use when trying to stand. I also mix up my weapons quite a bit but prefer the rifles and shotties unless I'm in cramped conditions or being surrounded - then its balls to the walls dual wielding, heavy slow-mo usage, but with a lot more risk.

There is no one right way to play this game. Have fun.
 
Yep. I play to what the game gives me. The game provides a cover system and more weaponry than just SMGs to dual wield, and they all work out.

I might be an odd man out in this bunch but I try to use it all. I'll hang behind cover if its too hectic, picking up some adrenaline along the way, maybe do some blind-fire if needed, then either roll to another cover position and unleash hell in bullet-time, or jump-dodge into a farther cover position if I can live with the delay in getting back up or have bullet time juice to use when trying to stand. I also mix up my weapons quite a bit but prefer the rifles and shotties unless I'm in cramped conditions or being surrounded - then its balls to the walls dual wielding, heavy slow-mo usage, but with a lot more risk.

There is no one right way to play this game. Have fun.

Yep. I'm always mixing it up and there's more than enough ways to do it. Killing enemies just never gets old. Im on my third run cleaning up grinds and Im still yelling out in excitement during certain moves or killshots.
 

Smeghead

Member
People should play the game exactly like they want to.
No shit. But personally I feel your not gonna get the whole experience if you play that way. Shootdodge/bullettime is the crux of the gameplay and to underuse such a core feature is baffling to me.

But that's just my opinion.

Edit: Also, dual wield or bust, nothing better than dual 1911.
 

Sethos

Banned
They should. But please don't bitch in this thread that it's just another third person cover shooter.

This is NeoGAF, people always bitch and moan about everything and say a ton of hyperbole shit. It's like trying to eliminate the common cold.
 
A couple of things I learned as I played and helped along the way:

* You can dodge-jump even without adrenaline saved up. Yeah, like many others here I didn't realize this until pretty far into the game. D'oh!

* Only dodge jump if you're prepared to lie on the floor for a bit afterwards. Meaning don't just jump straight into enemies unless you are definitely taking them all down in that one jump, otherwise you'll look like an idiot lying on the floor while bad guys open fire on you at close range. I try to keep some bullet time ready to go after a dodge jump so I can spend it when getting up - minimizes the drawbacks of dodge jumping in the first place and lets you clean up any guys you may have missed.

* Remember that you gain adrenaline/bullet time when taking fire in cover. So if its too hectic don't feel bad about hanging back for a bit. All that incoming gunfire is just charging up the madness you're about to unleash.

* Popping pain pills manually heals more than waiting on last stand to do the trick. So I make sure to pop pills at about 50% damage, but I always keep one pill unused just for insurance.

* Stealth can make a difference. Some reviews got this wrong. I've seen encounters play out differently from avoiding some enemies and letting them pass as well as taking out a group of dudes at once with a silenced weapon without raising the alarm. These opportunities are few and far between though.
 

MMaRsu

Member
Going into bullettime as you hit the floor has saved me so many times since you can still get a couple of shots off.
 

Montresor

Member
I'm late in the game on hard, up to
chapter 13
, and I'm in awe at the brutality and grittiness in this game. It's sad and fucked up seeing the subtle, quick shot of
a hanged prisoner while Payne is being escorted by the UFE
.
 

Fabrik

Banned
Just finished it. This was not a Max Payne game. It was Die Hard 5 - The Game. Shoot dodging was rendered useless in the second part of the game. A shame. I'm getting sick a cover-based shooters. They all play the same.
 

Lima

Member
Just finished my hardcore run. There are some spots where things get rough but it was much easier than I thought. It is definitely the last thing you want to do in the single player.

Having all that knowledge from your previous playthroughs makes it really easy at times.
 

MMaRsu

Member
James McCaffery's work in this is just stellar. I love the way he says 'have a nice day' to the creeper in the club.

I just met that guy on my second playthrough! Im doing that on hard :D. I was like wow a new cutscene.

Also WRONG to the guy who says shootdodge is useless in the second chapter..such nonsense really. I shootdodged and bullettimed my entire way through the terminal without dying.

If not for shootdodge and bullettime i would have died much more and would have enjoyed the game less.

I just hit the favelas with my hard playthrough and im still using shootdodge a whole lot and not a lot of cover. Got some blindfire kills though.
 

rvy

Banned
Multi is a ton of fun. Way more depth than I ever thought.

Yap. Not that I hated Red Dead or GTA IV, but this is a whole different ball game. Lots of stuff to earn and unlock.
Speaking of GTA, R* should slide in that "Import MP 3 crew to GTA V" stuff in the next trailer, after the credits. This game deserves all the sales it can get.
 

soultron

Banned
A couple of things I learned as I played and helped along the way:

* You can dodge-jump even without adrenaline saved up. Yeah, like many others here I didn't realize this until pretty far into the game. D'oh!

* Only dodge jump if you're prepared to lie on the floor for a bit afterwards. Meaning don't just jump straight into enemies unless you are definitely taking them all down in that one jump, otherwise you'll look like an idiot lying on the floor while bad guys open fire on you at close range. I try to keep some bullet time ready to go after a dodge jump so I can spend it when getting up - minimizes the drawbacks of dodge jumping in the first place and lets you clean up any guys you may have missed.

* Remember that you gain adrenaline/bullet time when taking fire in cover. So if its too hectic don't feel bad about hanging back for a bit. All that incoming gunfire is just charging up the madness you're about to unleash.

* Popping pain pills manually heals more than waiting on last stand to do the trick. So I make sure to pop pills at about 50% damage, but I always keep one pill unused just for insurance.

* Stealth can make a difference. Some reviews got this wrong. I've seen encounters play out differently from avoiding some enemies and letting them pass as well as taking out a group of dudes at once with a silenced weapon without raising the alarm. These opportunities are few and far between though.

This is all great advice, yeah. Learned a bunch of it as I played.

*Rolling is a huge plus when used properly. Use it to close small distances between cover. You can also roll out of cover (press a direction L or R, then double-tap sprint) and then chain a shootdodge when Max comes out of his roll, which not only looks/feels awesome, but it's a great way to add a little bit more distance to your shootdodge.

*When you know there's a weapon you need in the middle of a firefight, mash Y as you're running close to it and you'll automatically roll and pick it up at the same time! If you're out in the open when this happens, remember that you can launch out of the roll with a shootdodge!
 

MMaRsu

Member
You know what fuck this game for constantly freezing up my fucking ps3 in multiplayer! FIX THIS FUCKING SHIT R*.

This shit is buggy as hell. Damnit i love the MP let me play it ffs!
 
Definitely roll as much as possible when taking fire, especially while using a roll and then using bullet time mid roll. Saved my ass many times.
 
*When you know there's a weapon you need in the middle of a firefight, mash Y as you're running close to it and you'll automatically roll and pick it up at the same time! If you're out in the open when this happens, remember that you can launch out of the roll with a shootdodge!
I had no idea. Very nice.

Also, something I didn't notice until my second playthrough is that you can just plain go prone anytime you want without shoot-dodging. Tap once to crouch, and then hold that same button to go prone. I had no use for this at all, but hey, the more you know right?

Count me in as a rolling fool too. Not sure how often it's saved my ass, but its looked cool every time, and that counts for a lot.
 

theJwac

Member
I'm really loving mutiplayer more than I could have expected. I haven't been this pleasantly surprised by a game since I decided to buy RDR at launch. It's a shame that the NeoGang crew is full because it would be great to play with you guys.
 

Raptomex

Member

Jhoan

Member
Multi is a ton of fun. Way more depth than I ever thought.

Hell yeah, I completely agree. I tried it yesterday (Free-aim FTW; soft lock is for pansies) for the first time and have been having a ton of fun despite freezing issues every now and then. I didn't know that you could loot bodies as well which adds a greedy element to the MP but at the risk of getting killed (especially in Deathmatch).

It reminds me of a free MMO that I used to play during my high school days called Gunz. I've been doing pretty good in Rookie Deathmatch (what's the difference?).

Team Deathmatch sucks but probably because I played with a team that was bad to begin with. Seeing people shootdodge at the same time and coming out the victor feels immensely satisfying. I haven't played the other modes yet because I want to play them with Gaffers. I haven't even won a match yet so I might have to call on 360 NeoGang to help me out.

I just hate the context sensitive melee button. Especially because it's mapped to a face button. Otherwise, I'm loving it a lot. Dual hand guns are awesome.
 

haikira

Member
Paraphrasing it of course. I love how it basically reads as. "We were planning to do half of you guys a favour, so everyone was equal. But since we can't do that. We'll screw over half of you instead."

EDIT: Because of all the negativity around here. Let me just cover myself by saying my comment was in jest. I love Rockstar and I need this game in my veins. I'm one of the guys that wants this thread to be super positive.
 

soultron

Banned
I had no idea. Very nice.

Also, something I didn't notice until my second playthrough is that you can just plain go prone anytime you want without shoot-dodging. Tap once to crouch, and then hold that same button to go prone. I had no use for this at all, but hey, the more you know right?

Count me in as a rolling fool too. Not sure how often it's saved my ass, but its looked cool every time, and that counts for a lot.

Staying prone can be helpful if you botch a shootdodge where it leaves you out in the open. If there's a guy or two left, I feel that being prone can present a smaller target. It depends though; if you take your time you're going to get shot to shit, but that's your own fault. The enemies are very accurate in this game, but we all know that by now. :p
 
I just got this game today and i dunno if its cause my expectations were a bit high for it, but im really not impressed.

So far i find the game very dark and i mean lighting wise, and that "artsy" flicker in the cut-scenes is already driving me bananas. I absolutely hate it and wish i could turn it off.

Gun play is nice but the levels so far are so restrictive that it gets old real fast. And no more comic book presentation?? What the hell is that?!?

Please tell me it gets better.
 
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