So I've played a bunch of games on my Jenner F and 3D after the JJ shake. My thoughts:
All told I think that lights (who are more likely to use lasers) got nerfed harder than heavies and assaults (who can effectively boat PPCs and Gauss and don't care about a few points of leg damage). It does not feel like lights shake any less than heavies, or if they do it's barely perceptible, so I hope they scale down the shake for lights because no one thought jumping lights were overpowered before. I haven't played a JJ medium since the patch so I won't comment on them.
I am now running with just 1 JJ on my Jenner for turning and getting over obstacles. Losing the second JJ plus 0.5 tons of unneeded armor on my arms lets me take an extra DHS. Here's the build: http://mwo.smurfy-net.de/mechlab#i=76&l=696af854f5a69c82b99970eccbcf31b7b10ef8f5. (I copied it from the streamer PEEFSmash, a high level light player.)
I have seen less sniping and more brawling since the patch which is awesome in my book. SRMs could use more love though.
- Shooting during the burn is pretty much impossible at any range if you care at all about hitting a specific part of your target
- Shooting during the descent is the same as before, except you can't burn during your descent to cushion your fall or else you won't be able to hit anything
- -> skilled PPC/Gauss users don't need that much time to aim and fire and are less affected by the shake because they can do all that while falling (unskilled users will have a lot more trouble)
- -> laser users were hit harder than PPC/Gauss because you need a full second of stable aim to get all your damage in. This means you need to either (a) jump higher to maximize your falling time, which exposes you to enemy fire for longer and in combination with the second point above results in more leg damage (bad news for lights) or (b) resign yourself to not jumping and shooting as often as before.
All told I think that lights (who are more likely to use lasers) got nerfed harder than heavies and assaults (who can effectively boat PPCs and Gauss and don't care about a few points of leg damage). It does not feel like lights shake any less than heavies, or if they do it's barely perceptible, so I hope they scale down the shake for lights because no one thought jumping lights were overpowered before. I haven't played a JJ medium since the patch so I won't comment on them.
I am now running with just 1 JJ on my Jenner for turning and getting over obstacles. Losing the second JJ plus 0.5 tons of unneeded armor on my arms lets me take an extra DHS. Here's the build: http://mwo.smurfy-net.de/mechlab#i=76&l=696af854f5a69c82b99970eccbcf31b7b10ef8f5. (I copied it from the streamer PEEFSmash, a high level light player.)
I have seen less sniping and more brawling since the patch which is awesome in my book. SRMs could use more love though.