Can you disband the group and make a new one?
Too much work for no useful gain, the Lance Challenge.
Really disappointed the Timber Wolf, Summoner nor Mad Dog cannot carry dual arm-mounted ballistic weapons, a matter of style, not effectiveness necessarily. There is simply something cool in a big machine with low-slung rapid fire cannons. And even Hellbringer is limited to one per arm at most, quad CUAC2 might be fun (yes yes, the mech wouldn't have much armor but i don't care). Perhaps twin CUAC10 might be more useful really.
Sure this is possible with bigger mechs but they ain't heavies, though Gargoyle is close, and given its immense speed, it is really merely a super-heavy, not an assault proper. Of course, the classifications are arbitrary really. The Cicada is a big light, the Timber Wolf is a pocket assault mech (at least compared to the IS mechs), and there are other oddities too.
Shame it is going to take an eternity to get the Mad Dog and Hellbringer...
EDIT huh, ain't this odd. Bigger mechs that can actually have a ballistic weapon in each arm are rare actually. The Cataphract CTF-4X and Muromets, Jagermechs (and they're high mounted), Warhawk and Dire Wolf, IV-Four, and Hellbringer later on.
EDIT oh man... i just realized, i really want Long Tom for this game, i want to create an approximation of Hel (Loki II) B configuration which carries one... Made a similar mech in MW4 (got mouse working in it), and man it was awesome!
I reckon the Centurion will get the next graphics overhaul, purely because we're getting the AH model (well, those who get it as a gift anyway, the standard version date hasn't been decided) next month, and i figure that's a "good" time to overhaul the whole chassis.
Gotta get YLW (wish there's sale for them soon) to got with the gift AH, and then some other Centurion to master them.
I hear owning YLW and the AH is redundant.
If they do go dynamic on the Cents, I'll start running them. It's literally the only IS medium I've never owned. No wait, no Hunchbacks either. Those just suck.
To the bolded, did you miss the 50% off all Hero mechs sale from last month?
Finally managed to play a round today and realized again that the nova prime is still easily the deadliest mech I have in my hangar. I took one ML off each arm and slapped 4 mgs onto the side torsos. Those 10 mls will still strip off the armor of all but the heaviest mechs quick enough and while I am cooling down and vulnerable, the mgs will rip any exposed parts to shreds. Love it!
Right.
Looks like the new map is the end of my MWO playing. I get average 15fps on it (compared to others 25-30 which is still playable, barely), and i get this odd game temporary freezing bug (not the same as the freeze frame one) my sound glitches while at it too.
If i could choose the maps i play this would not be an issue, though the new map seems to be the kind i actually like.
Unfortunate.
Not getting a new computer anytime soon (unless i win a lottery or something) so i can't do anything this (current one is a laptop).
Fucking sucks, i have no other multiplayer game to play either.
Simply quitting (or AFKing) everytime i get the map comes up is not an option, that would deprive my team a player, and constant quits would quite likely get me a ban or something.
I could make a feedback thread on MWO forums but realistically, it won't help any. I do exceed the minimum requirements easily (they're ridiculously low really though) so strictly speaking i should be able to play the game with minimum graphics settings, or they should update the min-requirements. Hell, i can play the game everywhere else than the new map.
Does anyone know any config file tweaks that would reduce the graphical quality even more than what low settings do? I reckon there isn't anything that helps but i reckon trying something is better than giving up right away.
That Transverse game PGI tried to crowdfund... It is cancelled. Was way too slow to gather money so they are just shutting it down before the deadline (and naturally returning all money).
What a surprise.
You can even look at how poorly the semi-crowdfunding effort that Blackbird Interactive was making for Shipbreakers, prior to receiving the Homeworld license from Gearbox. Those guys didn't even have a bad reputation and it was going practically nowhere fast.
You can even look at how poorly the semi-crowdfunding effort that Blackbird Interactive was making for Shipbreakers, prior to receiving the Homeworld license from Gearbox. Those guys didn't even have a bad reputation and it was going practically nowhere fast.
That got cancelled or something?
Looked interesting (but not interesting enough i'd pay for it without getting anything for money right away).
No one was funding Transverse, or any new space IP, with Star Citizen looming. Elite only made it because it's the Elite IP.
Hey KJack?
I run a splat dog as well but I dont get anything close to the numbers you posted on the last page. Any advice?
Holy shit, a new MWO player on GAF?
BTW, there was some interesting stuff about Community Warfare phase 2, about dropship mode and such.
http://mwomercs.com/forums/topic/174133-community-warfare-phase-2-update-oct-8/
People whining about the 240t drop deck limit are lame. God forbid that you can drop with 4x Timber Wolves. I think the weight is perfect.
Always be attacking from an angle. If you're front and center, you're in the wrong spot and you'll soon be melted. Essentially, the Mad Dog has to be played like a medium mech. Don't let the huge damage potential make you feel like a Timber Wolf. The MD is a skirmisher, meaning you slide in, do maximum damage, then reposition before you pull aggro. Any heavy/assault you catch fighting someone else is done for, just come around the side and unleash your missiles.
Since you can put out so much damage, while runnung 89kph, you're really like a medium mech hunter. All 50/55 ton mechs are just food for this thing.
Also, if you're running the Streak 4 doggy, the new range module extends your reach to 396M, which is crazy for this many guaranteed-to-hit missiles.
So that advice was very helpful. Saw a significant jump in my scores this weekend with my best game peaking over 1100. Thanks!
for the splat dog, what two mech modules would u suggest?
I was thinking these four are the most useful:
Advance Target Decay
Radar Deprivation
Seismic Sensor
360 Target Retention
also, what is everyones thoughts on the new IS quirks and tier list?
http://mwomercs.com/forums/topic/173062-october-road-map/
scroll down
I take Radar Derp and Seismic on everything. The combo is just too strong.
The tier list isn't 100% accurate but I am glad some of my favorite mechs are T3 and lower.
I didn't expect the quirks to be so substantial. I'm hoping the Trebs, Kintaros, and Quickdraws get some serious love.
really? huh I figured the other two might be better because of streak lock
yeah, my biggest hope was some love for the jester. im not sure buffing large laser will be enough to save it.
I spoke to K.Jack about this in the ingame chat the other day, there's something about the upcoming Community Warfare that makes a control freak like me kinda uneasy:
I only just realized that I will only be able to take IS OR Clan mechs into the fight depending on which faction I'm in. Ideally I would have different weight classes at my disposal to maximize drop limits. I'm now worried that CW will make other gamemodes look to shallow and I will be limited to half my mechs...
I have spent over a year building up my mech arsenal with a nice selection of mastered mechs all of which have their own personality to me and their own roles. If I had known CW would be organized like this (which makes sense from a lore standpoint I have to admit...) I would have spent my funds very differently.
tbh tho, since I got my clan mechs, I have only played IS if I wanted to use my jenner (need my speed) or a 3 ac2 shadowhawk. Havent touched any of the others.
Also, correct me if I am wrong, but cant Mercenary Companies play for either side?