BluenoseGames
Member
I think PS4 is a guarantee.. wouldn't surprise me if the PS5 is the same architecture just with beefed up specs.
Yeah this is pretty much a given.
I think PS4 is a guarantee.. wouldn't surprise me if the PS5 is the same architecture just with beefed up specs.
Of course, only a VAST minority of the install base will actually make much, if any, use of the feature, but the option makes this pretty amazing.
Sony backed PS Now. No doubt, MS thought about it too.
Yep, games as a service. Smart TV's will come with a PlayStation Now app, you won't even need a console.But For me the significance of PS Now is being able to play games without a console. I think for Sony that's probably their goal in the end. To get people who don't own consoles to be able to pay for their service and play games on their TV's and other devices.
- Microsoft has essentially guaranteed their entire (accessory games excluded) first party Xbox 360 game library as eventually playable on Xbox One. They also expect many more games from other publishers.
- Emulated 360 games are so far showing BETTER perfomance than on their original hardware.
- This service is free.
There's no way on Earth to twist that into a negative no matter how deep your bias may run. This is a good thing. Do I wish Sony would do it too? Absolutely, but Cell is too complex for something like this.
MS have streaming tech, They may even still launch it in some way. Halo 4 was shown playable on a Windows phone in 2013. They just didn't put all their eggs in one basket.
.Why let people play something they already have for free when they're willing to buy it again?
You are the controller!Yep, games as a service. Smart TV's will come with a PlayStation Now app, you won't even need a console.
It's absolutely true that it is highly requested but used little.
It's a PR home run for Microsoft, though.
You know what really benefits from BC? The fantastic library of games that is XBLA.
Not just because it helps preserve a whole digital library of games, but I think many of those games have a timeless quality about them - they not only have replay appeal to this day but they could also appeal to new gamers on Xbox One too.
To me, they don't all feel dated as many of them had more stylised artwork, were based around more unique ideas, or had less complex but rather excellent core gameplay that can more easily stand the test of time.
It's a big win for what was a great aspect of the 360.
- Microsoft has essentially guaranteed their entire (accessory games excluded) first party Xbox 360 game library as eventually playable on Xbox One. They also expect many more games from other publishers.
- Emulated 360 games are so far showing BETTER perfomance than on their original hardware.
- This service is free.
There's no way on Earth to twist that into a negative no matter how deep your bias may run. This is a good thing. Do I wish Sony would do it too? Absolutely, but Cell is too complex for something like this.
Honestly, I'd rather companies remaster games if there is a demand for them.
Like Mass Effect
It's half-baked in the sense that we are completely reliant on publishers unlocking games in order for them to be playable. I just don't see, Rockstar for example, unlocking something like RDR when they could remaster it and sell it for $40.
It's not full BC. I'm not arguing about features. My point is content. They settled for what, 100 titles being compatible with this new feature? How big is the 360 library? 1000 games? 2000? They settled for 100. That's pretty half-assed.
Performs better? Interesting... Need to test this.
- Emulated 360 games are so far showing BETTER perfomance than on their original hardware.
Really? I haven't bothered keeping up on this, is there some framerate tests or something? If this is true that's pretty damn cool.
It's not like Sony really has a choice though, Cell pretty much killed any chance of PS3 BC ever coming to PS4.
Performs better? Interesting... Need to test this.
With that said, let's not count MS' chickens yet because they have already failed doing a similar BC system on the 360. You gotta go by a company's track history.
- Emulated 360 games are so far showing BETTER perfomance than on their original hardware.
Framerate is identical in my testing of Mass Effect. Load times for Mass Effect between zones is noticeably faster, and texture pop-in almost completely gone compared to running on 360 where it is prevalent. Haven't tested other games side by side yet.
Maybe Sony could launch a kick starter for an emulator. See what demand there is.
Maybe Sony could launch a kick starter for an emulator. See what demand there is.
I mean, it's the Xbox brand, and we are talking about backwards compatibility, but the difference is pretty night/day to me.
Same process. Publishers have to request them, and they have to be compiled with an emulator within the package for 360.
Now perhaps the compiler they are using is a lot more effective and requires 0 work, but it's still an emulator compiler which means they need to test every game opted in which requires resources. And MS has shown they aren't willing to put the resources in after covering a generic checklist of games by their history.
Now MSFT offers this, and the narrative spins and all of a sudden we want to play last gen games that people complained lasted too long?
Xbox emulation on 360 required tailored emulators for each games, not the case with X1, just 1 emulator for all games. As others have said, publishers need to just say yes.Shitty on Sony. The least you could do is port over the PS1 and PS2 emulator to PS4 from the PS3.
With that said, let's not count MS' chickens yet because they have already failed doing a similar BC system on the 360. You gotta go by a company's track history.
There's no way on Earth to twist that into a negative no matter how deep your bias may run. This is a good thing. Do I wish Sony would do it too? Absolutely, but Cell is too complex for something like this.
Same process. Publishers have to request them, and they have to be compiled with an emulator within the package for 360.
Now perhaps the compiler they are using is a lot more effective and requires 0 work, but it's still an emulator compiler which means they need to test every game opted in which requires resources. And MS has shown they aren't willing to put the resources in after covering a generic checklist of games by their history.
So you're "placing [your] bets...on things like Suspend/Resume" to set you apart from the competition? That's...an interesting take.
I don't care much about PS3 BC, let the remasters handle that, but......
![]()
And people ask why we want native rendering BC, even if it's only 720p
Maybe Sony could launch a kick starter for an emulator. See what demand there is.
It's weird selecting a game on the X1 and suddenly you've got the 360 guide and an old notification pops up.Just listened to an interview with Aaron Greenberg and he explains how the system works. I suggest all the armchair engineers on here saying its half baked etc should have a listen.
They have emulated the 360 so when the 360 disc is inserted or downloaded it thinks its still being payed on a 360. This is why no adjustments are required to the actual games and the original developers/publisher don't have to do anything other than give the ok.
He said that from the launch later this year it will go from the launch 100 games to hundreds more in a matter of weeks/months.
He also said that because its running through the X1 you'll be able to use all its features like DVR, Twitch streaming and streaming to Win 10 devices.
So how is this a bad thing? When we get a remaster of a PS3 game its seen as great because "many 360 owners never got to play these games".
Now on X1 you can literally go into a game store and buy cheap or 2nd hand 360 games you may not have got to play for $5 etc., not $60 ($100NZD). I will also have access to my library of arcade games that I still love and want to play. Yes I have a 360 still but now that is one less device I need plugged in and can finally sell it on.
Shitty on Sony. The least you could do is port over the PS1 and PS2 emulator to PS4 from the PS3.
With that said, let's not count MS' chickens yet because they have already failed doing a similar BC system on the 360. You gotta go by a company's track history.
Surprised at no mention of PS Now as at least a semi-comparison.
Quick question: if its running the original code why is there a download required for every game?
Same process. Publishers have to request them, and they have to be compiled with an emulator within the package for 360.
Now perhaps the compiler they are using is a lot more effective and requires 0 work, but it's still an emulator compiler which means they need to test every game opted in which requires resources. And MS has shown they aren't willing to put the resources in after covering a generic checklist of games by their history.
With the architecture design, this is something we didnt think we were able to do. But we have some of the best and brightest software engineers in the world working at Microsoft and they went off and spent a lot of time trying to emulate this. So what theyve been able to do which is an amazing breakthrough is it runs an Xbox 360 in full emulation on the Xbox One, so the games actually think theyre on an Xbox 360. And thats brilliant for a lot of reasons:
One Developers dont have to do any work for their games to be enabled. If you remember with 360, backward compatibility we actually had to touch a lot of the games. And the other reason is that youre able to chat with people on 360. And it runs within Xbox One, so you can do screenshots, you can do all that.
What that means is that were going to have a hundred games this holiday, then well have hundreds more in a matter of months. Youre going to see the ramp up of those titles really fast. We want people that invested in these games on the 360, whether its digital or on disk, to be able to play these games.
Just listened to an interview with Aaron Greenberg and he explains how the system works. I suggest all the armchair engineers on here saying its half baked etc should have a listen.
They have emulated the 360 so when the 360 disc is inserted or downloaded it thinks its still being payed on a 360. This is why no adjustments are required to the actual games and the original developers/publisher don't have to do anything other than give the ok.
He said that from the launch later this year it will go from the launch 100 games to hundreds more in a matter of weeks/months.
He also said that because its running through the X1 you'll be able to use all its features like DVR, Twitch streaming and streaming to Win 10 devices.
So how is this a bad thing? When we get a remaster of a PS3 game its seen as great because "many 360 owners never got to play these games".
Now on X1 you can literally go into a game store and buy cheap or 2nd hand 360 games you may not have got to play for $5 etc., not $60 ($100NZD). I will also have access to my library of arcade games that I still love and want to play. Yes I have a 360 still but now that is one less device I need plugged in and can finally sell it on.
This is wrong and not how it works. There is no recompile.
Aaron Greenberg on Gamertag Radio:
Can you link the interview?
Quick question: if its running the original code why is there a download required for every game?