Thanks for the 4G info. Getting mixed signals, but whatever.
I decided to plunk down the 60€ for the Phoenix pack. Had I known about this game in its kickstarter days I'd have pledged
roughly that amount, I think. Plus, those mechs look awesome. Well, their color scheme does, at the
very least.
That said, the game's starting to come apart at the seams. Honeymoon officially over, everything is horrible, etc. pp. Rant incoming.
Given the manageable amount of maps, getting stuck on things and then falling through the map upon death should not happen. Ever. Especially since it's supposed to "come out of beta" (lol) soon. This has happened to me far too often. I shudder to think how this must have been in the beginning, if the current state counts as "polished and ready for release".
No anti-idle mechanics, no reaction at all if people disconnect, this is pretty barebones stuff.
Matchmaking is hilarious. Complete crapshoot. Huge tonnage and ping differences and the resulting unbalanced fights make for a crappy experience sometimes. Actually talented players and people like me get pitched against each other at random, with little regard to the resulting slaughter. The endless repetition does not help. The same map four times in a row? Oh boy, sign me up!
Want to earn money? Core some mechs with ERPPCs and ERLLs for delicious salvage or at least sit back and barf LRMs at red circles. Damage dealing and its various subtypes (e.g. saviour kills) is far more profitable than capping, cap defense, spotting, shielding vulnerable mechs via AMS or stepping in harms way so they can gtfo - basically any tactical element.
Why can I type a message and hit enter on the lobby at the last second before the match starts and have my message show up on top and on the bottom of the chat log? Why can't I scroll through the chatlog to find a particularly helpful or annoying individual after the map - or even only for hints and friendly banter?
Why the flip did the game reset all my key bindings with the recent update?
Also, sneaky Lightmech capping bonanza is boring. Run run run, stand stand stand stand stand stand stand stand stand stand sneeze stand stand stand stand stand stand stand stand stand stand stand stand stand stand stand stand fart stand stand stand stand stand stand stand stand stand stand stand stand stand stand, run run run, suicide against assault mech out of boredom. You win, get some tiny amount of XP and money. Yay. Seriously, it's a shoddy mechanic and a horrible payoff, and yet many good players do it e.g. on the lava map because everybody and their dog wants to brawl in the thunderbowl and neglects the base. I'd understand shooting the damn thing or dragging around big clumps of Germanium, but standing in a silly square around that stupid drilling platform doing nothing but pray a giant enemy Spider doesn't join you for tea and ECM crumpets is soooo boring.
Also, snipers are annoying. Stupid bastiches sit across the map and core my poor Jenner if I'm not constantly swerving around like an idiot. I can deal with that. However, once I draw near: lol ECM. Can't even put a TAG on them unless I'm really sneaky. That is, if they even stay in range of the LRMs. Which they do not. Can't do shit against them as a light mech, and no Missile boat wants to come "close" enough to pelt them since a squishy missile boat is exactly what the snipers want to see...
Currently trying out a JR7-K, since I want to unlock more Jenner optimisations (which means model F will be next). The stock Medium Lasers and single heat sinks basically cook the mech if you so much as look at the trigger button even in chained mode - which has me wondering about its supposed role on the field since it's not particularly fast or well-armored either. Are all the stock mechs
that crappy? It needed another 3 million in parts to stop it from melting down spontaneously whenever the breeze knocks a leaf against my cockpit. Gah. So useless.