#3.I've been thinking of a GAF clan, but you need 12 players to participate in the early CW drops. That's a tall order for us, as we stand right now.
I think my name on MWO is King Picollo, might be KingPicollo.
Oh shit, the Hellbringer Prime supports ECM. First Heavy ECM-capable mech in the game.
And it runs 81kph. And with maxed out armor, it can still carry enough weapons i think. Going to be terrifying opponent... hope they nerf the ECM (and consequently LRMs).
But as for the maxed out armor... who the heck commits such heresy??? The whole idea of the mech is to have too much firepower and not enough armor. Loki, loco, utterly mad mech.
The same people who max out their armor on Jagermechs. XD
What setup do you use on your FB?*Coughs and mutters* My Firebrand has max armor...
What setup do you use on your FB?
I ask because I was literally looking at my FB in the mechlab when I read your post. I noticed that I am only a couple thousand XP from unlocking the master slot. The Firebrand was actually the first mech I bought in this game, period. Yes, I bought it even before I had accrued the entire Cadet Bonus. I was so terrible back then that I shelved the FB after I bought the Golden Boy and then Loup De Doop. I just recently came back to heavy mechs, so I basic'd a couple of the inferior Jagers just so I could elite/master the Firebrand. Apparently it was my only mech for so long, that I racked up tons of XP, even while being absolutely garbage at the game.Twin ERLL, twin AC5 with 2 tons ammo each, two medium lasers, XL260, max armor (minus two points i think, back has only 10/12/10 or so armor) and the rest go for heat sinks. Has Advanced Zoom, the only module i have in the entire game.
Very, very effective build in my experience, i do very well with it.
It is a good sniper, and even at close range it is a monster (it is elited). All it needs is careful aim.
Originally i had XL280 on it (i moved it to my Oxide), extra heat sink and an extra ton of ammo but less armor but i figured i don't need those, especially since the engine got other use. And it wasn't legal in tabletop terms, unlike XL260 (yes, i restrict myself to TT legal designs, so basically i need to think about the engine size).
Hey dudes. I'm still kinda new here, haven't even got an Avatar but I have been lurking you guys for months now.
I started playing MWO in early 2013 and have continued to do so ever since. Sure, the game is still in somewhat troubled waters but my love for big stompy mechs and my childlike joy about anything BT related keeps that fire burning.
With the continued development and announcements of clan features and stuff, I am looking for a bunch uf friendly pilots to play with. And what better Pilots are there than GAF pilots. My username is Gaggalar, and I dare say - I am no scrub. Friend requests are welcome and BTW: Hi!
Welcome!
If you have no unit, i'll invite you to NeoGAF Armed Forces.
Not that we have many players here on GAF, Me, Giolon, K.Jack, a few others perhaps. I understand that completely though, older Mechwarrior fans here (if you look at the beginning of this thread, there were more people posting back then) were likely put off by the game's multiplayer focus, and general issues. It seems things are picking up now but i wonder if the damage's already done.
Thanks, I do not have a unit and would be glad to join the NeoGaf Armed Forces. Looking forward to that. I live in Switzerland though, so our Timezones may differ a bit.
I'm from Finland so it is not a problem. Others seem to be from the US or elsewhere so far though. Other GAFers, [NGAF] doesn't exactly have many members, as noted... Growing... slowly, i guess.
Ok i am probably being blind but where do i go to accept the faction invite?
It's pretty apparent, I think, that the UI was build by a programmer and not a UI designer. It's a travesty really. But then again, few action-type shooty games have loadout- and customization-options as complex as MWO has, so there wasn't really much to use in terms of reference or guidelines.
There is Smurfy of course, but PGI has stated that they would rather not copy that (frankly, brilliant) design to not take away from what the community has created there, which is a valid point too in my opinion.
I could have sworn... Oh well. It's crap but they are working on it.I have not seen them say this. I have seen them say they didn't think that UI would work on the lowest resolutions they have to support (1024x768 or whatever) with all the components listed. The mech details view is lifted basically directly from smurfy and was implemented at player request.
Man this 6x SSRM4 Mad Dog I run is one of the scariest mechs in my mechlab.
Why not SSRM6? With a couple of small lasers, medium lasers and three heat sinks, 4 tons of ammo.
EDIT this is keeping the stock armor. I never touch armor values in Clan mechs (aside from assigning the extra point of armor to CT in Kit Fox, the extra point comes from rounding differences due to doubled armor values).
The cooldown is so long on CSSRM6 I find it hard to take as a sole weapon source.
Why not SSRM6? With a couple of small lasers, medium lasers and three heat sinks, 4 tons of ammo.
EDIT this is keeping the stock armor. I never touch armor values in Clan mechs (aside from assigning the extra point of armor to CT in Kit Fox, the extra point comes from rounding differences due to doubled armor values).
Does SSRM6 have cooldown module by the way?
Man, the missile tube placement looks odd.
BTW, do you have a pic of the hands for the Mad Dog? I've never seen them before anywhere (might be that i haven't looked closely enough).
I wonder if they look creepy like the Stormcrow's (they were pretty creepy, right? I think i saw a pic of them somewhere).
EDIT i think they should fix the Artemis thing for Streaks, everyone who doesn't know this or can't afford it is at disadvantage. I'd imagine implementing two different lock-on systems wouldn't be too difficult, just have the other lock-on to use different colored/shaped graphic, like a square.
Well, PGI's need to sell new mechs guarantees that we'll be seeing multiple time jumps, and very soon. They're already running out of viable Inner Sphere mechs in the current timeline. I expect the "Clanbuter pack" to drop not long after CW kick off, along with a jump to 3052.
Having read that post, I have to admit that the hype is slowly rising on my end as well. That and the announcement of the King crab, first Mad Dogs in the field, finally a new map. I may log in again tonight after a longer absence and see if the fire is really still alive.Well, we already know the King Crab is coming.
Updated proposal for CW Phase 2 has been posted: http://mwomercs.com/forums/topic/172535-community-warfare-phase-2-update-sept-24/
Reading this is making it hard for me to keep my excitement in check. PGI has been delivering on promises left and right lately, so my optimism is out in force these days. However, this is a big, long-delayed feature and if it turns out to be as big of a let-down as UI 2.0 did...well, it's not going to be pretty.
Of note for particular people here: 12-man groups are no longer required for attacking a planet (and never were for defense).
Having read that post, I have to admit that the hype is slowly rising on my end as well. That and the announcement of the King crab, first Mad Dogs in the field, finally a new map. I may log in again tonight after a longer absence and see if the fire is really still alive.
I'm the only one with enough Clan mechs for the 1/1/1/1 drop deck. So that's out.
We should just be an IS Merc Corp.
They are going to fill empty drop ship slots with trial mechs.