Dash Kappei
Not actually that important
Spiegel said:Konami can't expect PES2009 psp selling like PES2008 ps2 because the psp version is a joke: no commentators, one stadium only, months later, no replays,...
:O
Holy shit that's bad.
Spiegel said:Konami can't expect PES2009 psp selling like PES2008 ps2 because the psp version is a joke: no commentators, one stadium only, months later, no replays,...
ccbfan said:I mean in this series of threads where People say a side game like
Resident Evil: The Umbrella Chronicles Capcom 241,855 is a smashing success
Spiegel said:Okay, so you know nothing about Wii games. Of course publishers have to lower expectations, no shit, they are making games with a lower budget and slapping a big/spinoff name on it.
For example:
Konami can't expect PES2008 Wii selling like PES2008 PS2 because the Wii version is a joke: months later...
Namco can't expect Tales of Symphonia: KoR selling like TOtA ps2 because the Wii version is a half-sequel/spinoff.
But you don't seem to understand this. There must be a problem with the Wii and its games can't sell more than 300k.
Wii can't be the new PS2 if publishers don't make ps2-like games. They are making ps2-LITTLE games and that shows in the sales.
Liabe Brave said:It's pretty bad. The PS3 sold almost 6 million units of software in the same month--on a userbase 85% smaller.
Well...no...Grimmy said:Considering that the PSP had next to no releases in November and December, 3.7 million software is actually quite impressive. Surely those 3.7 million aren't just copies of Need for Speed Undercover or WWW Smackdown vs. Raw?
Top 10 PSP Games
1. PSP MADDEN NFL 09 ELECTRONIC ARTS
2. PSP WWE SMACKDOWN VS. RAW 2009 THQ
3. PSP LEGO BATMAN WARNER INTERACTIVE
4. PSP MIDNIGHT CLUB: LA REMIX TAKE 2 INTERACTIVE
5. PSP STAR WARS: THE FORCE UNLEASHED LUCASARTS
6. PSP IRON MAN SEGA OF AMERICA
7. PSP NEED FOR SPEED: UNDERCOVER ELECTRONIC ARTS
8. PSP NBA LIVE 09 ELECTRONIC ARTS
9. PSP GRAND THEFT AUTO: LIBERTY CITY STORIES TAKE 2 INTERACTIVE
10. PSP GRAND THEFT AUTO: VICE CITY STORIES TAKE 2 INTERACTIVE
Jaded Alyx said:Well...no...
Ye, i agree, it is different ways to look at it I didnt say he was wrong to say "LOLTASTIC" (i dont claim that you said i did that, just to underline that), i just asked him if he thought that based on the relatively poor game support that the PSP have had in 2008, at least when it comes to many games that has/had the potential to sell alot of copies.Liabe Brave said:Well in that case, it's just different comparisons. Calling the PSP software sales "LOLTASTIC" is comparing them to what they should be, given how many PSPs are in people's hands. Calling them "not bad" is comparing them to the history of the PSP, which has always had low software sales. Both are right then.
Indeed, many people have a PSP in the US, so if you look at the PSP install base in the US and compare those numbers to the 3.7 million PSP games that were sold in December, then it might look kinda bad, i agree. But what is the more "correct" (or what i shall say) comparison, to look at the total install base and then on the software sales, or to look at which games and how many games that have come out for the PSP (or any systems for that matter) the last year or so, and then based on this info, to see if the software sale is good, "ok"/decent/expected or bad?Liabe Brave said:It's pretty bad. The PS3 sold almost 6 million units of software in the same month--on a userbase 85% smaller.
HiResDes said:So no 360 title in the top 50, man that just seems so ridiculous to me, the fact that Microsoft is pouring a crapload of money into the eastern market and yet it seems to all find its way down in the depths of Japan's sewage system.
Pai Pai Master said:Huh?
OldJadedGamer said:And it was Sega's fault for making it exclusive to only one system. With a niche game, you really need the biggest audience you can get.
Flying_Phoenix said:Aside from their triforce of JRPG's that came out some time ago what else has selling potential?
Flying_Phoenix said:Aside from their triforce of JRPG's that came out some time ago what else has selling potential?
I meant quality wise. (Yes I'm aware that LBP and Resistance but they are the exception).
Yep. There's a reason why Persona 4 is on the PS2 instead of a current gen console.
Lightning said:Does anyone have Star Ocean 3 sales?
Please fix.PantherLotus said:
Ah, I see. Well, it will be very interesting to see if SO4 can give a repeat.HK-47 said:Well over a million, thats all I remember
Lightning said:Ah, I see. Well, it will be very interesting to see if SO4 can give a repeat.
That excuse doesn't work.... there are over 25million 360's sold in the world.Stumpokapow said:uh, no, because it's exclusive to a platform that doesn't even have that many units sold?
The biggest benefit to them is not the business they did for themselves, but the business they have prevented. They have tied up all these teams and people for such a long time. Some of them might have built PS3 or multiplatform games (before PS3's trajectory even became what it is now) but they were already occupied with something else.test_account said:Ye, i wonder how much money Microsoft has used to get those exclusive (and timed exclusive) RPGs in Japan and how much money they have made on this. I would assume that Microsoft have used money on getting these exclusive RPGs at least, since i cant really see why the games wont come to PS3 as well if Microsoft havnt payed anything for it, but who knows.
Others have probably mention this before me, but i also think that maybe Microsoft is trying to get the Xbox 360 (and perhaps the next Xbox to come as well) to be known for the console where you can get good RPG games, especially in the japanese gaming market.
You have to be kidding, right? What DS game was released in December? Chrono Trigger? Which didn't even chart (I assume it was barely within the sales period or something if that was the case). Those PSP numbers are just plain horrific, there is no 2 ways about it.Grimmy said:Considering that the PSP had next to no releases in November and December, 3.7 million software is actually quite impressive.
Stumpokapow said:uh, no, because it's exclusive to a platform that doesn't even have that many units sold?
HK-47 said:Well over a million, thats all I remember
HK-47 said:Didnt SO3 sell very well in NA? Like half a million?
Other Japanese releases worth pointing out:Grimmy said:SO3 Japan: 533.373
Lightning said:Does anyone have Star Ocean 3 sales?
HK-47 said:Uncharted, Resistance 1&2, Ratchet, LBP, Folklore, Motorstorm 1&2, GT Prologue. Sony 1st party isnt bad unless you are only focusing on SCEJ.
ALso did you post this in the right thread?
jeremy1456 said:Star Ocean 4 dude.
Lightning said:That excuse doesn't work.... there are over 25million 360's sold in the world.
I agree that this discussion doesnt quite fit to take place in a Media Create thread, since it is mostly about the sales and the gaming situation in Japan, but i just want to comment alittle on regarding the November and December releases of the DS and the PSP games in the US. Looking at to ToTheGame.com:Meier said:You have to be kidding, right? What DS game was released in December? Chrono Trigger? Which didn't even chart (I assume it was barely within the sales period or something if that was the case). Those PSP numbers are just plain horrific, there is no 2 ways about it.
But this is completely irrelevant in a Media Create thread.
Infinite Undiscovery = 96,197Kagari said:What's the current LTD on IU and TLR?
Y2Kev said:Square took a huge bath on TLR. I don't know who took the bath on IU, but that was also huge. Have to imagine Namco did not profit on Vesperia either.
That development strategy will have to end.
Flying_Phoenix said:Well besides the games I mentioned and Uncharted/Ratchet most games can't compare to Nintendo, SEGA, or Microsoft games (IMO), definitely no the N64.
...Personally I don't even know.:lol
I meant as of right now.
Didn't Infinite Undiscovery end up selling more world wide than Radiata Stories (416,000-PS2)?cvxfreak said:The Xbox 360 is not a good platform for third parties to develop exclusive JRPGs. Plain and simple.
SimpleDesign said:Didn't Infinite Undiscovery end up selling more world wide than Radiata Stories (416,000-PS2)?
I think the bigger issue is their quality. If these games were of high quality, they'd have sold better in the West. I have no doubt.cvxfreak said:The Xbox 360 is not a good platform for third parties to develop exclusive JRPGs. Plain and simple.
Infinite Undiscovery was released the same year as Lost Odyssey, Tales of Vesperia and The Last Remnant. It also released a month from Fable 2 and Fallout 3.cvxfreak said:Less competition on the 360, bigger development budget for IU, etc.
JRPGs need both HD systems to really do well.
I don't think so. IU is sub-100k in Japan and price collapsed in America to half price in a month and can now be had for 9 dollars. I don't think IU sold 150k in EU and NA to beat out Radiata.SimpleDesign said:Didn't Infinite Undiscovery end up selling more world wide than Radiata Stories (416,000-PS2)?
Meier said:I think the bigger issue is their quality. If these games were of high quality, they'd have sold better in the West. I have no doubt.
SimpleDesign said:Didn't Infinite Undiscovery end up selling more world wide than Radiata Stories (416,000-PS2)?
I remember seeing a chart released by Square Enix or something showing sales of the games released this year, I'm having trouble finding it though. I do remember IU being over 400,000 though.Y2Kev said:I don't think so. IU is sub-100k in Japan and price collapsed in America to half price in a month and can now be had for 9 dollars. I don't think IU sold 150k in EU and NA to beat out Radiata.
As I've said before, Star Ocean 4 is the real test. It's not a new IP. There's real equity in the brand. It's performance in America is almost an entirely separate issue because it will need to shatter what has become an Xbox 360 JRPG glass ceiling to be considered a success really.
SimpleDesign said:I remember seeing a chart released by Square Enix or something showing sales of the games released this year, I'm having trouble finding it though. I do remember IU being over 400,000 though.
Bah, pre edit was funnier.HK-47 said:Talk about selling opinions as facts
Ok so it basically sold as much as Radiata, now does anyone know the budget of it and TLR?Y2Kev said:Square claims to have shipped 410,000 copies of IU. More will never be reordered, it will never be restocked (it won't sell another unit past 410,000). It won't, then, outsell Radiata.
You mean like Bethesda with Fallout 3 or Namco with Soul Calibur IV?Y2Kev said:Square claims to have shipped 410,000 copies of IU. More will never be reordered, it will never be restocked (it won't sell another unit past 410,000). It won't, then, outsell Radiata.
Worse, I think, is that Square is probably going to be salting the earth with retailers in the future if they have to stuff channels with crap that isn't going to sell. I don't know what EBGames and walmart have arranged with their distributors, but if I were the buyer, I would not buy 200,000 copies of the next square RPG unless it was a big fuckin' name. And that's really dangerous.
I think this process is considerably more visible in Japan.
SimpleDesign said:You mean like Bethesda with Fallout 3 or Namco with Soul Calibur IV?
How much has IU sold in America so far?
It wouldn't surprise me at all if they did the same thing with Tales of Vesperia.Y2Kev said:Well, Namco certainly did a bang up job with SCIV (and it's very visible if you take a look in the channel in terms of mark downs and deals you can find on it), that's for sure.
We don't have IU sales figures. It never charted.
Just FYI Radiata Stories was never released in PAL territories, so you can probably ignore IU's (largely nebulous) EU sales entirely and still have an accurate comparison.Kagari said:How much did it sell in the US/EU?
SimpleDesign said:Infinite Undiscovery was released the same year as Lost Odyssey, Tales of Vesperia and The Last Remnant. It also released a month from Fable 2 and Fallout 3.
They had to be much higher.SimpleDesign said:Ok so it basically sold as much as Radiata, now does anyone know the budget of it and TLR?
schuelma said:... PowerPro is inexcusable. It was cheaper than the PS2 version and sold less than the 07 version.