MCV: PlayStation on Xbox backwards compatibility

The platform is still 360. The games themselves "believe" they are running on a 360. If a publisher doesn't give permission, they are going to catch a lot of flak for it, considering what this is.

They'd have to get permission to do this kind of BC, because you're downloading the game. MS doesn't have any rights to do that without their permission.

If it was a complete emulator, you wouldn't need to download the binary in the new wrapper. After all, we have BC on the WiiU, we had BC on first run PS3's. Never did emulation require permission for each title. So there's something more going on than we know, but of course we don't know what it is.
 
The ignorance here is astounding, do you have any idea how cell's architecture makes BC pretty much impossible on PS4? It's proprietary CPU means nearly every game would need to be redone just to run.

Which it's the main reason why developers like Naughty Dog commented on how much of a pain in the ass it was to port "The Last of Us" from PS3 onto PS4 (especially when they used all 8 SPU's of the cell processor just to get the game looking to the way that it was on PS3).

Unless every game that was made on PS3 (as well as multiplats unless they use either the Arcade, Xbox 360, or the PC versions) gets ported over to PS4 natively by publishers, most of the games will be stuck on PS3 forever (like Metal Gear Solid 4 unless Konami decides to port it over).

This is one of the very reasons that shows that having the cell processor inside of the PS3 was a very big mistake & why Sony immediately ditched it for the x86 architecture. We most likely won't even see BC with PS3 games on PS5 even because of the cell.

There's just no way for PS4 to actually emulate PS3. But going forward, hopefully they just stick with x86 architecture and allow BC from this point on. It makes no sense not to do so.

They definitely will; They'll just beef up the console more.

It probably is, but that would eat into possible PS Now subscriptions, so I don't think they're ever going to do it.

I know, & it's sad.
 
Yea but MS doesn't need to mimic 7 cores clocked at 3.2 GHZ with 6 1.6 cores nor do they have to fight for patents.

Yeah they learned their lesson from the original Xbox where Nvidia were very uncooperative with their licensing terms. Hopefully this means easy BC going towards future consoles as well and maybe even PC
 
This is one of the very reasons that shows that having the cell processor inside of the PS3 was a very big mistake & why Sony immediately ditched it for the x86 architecture. We most likely won't even see BC with PS3 games on PS5 even because of the cell.
This is the main reason I like the HD Remasters that are coming out for PS4. Future consoles will be much easier to include BC with, due to the easier to use architexture, so getting PS3 games onto PS4 will preserve them much better.
 
I'm not bashing on BC, and I think it's great that the option is coming in any form. My biggest annoyance with this thread is all the people trying to act like PSNow is what they're trying to leverage as BC, which they aren't.

I agree with you on this.

It seems like almost everyone in this thread has overlooked cross-buy. I would say that is more of a substitute for backward compatibility than PS Now is.

As far as the consumer is concerned, for all intents and purposes, this is the closest equivalent function on the Sony side. No need to rent or "re-buy" anything--all supported digital downloads that you've purchased appear automatically in your PS4 library.

While it's lamentable that Sony might not be able to implement real PS3 game compatibility on PS4 any time soon (if ever), it's also commendable that they had already begun the process of migrating gamers' digital libraries more than a year and a half ago.
 
in response to it being an unwanted feature (by Warhead) TheDarkTriforce said 100k votes proved otherwise, I was simply stating that 100k votes means mothing in the grand scheme of things.

I was referring to the shenmue comparison i don't really see it's relevance to the thread or his remark
 
Are you sure? Not that it disconnects you, but that it doesn't tell the network why it disconnected you? Because the latter means they have that information. Do you know if it's PSN that disconnects you, or the hardware OS? Because if it's the former, they have that information.

As far as I can tell, you don't just get signed out of PSN, the entire system goes in to offline mode with no network functions. I would assume that it is an OS level disconnect.

I don't know how it is handled on the Vita however, because with that you aren't signed in to PSN but you can still download games while in PSP/PS1 emulation mode, so it doesn't completely disable the network functions.
 
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