Spiegel said:
They also don't have trouble supporting the highest selling console and handled now (Wii/DS)
But those aren't the top two platforms exactly? I mean honestly, Armor Project's just a planning company, they'd easily be able to contract out a PSP dungeon crawler or something. Nomura/Kitase/Kawazu seem capable of spreading the wealth and moving to more machines, why not Horii?
And what about the PSone classics? I know SE's got a strict "no DQ/FF/Chrono" policy for VC/PSN, but I doubt that would extend to Torneko or Monsters?
edit: also just noticed that ISP is their worst selling game since the merger. Still, looking at their overall sales, Horii's team has
got to be the biggest proportional earner among SE's R&D divisions?
03.23.2003 Dragon Quest Monsters: Caravan Heart (GBA) 593,458
11.14.2003 Dragon Quest Slime Morimori (GBA) 346,190
03.25.2004 Dragon Quest V (PS2) 1,611,974
06.24.2004 Dragon Quest Characters: Torneko no Daibouken 3 (GBA) 115,262
11.27.2004 Dragon Quest VIII (PS2) 3,538,860
12.22.2004 Dragon Quest & Final Fantasy in Itadaki Street Special (PS2) 380,482
12.01.2005 Dragon Quest Heroes: Rocket Slime (NDS) 293,970
04.20.2006 Dragon Quest Characters: Shonen Yangus (PS2) 301,755
05.25.2006 Dragon Quest & Final Fantasy in Itadaki Street Portable (PSP) 110,823
07.20.2006 Dragon Quest V: Ultimate Hits (PS2) 145,524
07.20.2006 Dragon Quest VIII: Ultimate Hits (PS2) 100,240
12.28.2006 Dragon Quest Monsters: Joker (NDS) 1,458,149
06.21.2007 Itadaki Street DS (NDS) 413,537
07.12.2007 Dragon Quest Swords (Wii) 486,222
11.22.2007 Dragon Quest IV (NDS) 1,201,771
07.17.2008 Dragon Quest V (NDS) 1,152,229