The Victor on the other hand uses UAC5s, the weapon i just can't learn to use. Clan UAC? No problem. PPCs? No problem (ignoring that i don't like them). Everything else, no problem... but UAC5...
EDIT I got an impressive glitch. I lost my left torso... but not my left arm. It still worked, didn't lose my weapons. My LT was black, no armor, no internal structure, apparently. I did lose everything in the LT though.
Anyone seen this recreation of the MW2 intro? pretty dedicated work, I must say
Holy...!
http://mwomercs.com/news/2014/08/925-vindicator-hero-mech-details
St. Ives Blue, damn good looking mech. Good looking. No comment on the stats.
Might get this from sale, on the account of being a Capellan and Vindicator fan.
didn't the closed beta mechs have that same coat of paint? it looks fantastic
No, in Closed Beta initially all mechs were kind of a golden brown. Then they were changed to army green at the time that camo patterns came into the game.
it's the sheen and quality of the render i'm referring too. the vindicator looks more metallic which makes it look more like a robot while the closed beta mechs went from having the same qualities to being dull, lifeless and almost toy like in appearance.
and the original 8 mechs each had their own unique texture and color which looked amazing. if i were still into the game, i'd consider paying MC for the original catapult and dragon skins, changing colors be damned.
Yeah, on PC, most gamers who use voice chat aren't going to use whatever's built in, no matter how good it is. Even Blizzard tried for World of Warcraft, and everybody still just used TS (plus their implementation did kind of suck).
What *could* help is a command wheel that has audio callouts. It's been helpful in some games and horribly abused and spammed in others.
This UI 2.0 is making me bonkers. Where can I see my current tonnage when customizing my loadout?
The loadout UI is such a hassle.
LRM's seem to be on the increase, which i don't really like and i'm seeing a bit of a trend where the team with the most heavy/assault clan mechs wins even on conquest.
that's an oldie but goodie bug. Just make sure to offer quick apologies, or someone will team kill you.
not a lot of team spirit among the unhappy mercenaries and pugs.
Also damn this weekend's challenge. 30 fucking victories.... ugh. I'm assuming i need to play some 60 matches today and tomorrow in total...
I'm having a hard time getting motivated to even go for 10...free mechbay is nice, but I dunno if its worth the headache of actually trying to win 10 and have a good time.
So, yeah, this game.
Fuck.
I see this Firestarter, doesn't appear in my HUD so i assume there's ECM (there isn't as i realize soon after) and shoot the Firestarter. Teamchat: "Stop shooting him", OK, i stop, write i have HUD issue... and then the Firestarter kills me. What.
I mean, the fucking game glitched so that a friendly appeared without the blue indicator... for fucks sake this game is buggy mess.
So I haven't touched this game in almost a year despite being a Founder.
Has there been any update on the Community Warfare aspects?
If it is actually as ambitious as they originally planned for, then I may end up returning to the game.
Any chance for oficial Oculus DK2 support ?
It would be a game changer and bring much more atenttion and focus to MWO
New module system is actually useful.
I like the look of the awesome but it never seemed like a good idea to be that fat.
How does the CW play?
They're late at everything, there is no practical chance of this happening unless it would bring them money. Everything PGI does at the moment seems to based around selling content, not making the game better. Unfortunately.
Sad to hear =/
Sad to hear =/
I want to hear the Reactor Online, Sensors Online, Weapons Online, Enhanced Imaging Online, all system nominal.
Which ones? Just tested and it's still impossible to hit anything on top of HPG.EDIT And if they fixed the map hit boxes and objects, it is so fucking frustrating to shoot and see your weapons strike empty air...
Haven't played in about a year, but was a pretty serious player back then. Have they managed to come close to fixing weapon balance yet, or is it still stuck in a yo-yo loop?