The backwards compatibility of the Switch 2 is just rad <3

I also like it a lot but it's not perfect. Smash for example looks a lot more jagged and Bayo 3 is still blurry AF (although constant 60FPS everywhere). I am excited to finish my backlog on this thing.
I thought I was the only one noticing the jaggies in Smash... Nobody mentioned it and everyone else was like "OMG instant load times!!!" and ignoring the IQ degradation
 
I'm a weirdo because backwards compatibility is always my favorite feature of a console.
Backwards compatibility is super valuable in the first year or two but ideally should become less important over time.

I played a lot of PS4 when the PS5 came out, now not so much.
 
I thought I was the only one noticing the jaggies in Smash... Nobody mentioned it and everyone else was like "OMG instant load times!!!" and ignoring the IQ degradation
The load times are amazingly improved. I hope it gets a patch for IQ but I fear it's huge candidate for a Switch 2 edition that racks up the price. I would glady pay up if they get 4K and 120fps modes and bring back Smash Run.
 
i was going to go on the hunt for one once dk was out but after looking at the bc stuff i am on the hunt now no luck yet but i do have a pro controller on the way from game stop
 
The backward compatibility is legitimately impressive. Reminds me a lot of how well done the PS5 backward compatibility was (and the Xbox backward compatibility is the gold standard for this of course).
 
Over half the games in my library either look better or play smoother or both

Some just don't benefit at all ... But a lot do.
It's mostly framerate improvements... but a lot of games that had variable resolutions now run at a solid framerate AND improved resolution. Basically it's as good as it can get without a patch

So yeah It's a Switch 2 AND a switch pro here and there
 
He has a point though. Every 7th gen and 8th gen console had account based purchases besides Nintendo. There is no reason why you shouldn't be able to at least transfer VC purchases besides Nintendo being behind like they always are and wanting you to spend money again and again just this time locked behind online play. Regular games I get it because there is no backwards compatibility however.

Even PS5 has this even if it's limited. I bought a few classic games on PS3 that I have access to on PS5.
There's a reason, you already pointed to it yourself...
 
It's nice, unfortunately most of the games I've yet to complete on Switch (1) are capped at 30fps, so no noticeable improvements in framerate without a patch from the devs..
 
No, PS1 games on PS2 were running like on the PS1 as the PS2 had PS1 components, same for the first models of the PS3 with PS2, and PS1 was emulation on PS3. But no improvement, like Virtual console.
PS1 software was still very timing dependant so Sony avoided the changes there* - not because of some hw reason (the heavy lifting of PS1 BC was done through emulation on PS2), but because it guaranteed compatibility. Performance 'did' change somewhat from 7xxxx series onwards though (which added a few more titles with compatibility issues to the list).
They also offered fast-load times and filtering - but both options would break in certain games, so it was off by default, and user enabled only.
Future PS1 emulators would continue this trend - PS1 on PSP, Vita and PS3 alike offered fast-loads, but still as a toggle-option. I haven't really tried it since the PS4 so can't say what's it like now.

*There are select PS1 titles (very few were unlocked like this) that run better (Quake 2 and Forsaken come to mind) - both had a 60hz target that original hardware missed relatively often, but it is comparatively stable on Sony hw from PS2 and onwards.

PS2 compat - after switching to emulation - offered 'usually' improved performance (PS3 wasn't always faster, but usually, and since PS4 framerates are bumped by 2-3x on unlocked games).
But also worth noting unlocked fps and adaptive-Vsync was still comparatively rare in that era, for first few years Sony did not allow it at all on the platform.
 
No, PS1 games on PS2 were running like on the PS1 as the PS2 had PS1 components, same for the first models of the PS3 with PS2, and PS1 was emulation on PS3. But no improvement, like Virtual coconsole.
I thought I remembered this being the case. These newer consoles being able to use their power to enhance games that didn't reach their performance targets is super convenient.
 
It's nice, unfortunately most of the games I've yet to complete on Switch (1) are capped at 30fps, so no noticeable improvements in framerate without a patch from the devs..
I'm really hoping devs start patching their games to unlock the framerate on Switch 2. I'd be really interested in hearing from an indie dev about how easy/feasible patching their games is.

We're still in early days, and most indies don't even have dev kits yet. But I'm definitely expecting a deluge of patched games by the end of the year. It'd be such an easy win for studios to have a press release saying their ancient game now has a 60fps mode on Switch 2.

I'd imagine that sales for something like Astral Chain would pop off for a few weeks if they released a 60fps patch along with a discount.
 
I'm really hoping devs start patching their games to unlock the framerate on Switch 2. I'd be really interested in hearing from an indie dev about how easy/feasible patching their games is.

We're still in early days, and most indies don't even have dev kits yet. But I'm definitely expecting a deluge of patched games by the end of the year. It'd be such an easy win for studios to have a press release saying their ancient game now has a 60fps mode on Switch 2.

I'd imagine that sales for something like Astral Chain would pop off for a few weeks if they released a 60fps patch along with a discount.
If devs are going to take the time to patch their games they might as well give us full on Upgrades for Switch 2.

Give us 4k, 60fps and HDR (if implemented correctly). I'd much rather have that than just uncapped fps
 
If devs are going to take the time to patch their games they might as well give us full on Upgrades for Switch 2.

Give us 4k, 60fps and HDR (if implemented correctly). I'd much rather have that than just uncapped fps
I'd rather they take the path of least resistance. Dev time costs money. Uncapping a framerate (in most Unity/UE games) is essentially a checkbox. Optimizing for a higher resolution, HDR, or new assets is real dev time.
 
Best part about this new console? Playing older games! Haha.

Seeing backwards compatibility being praised is so surreal.

Edit: I should probably add that I think it's great to have backwards compatibility. Just that it was normal for me growing up, it was then removed, and now returns with a cape.
Definitely wasn't normal for me. NES-SNES-N64-GC had 0 backwards compatibility.
 
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I was going with Nintendo/Nvidia statements that claim x10 power increase. I actually went down mentioning x7 because I know they are "rounding up" Nvidia style.
It's 4-6x more powerful in raw specs, but that doesn't include features like DLSS & RT support.
 
Go Away Do Not Want GIF
I can download ps1 classics on my ps5 that I originally purchased on ps3 or psp. Perhaps nintendo should try the same. Or maybe they should start by letting you purchase their classics on switch in the first place, instead of forcing you to buy their online subscription.
 
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