I bought one of those Sarah mechs (heard about it on the Star Citizen Forums). I downloaded the client and spent an extremely short amount of time with the game before I had to go again - and holy shitballs is the site and game newcomer-unfriendly (first impressions and all).
You get some (community?) videos on how to select the tutorial mechs and the utmost rudimentary concept of the controls, then you're told to try out the "offline" mode, and that's pretty much it. Putting aside the missing atmosphere, there's still so much unexplained after the basic tutorial. No intro to the currencies, real time aspect, universe, pilot skills, factions (houses), mech/hangar system (including modifying equipment etc), premium features (don't they want my money?), gameplay mechanics, hell, they don't even tell you how to buy any friggen additional mechs or what happens if one explodes on the battlefield... This is still a teensy bit unpolished and pretty terrifying for a Newb like me. Having to hunt down that info by myself is a bit annoying.
Also, soooo many things to keep an eye on. Jump jets, heat, ammo, chassis versus cockpit movement, two independent targeting brackets, a gazillion hotkeys, sorting weapons into sets as part of the mech UI, etc pp. Very nice ...but also scary.
Anyway.
Can't play this weekend, but am looking forward to exploding in style with/against the rest of y'all. Right now I'm still pretty sure the stationary mechs in the offline/test mode pose a significant threat to me.
Main reason so far is getting used to the controls. Joystick and mouse seems like a workable combo, but my brain somehow refuses to cooperate.
At least I can walk in a straight line and pewpew stuff now. Stationary stuff. I would love it if the test mechs at least tried to shoot back so I could hone my movement skills. My first couple of "real" multiplayer games will be a hot mess.
Also, not being able to jump without equipment is sooooo weird. And awesome. And weird.