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Media Create Sales: 02/09 - 02/15

harSon

Banned
Y2Kev said:
What exactly do you mean by, "Microsoft will be unable to gain an exclusive"? This pretty much suggests a moneyhat. Is that what you're talking about?

(What's the genre on Ninja Blade? Action game?)

I'm not saying it will come to that, I still think the 360 is a lucrative platform for Japanese developers to develop for, but the notion that Microsoft will not have a single RPG exclusive, from now until the end of the generation, is ludicrous. Microsoft has made significant inroads in Japan compared to the 360s predecessor, due in large part to their RPG lineup, if developers are unwilling to develop solely for the 360 on their own accord (I personally think they will), then yes, I'm willing to bet they'll 'moneyhat' an exclusive.

By Ninja Blade's genre, I mean games like Ninja Gaiden 2 and Devil May Cry 4.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
harSon said:
I'm not saying it will come to that, I still think the 360 is a lucrative platform for Japanese developers to develop for, but the notion that Microsoft will not have a single RPG exclusive, from now until the end of the generation, is ludicrous. Microsoft has made significant inroads in Japan compared to the 360s predecessor, due in large part to their RPG lineup, if developers are unwilling to develop solely for the 360 on their own accord (I personally think they will), then yes, I'm willing to bet they'll 'moneyhat' an exclusive.
.



But the whole point is that those exclusive JRPG's for the most part aren't selling that great in Japan and haven't done well enough in the West to justify exclusivity. Multi platform in the case of the HD twins seems like the only viable option, to be frank.
 

Rolf NB

Member
PepsimanVsJoe said:
Whoo that would suck.
The Japanese games are the only reason I still own a 360.
Would you like the games less if they were multiplat?
The sales performances of most Japanese Xbox 360 exclusives so far range somewhere between bombing and thinly breaking even. Without additional incentives not related to sales, they aren't viable. Maybe one or two are, but the stakes are too high to gamble. Going multiplat would only help secure that these project can continue to be made.
harSon said:
How is believing that MICROSOFT will be unable to gain an exclusive RPG in a market they're still trying to crack by the end of the generation realistic? It simply isn't, I'm sorry. There aren't really any successful Japanese games (Within Japan) on the 360 that aren't JRPGs, Ninja Blade isn't exactly the best of examples considering its an obscure take on a genre that hasn't sold well to begin with.
Impossible is such a big word. It'll be harder. A lot harder.

Ninja Blade is a bomb, by genre standards or otherwise. Ninja Gaiden 2 outsold it 5:1, the Xbox 360 version alone of Devil May Cry 4 outsold it by 5.5:1, Ninja Gaiden Sigma outsold it 7.5:1, and the PS3 version of DMC4 ran 31 laps around it.
 

Error

Jealous of the Glory that is Johnny Depp
Y2Kev said:
I don't know for sure if 400,000 copies is enough to turn a profit, and I don't know what the PC version will sell or if the PS3 version even exists anymore.

But ultimately someone paid for IU (it was Microsoft for most of the back end and Square for most of the promotion and distribution), and I'd suggest Microsoft would not do that again.
Don't forget that SE didn't have to fund tri-Ace current-gen engine, either. I don't think the IU deal was bad for both MS and SE (only bad for gamers, lawl). MS got SO4 for their console (maybe even VP3?), and SE got a tri-Ace engine for current gen games plus a game they didn't have to fund development for. Still managed to ship 440k copies of IU, for better or worse. Definitely not bad at all.

TLR remains to be seen, imo. I won't call it a failure, yet. Not when there are other versions in the pipeline.

The only one buttfucked here is Namco. They were banking on Vesperia's success in the west to make up for low sales in JPN, obviously that didn't happen.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Error said:
Don't forget that SE didn't have to fund tri-Ace current-gen engine, either. I don't think the IU deal was bad for both MS and SE (only bad for gamers, lawl). MS got SO4 for their console (maybe even VP3?), and SE got a tri-Ace engine for current gen games plus a game they didn't have to fund development for. Still managed to ship 440k copies of IU, for better or worse. Definitely not bad at all.

TLR remains to be seen, imo. I won't call it a failure, yet. Not when there are other versions in the pipeline.

Star Ocean and Valkyre Profile are SE IPs ? If so, then it wouldn't be smart to bring VP also exklusive to 360.
 
Y2Kev said:
Worldwide, a number of third party franchises have "upticked," even Japanese ones-- Devil May Cry, Metal Gear Solid, and a few others have either matched or exceeded previous entries.

Did I not say "in Japan" in my post? I could've sworn I said "in Japan." :lol

Costs are up and series like SO4 will be down (I'd bet anything on it). I just can't understand these Japanese business decisions. I know they are stuck between a rock and a hard place, but come on.

What decision would have been better here, though? SO4 Wii is a non-starter; I don't necessarily believe that SO3 PS3 would have produced drastically more Japanese sales.

Like, my position for a while now has been that ~2 years of very poor overall strategic decision-making by all of Japan's developers collectively have ensured that for most existing series there is no tactically sensible decision now, in 2009, just a variety of different crappy options to choose from.

I will be absolutely shocked if SO4 is not the last of the exclusive JRPGs on 360 in Japan.

Exclusive? Maybe. I feel extremely confident that SMT4 will be PS360. I don't think the possibility of at least one more funded exclusive should be written off, though.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Error said:
Shared IPs between tri-Ace and Square Enix.

Ah, okay - i guess then tri-Ace got most of the money from MS. I always wondered why they would go exklusive with SO4.

VP on (Ps)360 then makes also sense, i thought this time they would try the Wii Route since it looked awesome on Ps2 already. Poor Wii...
 

Error

Jealous of the Glory that is Johnny Depp
Hrmmm...

It'll be interesting to see how Tales Wii does. It's a mothership game, first on Wii.
 

Y2Kev

TLG Fan Caretaker Est. 2009
charlequin said:
Did I not say "in Japan" in my post? I could've sworn I said "in Japan." :lol

Nah, so I threw in both.

What decision would have been better here, though? SO4 Wii is a non-starter; I don't necessarily believe that SO3 PS3 would have produced drastically more Japanese sales.

Like, my position for a while now has been that ~2 years of very poor overall strategic decision-making by all of Japan's developers collectively have ensured that for most existing series there is no tactically sensible decision now, in 2009, just a variety of different crappy options to choose from.

Without extensive knowledge of the behind-the-scenes workings I can't really say for sure, but I would make all these games multiplatform. I would at least have B teams or TOSE working on porting the games now that the games are gold. And I understand that a lot of people suggest this wouldn't be possible, but I just find it so difficult to believe. Western studios have been doing this for two years now and had multiplatform versions of trash like Def Jam Icon three months after the PS3 launched. It's 27 months later and Namco took like 13 months to port Eternal Sonata.

I'm of two minds on this issue: first, it's obvious that they need the extra sales. I don't have data on overlap between the two user bases, but if you look at something like WKC, I believe there could be more than enough sales to justify port cost (most western studios estimate it at about 10% of total budget...I have no idea what is going on with Japan though). Second, on being upfront about being multiplatform: you could hurt sales on one platform in the short term. This is a very real concern. But I question whether or not the fanbase out in stores buying games now is all too concerned.

If you compare how Namco basically has hinted at a Vesperia port (that you know I still don't believe is coming!) with Hashimoto's "no more questions!!!" route, I think it's pretty indicative of the screwed up business climate.

PERSONALLY, my strategy would have been to do a PSP game in the interim, and I think this is really a realistic strategy (or was). At the time the next-gen console dev kits were being handed out, the handhelds were just getting started and most people thought the PSP would crush the DS. I would have had either a side story or the next iteration of my franchise on handheld. I think Horii was very, very smart to do DQ9 on the DS. And if we look at when development on Square's games like Dissidia started, they too made smart (although later) decisions. I would have done that.

I just find it so incredibly difficult to believe that someone, somewhere sat in an office and said, "Hey, so we only have these 360 dev kits right now...PS3 dev kits will be here in about six months, but forget those...let's make an exclusive 360 game." What person anywhere ever thought this would be a smart move? Maybe now it looks like one of a multitude of equally crappy objects, but then? It just looks extremely myopic.


Exclusive? Maybe. I feel extremely confident that SMT4 will be PS360. I don't think the possibility of at least one more funded exclusive should be written off, though.

I did consider the idea of a subsidized game.
 

Dash Kappei

Not actually that important
I think SE will throw the 360 a bone in Japan with a (timed?) exclusive of FFXIII International.
And then Agito will be PS360.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Dash Kappei said:
I think SE will throw the 360 a bone in Japan with a (timed?) exclusive of FFXIII International.
And then Agito will be PS360.

No, and no.
 

Aru

Member
Error said:
Hrmmm...

It'll be interesting to see how Tales Wii does. It's a mothership game, first on Wii.

Well, it seems that mothership Tales don't necessary sell more than fanservice Tales games (see TotW RM2 on PSP).
 
Dengeki Software Totals - Weekly Overview
Code:
Week		 NDS	    Wii        PS3	  PS2	     PSP	X360

07/21 - 27/07    548.601    193.392    78.778     188.894    170.080    19.081
07/28 - 08/03    684.905    184.940    115.983	  142.526    485.664    37.602
08/04 - 08/10    753.875    148.064    56.654	  121.214    231.491    122.421
08/11 - 08/17    683.148    228.693    55.536	  140.651    224.715    36.505
08/18 - 08/24    471.057    116.471    34.819	  194.485    119.839    17.166
08/25 - 08/31    464.969    119.749    89.201	  137.961    147.798    26.540
09/01 - 09/07    378.177    111.082    49.293	  99.123     89.218     16.507
09/08 - 09/14    1.359.677  130.488    38.811	  105.876    76.479     110.550
09/15 - 09/21    728.370    100.698    75.242	  121.620    111.545    32.785
09/22 - 09/28    638.127    111.983    85.866	  539.344    103.562    23.384
09/29 - 10/05    398.829    84.433     39.985	  266.162    96.254     18.359
10/06 - 10/12    332.218    72.096     27.116	  142.586    164.111    14.269
10/13 - 10/19    374.464    178.352    24.346	  148.501    161.044    12.818
10/20 - 10/26	 438.583    126.851    27.601     184.565    134.428    12.579
10/27 - 11/02	 479.590    119.844    227.784	  110.669    111.702	49.830
11/03 - 11/09	 642.247    105.057    93.830     102.565    103.817    38.185
11/10 - 11/16	 575.243    101.585    186.761    77.587     95.082     30.068
11/17 - 11/23	 712.470    362.511    91.290     101.778    367.010    133.016
11/24 - 11/30	 933.891    247.467    252.743    84.935     385.488    60.805
12/01 - 12/07	 586.664    239.208    119.964    154.050    182.969    69.713
12/08 - 12/14	 793.871    523.282    108.036    107.669    179.102    42.332
12/15 - 12/21	 1.542.476  712.131    300.611	  309.420    692.604    110.927
12/22 - 12/28	 1.629.791  878.116    386.492	  212.544    433.612	63.490

12/29 - 01/04	 1.302.245  718.913    267.529    186.653    415.422    66.262 
01/05 - 01/11	 517.137    226.875    123.874	  103.390    218.188	35.991
01/12 - 01/18 	 486.422    227.923    167.187	  79.900     157.460	30.677
01/19 - 01/25 	 362.216    215.920    107.169	  76.308     161.193	41.990
01/26 - 02/01 	 422.172    168.744    87.903	  193.494    462.247	42.869
02/02 - 02/08 	 336.350    126.504    128.816	  105.175    198.800	32.791
02/09 - 02/15 	 504.351    114.290    185.817	  122.805    205.945	59.655


[B]YTD 2009	 3.930.893  1.799.169  1.068.295  867.725    1.819.255  310.235[/B]


Software LTD's*:
NDS: 122.190.630
PSP: 29.389.125
WII: 29.223.425
PS3: 9.628.658
360: 4.399.484



*Famitsu & Dengeki - data
 
Things were definitely a lot simpler last gen. Kind of depressing really.

Hopefully the dominant platform arrives soon(well..aside from the DS).
 

donny2112

Member
Laguna said:
thanks,
but looking at this graph the difference isn´t that much. Actually both systems have pretty similar "LTD" sales up till now. Your post on the other hand suggests a bit more of a difference.

For review.

Liabe Brave said:
What makes it so intriguing is that Wii is absolutely the next PS2 in terms of hardware--better even!

donny2112 said:
Huh? The Wii is tracking behind the PS2 in hardware in Japan.

I wasn't trying to say that the PS2 is thrashing the Wii's LTD in Japan. I was simply correcting the notion that the Wii was doing "better even" than the PS2 in hardware in Japan.

PepsimanVsJoe said:
Hopefully the dominant platform arrives soon(well..aside from the DS).

Had publishers had the impossible foreknowledge of how the Wii would be this generation and put the proper support toward the platform, I think it would be as dominant, or close to, in total software as the PS2 was last generation in Japan. Third-party sales would still be much less, but then I personally don't think there'll be another platform as good for third-parties as the PS2 for a long, long time, if ever.

At this point in the console market, the Wii is still best positioned to be the dominant platform. It just needs a ton more software support from both Nintendo and third-parties.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
PepsimanVsJoe said:
Hopefully the dominant platform arrives soon(well..aside from the DS).
The Wii should have been that plattform - but 3rd Partys waited way 2 long to support it with their best effort and ip. i guess it`s their own fault.
 

Lightning

Banned
I don't know why anyone bothers to mention Versus XIII as it is a 2011 game in Japan and a 2012 game for the rest of the world at best and I think next gens systems will be out by that time...
 

Y2Kev

TLG Fan Caretaker Est. 2009
Ooooh! I thought of one!! Ninja Gaiden -> Ninja Gaiden Sigma! That's one franchise that sold more! But Ninja Gaiden 2 sold less. lol

and the xbox sku of hitman :lol
 

DarkMehm

Member
Captain Smoker said:
Yes, but I've just total software numbers since the NDS - launch (Dec. 04):

PS2: 75.342.030

Well, I researched a bit and found this on geimin.

2000: 7,601,400
2001: 18,817,400
2002: 26,947,500
2003: 31,519,900
2004: 34,055,200
2005: 29,084,000
2006: 24,410,700
2007: 13,262,900
 

Joe211

Member
Quazar said:
440k copies of IU

So how did we find this out?
yeah that's shipment numbers but the sales are poor the game has been heavily discounted here in Europe
you can find it for 13£ (~18.62$)
 
DarkMehm said:
"sales estimate" is the actual sales check by Famitsu (estimated) data

it's normal Famitsu data.
Hmm, but the hardware data isn't the same:

PS2 Hardware Sales in Japan (Figures from Famitsu)
2000 - 3,515,532 (March 4, Launch)
2001 - 3,578,828
2002 - 3,732,020
2003 - 2,994,000
2004 - 2,750,776
2005 - 2,134,863
6 Year Total : 18,706,019 (70 months)

DS Hardware Sales in Japan (Figures from Famitsu)
2004 - 1,095,930 (December 2, Launch)
2005 - 4,002,871
2 Year Total : 5,098,801 (13 months)

(Famitsu Year 2005 = 12/27/2004 to 12/25/2005)
source: http://journal.pcvsconsole.com/?thread=17755


==>
Code:
	Famitsu		geimin

2000 	3.515.532	3.748.200
2001 	3.578.828	3.603.700
2002 	3.732.020	3.652.800
2003 	2.994.000	2.812.500
2004 	2.750.776	2.750.800
2005 	2.134.863	2.134.900

Only 2004 and 2005 are the same.
 

DarkMehm

Member
Captain Smoker said:
Only 2004 and 2005 are the same.

hmm, maybe Famitsu revised sales. I don't know why geimin would mix numbers like that. ^^'

Either way, those software sales seems to be in line with the shipped figures, which were a bit above 190m, so they are the best we can get I guess.
 
DarkMehm said:
hmm, maybe Famitsu revised sales. I don't know why geimin would mix numbers like that. ^^'

Either way, those software sales seems to be in line with the shipped figures, which were a bit above 190m, so they are the best we can get I guess.
Yes, that's also right. =)
 
Y2Kev said:
Without extensive knowledge of the behind-the-scenes workings I can't really say for sure, but I would make all these games multiplatform.

This is probably the best of the available options, but I don't think you can minimize the effect that it has on your overall dev strategy. You are already developing games with the extra HD overhead on your upfront dev costs; porting every one of those is going to add 10-15% to all your R&D costs. If you're developing a $15 million game, you just added $1.5-$2 million to port it. That in turn means you're relying on your port to sell something like 75,000 extra copies just to break even, probably like 150,000 to actually give you a decent ROI -- which is trivial if you're developing with the intent to port but then we're just back at the earlier point of making all your decisions based on worldwide totals.

If all you can really do with those ports is break even and spread your risk, I'm not sure it's worth it, since you're counterbalancing that with the new risk of having a bigger team to manage and keep busy.

(Now, obviously Disgaea 3 didn't cost anything like $15 million to develop but I'm still not sure that a 360 port would be profitable, y'know?)

PERSONALLY, my strategy would have been to do a PSP game in the interim, and I think this is really a realistic strategy (or was).

PSP is where I would be focusing a lot of my effort as the bossman of a Japanese dev, but the PSP still isn't a strong ship. That people are seriously suggesting making PSP the home of Tales off of a performance in the neighborhood of ToS GCN isn't tremendously reassuring, and although I think the PSP is a strong choice right now, it's a system without much possibility for growth.

I just find it so incredibly difficult to believe that someone, somewhere sat in an office and said, "Hey, so we only have these 360 dev kits right now...PS3 dev kits will be here in about six months, but forget those...let's make an exclusive 360 game."

Nah, this is actually an incredibly straightforward decision to make. Here are the facts in your hands when you make this decision:

  • Your team is free right now, so any project that has to wait six months to start means throwing away ~$X thousands of dollars as implementation people sit on their thumbs.
  • Microsoft has promised a renewed effort to make the 360 into a legitimate Japanese platform, and probably sent you your kits for free.
  • You know that your HD assets and shit will be portable to PS3 down the road if you need to squeeze that extra mile out of them.
  • You're assigning a "real" team to their next project; you have handheld teams to deal with the PSP.
  • You would rather die in a fire than make a game for the Wii.

The problem with it is that it has pretty fucking bad effects on the overall software ecosystem ~2 years down the line, not that it doesn't make sense at all to the guy making the decision at the time he makes it.

Dash Kappei said:
I think SE will throw the 360 a bone in Japan with a (timed?) exclusive of FFXIII International.

There's plenty of reason to give Japan the inevitable FFXIII Intl. on 360 (and no good reason besides Sony moneyhats not to), but not a single conceivable reason in the world to make it exclusive.
 
god I cant wait to see next weeks charts

SO4 should have lots of sales, its a good square enix game that is a sequel.... it should sell great!
 

Paracelsus

Member
Error said:
TLR remains to be seen, imo. I won't call it a failure, yet. Not when there are other versions in the pipeline.

Who knows if PCPS3 even make it to 200k worldwide. Honestly? I doubt it.

The only one buttfucked here is Namco. They were banking on Vesperia's success in the west to make up for low sales in JPN, obviously that didn't happen.

Which might be the case with Valkyrie Profile, which is not as strong as Star Ocean in Japan and nowhere nearly as strong as SO in the States.
 

donny2112

Member
Linkzg said:
how to Tenchu 4 PSP sales compare with Tenchu 4 Wii?

It'll probably at least double it (1st week > last reported LTD number for Wii) but could still have a problem reaching the levels of the last Tenchu PSP game (71K). Regardless, it's still a hefty dropoff from Tenchu 3. :/
 
Lightning said:
I don't know why anyone bothers to mention Versus XIII as it is a 2011 game in Japan and a 2012 game for the rest of the world at best and I think next gens systems will be out by that time...

People have been talking about FFXIII since at least 2005. It'll, what, maybe make early 2010? That's half a decade of speculation. Versus is probably 2012, and yeah next gen consoles are late 2011 probably :/
 
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