Fredescu said:Bah, pre edit was funnier.
I thought it was a little too mean, even for me... =|
Fredescu said:Bah, pre edit was funnier.
Lightning said:I am not sure if anyone knows but what came first for the PS2, SO3 or FFX?
JoshuaJSlone said:Did anyone get Dengeki stuff for the week beginning December 29?
Y2Kev said:Square claims to have shipped 410,000 copies of IU. More will never be reordered, it will never be restocked (it won't sell another unit past 410,000). It won't, then, outsell Radiata.
Worse, I think, is that Square is probably going to be salting the earth with retailers in the future if they have to stuff channels with crap that isn't going to sell. I don't know what EBGames and walmart have arranged with their distributors, but if I were the buyer, I would not buy 200,000 copies of the next square RPG unless it was a big fuckin' name. And that's really dangerous.
I think this process is considerably more visible in Japan.
Wii
MC: 254,923
Fam: 303,730
Diff: +48,807 or +19%
DSL
MC: 104,613
Fam: 116,214
Diff: +11,601 or +11%
DSi
MC: 371,215
Fam: 418,343
Diff: +47,128 or +13%
PS2
MC: 22,952
Fam: 32,008
Diff: +9,056 or +39%
PS3
MC: 106,643
Fam: 116,813
Diff: +10,170 or +10%
PSP
MC: 275,853
Fam: 289,244
Diff: +13,391 or +5%
X360
MC: 22,952
Fam: 31,947
Diff: +8,995 or +28%
bttb said:Every "ASCII Game Market Report" has data for This Week/Last Week. Hardware/software totals for the week 12/22-12/28 can be found on the week 12/29-01/04 (Vol. 22).
Lightning said:That excuse doesn't work.... there are over 25million 360's sold in the world.
An image that for most part, Sony helped to create. Shoehorning external memory to PSP design was a bad hw-design decision, but it may have done more damage to the platform by image it helped to create.Johann said:Most Western developers see the handheld as a platform in which you can make easy money with little investment.
Stumpokapow said:my comment was related to japan, which is the subject of this thread.
so3 did 800k in japan.
so4 will not do 800k in japan.
it would be impossible for so4 to do 800k in japan
Yikes! Well, with UC we do have a subseries point of comparison at least...ccbfan said:LOL at people trying to argue for PSP sales in a Media Create topic.
I mean wtf, you think you're really gonna convince people?
I mean in this series of threads where People say a side game like
Resident Evil: The Umbrella Chronicles Capcom 241,855 is a smashing success
while a side game like
Metal Gear Solid: Portable Ops Konami 358,277
Metal Gear Solid: Portable Ops Plus Konami 206,365
are failures
LOL. I don't see anyone calling any of the PSP Winning Elevens failures? That'd be the DS or 360 iterations. :lolccbfan said:or same games like
Winning Eleven Playmaker 2008 Konami 104,654
is a success while
World Soccer Winning Eleven Ubiquitous Edition 2008 Konami 174,111
is a failure.
Zihark said:So Atelier Annie is releasing in a few weeks, does anyone have numbers for Atelier Lise? Also what is GUST highest selling title?
Dash Kappei said::O
Holy shit that's bad.
I wonder how big the marketing campaign will be, not even Blue Dragon could top 250k in Japan.duckroll said:This 800k is an awfully inflated number. It's a lot more realistic to say that SO3 did 500k in Japan, because that's what it did, before they re-released it, and even then, it only did 600-700k.
SO3 did 500k in Japan, SO won't do 500k in Japan, it's impossible. But it is possible that SO4 will do 250k in Japan, which isn't all that bad all things considered. If SO4 doesn't do over 200k in Japan within the first month, then I think that would be a disappointment in terms of expected sales.
jarrod said:Correct me if I'm wrong, but wasn't Radiant Mythology heralded as a near universal success around here? It outsold all it's predecessors and other Tales spinoffs iirc?
It's not the people setting expectations too high its the publishers on the whole actually.Spiegel said:Yeah. At least PES 2009 PSP has online this year, only took them 4 years! Konami is Sony's bitch [/farham].
I can't believe how some people think publishers expect psp games like Tales of the World, Dynasty Warriors or PES 6/2008 selling like the main ps2 entries. Like I said before, must be that they know nothing about those psp games.
I only saw donny mentioning general franchise drops, did he really specify Radiant Mythology? :lolSpiegel said:Read donny's previous posts
Tales of is a ps2 saga with games selling 400k+ and the psp game FAILED selling that number.
jarrod said:I only saw donny mentioning general franchise drops, did he really specify Radiant Mythology? :lol
Truth be told, the Tales franchise fatigue is an issue bigger than just whatever platform it's being whored to at the moment... and RM's one of the few games to even beat that trend compared to ND1-3.
Well, I think that's probably true to a degree, but I wouldn't put an exact ceiling (ie: 400k) on it. In a general sense though it just seems likely due to overall market trends, regradless of cherrypicking examples.Spiegel said:No, see my edit.
Tales is only an example. He says publishers can't expect selling 300k/400k+ on the psp because the ps2-sagas have failed doing that on the handled.
Yeah, here it is (450) doing quite better than any of its GBA predecessors. There was a GBC Tales of the World game, too, but it didn't do better.jarrod said:Correct me if I'm wrong, but wasn't Radiant Mythology heralded as a near universal success around here? It outsold all it's predecessors and other Tales spinoffs iirc?
asdfsdfoasdpofjisadfopiajsfopwipiwnf If Namco had expected Radiant Mythology to do so well that they'd need to sell 300K in Japan to break even, then they would have lost money on it. Budgeting for minor success is Not A Bad Thing.Spiegel said:Tales of is a ps2 saga with games selling 400k+ and the psp game FAILED selling that number. He says publishers can't expect selling 300k+ on the psp because the ps2-sagas have failed doing that.
JoshuaJSlone said:asdfsdfoasdpofjisadfopiajsfopwipiwnf If Namco had expected Radiant Mythology to do so well that they'd need to sell 300K in Japan to break even, then they would have lost money on it. Budgeting for minor success is Not A Bad Thing.
jarrod said:Yikes! Well, with UC we do have a subseries point of comparison at least...
Gun Survivor 2: Resident Evil Code: Veronica Capcom 118,747
Gun Survivor 3: Dino Crisis Capcom 76,720
Gun Survivor 4: Resident Evil Heroes Never Die Capcom 40,622
...you honestly wouldn't call "a side game like"...
Resident Evil: The Umbrella Chronicles Capcom 241,855
..."a smashing success" after that? :lol
jarrod said:Honestly, I think had for example Crisis Core been a PS2 game, it's have sold quite a bit more. I think the case will probably be similar for KH BBS. On the other hand, I'm not sure Dissidia or Agito FFXIII would, given their entire design seems better suited to PSP as a platform. It goes both ways really, but saying "PS2 style games would sell better on PS2" doesn't seem like that huge a leap.
Really, I doubt it. High profile PS2 games are still charting and as for DOC's negative impact, most Crisis Core owners as is likely have PS2s anyway. If DOC was so detrimental, it would've effected Crisis Core no matter it's platform.Grimmy said:Except if Crisis Core was released on the PS2, it may have sold less. Two reasons: a dying platform, and the ghost of Dirge of Cerburus. In many ways Crisis Core benefitted from a clean break from Dirge, as well as pitch-perfect timing, since it was at the height of Monster Hunter 2 Portable mania.
But then, we're all speculating, so no one wins.
I dunno, GS seems like the closest point of comparison imo, despite in game canon. Same genre, same development team, similar budget... it's far closer to the GS games than the main SH series titles really.cvxfreak said:I'm still not sure UC can be compared to the Gun Survivor series. UC is undeniably a part of the main series, featuring the main cast and a plot that figures into the main series. Capcom's got a time line promotion for the series leading up to RE5 in Japan, and UC gets a spot in that timeline, while the GS games and Outbreak don't.
jarrod said:Really, I doubt it. High profile PS2 games are still charting and as for DOC's negative impact, most Crisis Core owners as is likely have PS2s anyway. If DOC was so detrimental, it would've effected Crisis Core no matter it's platform.
I also don't see much relevance with MHP2, which released six months earlier? The games are in different genres with entirely different focuses? This isn't like PSU. The timing with PSP2000 was good but come on... you really don't see a game like Crisis Core cracking 1m+ on PS2? Seriously? When something like FFX-2 did twice that?
jarrod said:you really don't see a game like Crisis Core cracking 1m+ on PS2? Seriously? When something like FFX-2 did twice that?
Spiegel said:I'm not so sure. Crisis core is a short (main story is 15 hours) Action RPG with little to no exploration, it's not comparable to a long turnbased rpg.
I'd say ~800k is a good number and S-E must think the same thing when they announced Agito XIII and PE3 after that.
Agito's multiplayer focused though? That seems more following in the MHP/PSP/Dissidia trend than Crisis Core, even if it's battle system more mirrors the latter. And I'm not saying SE is disappointed in Crisis Core, I'm only saying it probably could've sold better on PS2. The main story in FFX-2 is only 25 hours, also well shirt of the 40 hour miniumum we've come to expect from the main entires.Spiegel said:I'm not so sure. Crisis core is a short (main story is 15 hours) Action RPG with little to no exploration, it's not comparable to a long turnbased rpg.
I'd say ~800k is a good number and S-E must think the same thing when they announced Agito XIII and PE3 after that.
I sure didn't. But it's first party, so clearly it doesn't count anyway.Askia47 said:If WKC can do 300K +, Then SO4 should also do similar numbers. I don't think people expected WKC to do this well.
How'd you come to that conclusion?Askia47 said:If WKC can do 300K +, Then SO4 should also do similar numbers.
jarrod said:Agito's multiplayer focused though? That seems more following in the MHP/PSP/Dissidia trend than Crisis Core, even if it's battle system more mirrors the latter. And I'm not saying SE is disappointed in Crisis Core, I'm only saying it probably could've sold better on PS2. The main story in FFX-2 is only 25 hours, also well shirt of the 40 hour miniumum we've come to expect from the main entires.
As an aside, how do you expect KH BBS to sell? On par with KH2 or worse?
jarrod said:As an aside, how do you expect KH BBS to sell? On par with KH2 or worse?
Ye, that is a good point I wonder how the situation will be in the upcomming years, if Xbox 360 will contunie get more exclusive RPGs from 3rd parties, or if 3rd parties will start to make multiplatform RPGs instead.bcn-ron said:The biggest benefit to them is not the business they did for themselves, but the business they have prevented. They have tied up all these teams and people for such a long time. Some of them might have built PS3 or multiplatform games (before PS3's trajectory even became what it is now) but they were already occupied with something else.
Well, at least you can still use it to refute donny's 400k ceiling then. :lolGrimmy said:Worse. 500,000, but doubt it'll reach even Crisis Core's height.
Crisis Core would've sold regardless though, it's not much like MHP imo, which was really a perfect fusion between platform and game design. In that sense, MHP's more similar to Pokemon, Crisis Core's more Mario Kart.Grimmy said:And SE has proven tha not only MHP wannabes sell. Obviously SE had a plan when Crisis Core was made - and it's not just based on the sales of one game, so whether it sold more or less on PS2/PSP is moot. It wanted to establish another possible market on a hardware, and it did just that with both Crisis Core and Dissidia.
Case said:How'd you come to that conclusion?
jarrod said:I sure didn't. But it's first party, so clearly it doesn't count anyway.
GBA version's entirely different though, unlike BBS it isn't retaining the core series genre/gameplay or budget/production values. BBS seems basically like a core series installment but lacking the number... it's like the series' "Code: Veronica" really.Spiegel said:Worse. KH:BBS is not KH3
The gba version managed to sell 340k, so KH:BBS should double at least that number.
Yes, but only on Nintendo platforms it seems. :lolAskia47 said:? Theres a rule against first party games or something I'm not getting?
The number seems to be important in the mind of the general public. I don't get it though because it's one of the most stupidest thing I've ever encountered. FFXIII for example is seen as the main game while Versus XIII is seen as a spin-off despite the fact that both games have the absolutely fantastic development teams and are getting an incredible amount of effort put into them.jarrod said:GBA version's entirely different though, unlike BBS it isn't retaining the core series genre/gameplay or budget/production values. BBS seems basically like a core series installment but lacking the number... it's like the series' "Code: Veronica" really.
Unless you're saying a number is that important? What if they'd have just called it "Kingdom Hearts Zero", then would it have sold better?
jarrod said:GBA version's entirely different though, unlike BBS it isn't retaining the core series genre or budget/production values. BBS seems basically like a core series installment but lacking the number... it's like the series' "Code: Veronica" really.
jarrod said:Unless you're saying a number is that important? What if they'd have just called it "Kingdom Hearts Zero", then would it have sold better?