Oldschool said:Any reports on how Idolmaster PSP is doing?
The three versions are out of stock in amazon.jp. It should be huge (100k+ first day?)
Oldschool said:Any reports on how Idolmaster PSP is doing?
Not that Garaph doesn't already get plenty of attention here, but for fellow Firefox users I want to point out that a combination of one of the search plugins (going to the game search should present the options in your search drop-down) and the Context Search extension makes it almost too easy, even with a cat sitting on your arm and limiting mobility. Highlight Mario & Luigi, right-click, choose Search for "Mario & Luigi", select Garaph LIKE (or BOOLEAN), and there are the results.Fuzzy said:Thank you. I've become much too lazy these past two years to look shit up any more.
It's still its third worst February, out of three so far. Certainly from a Wii/PS3 weekly marketshare standpoint PS3 is doing better than normal, since Wii is having an even worse February relative to its previous two.cvxfreak said:Wii 21000
PS3 19000
Holy damn. PS3's been above average for a few weeks already.
I don't know what their Japanese expectations are, but their worldwide expectations for the game across the two platforms is only a bit over 2 million. Considering how fighters (that aren't also crazy four-player games) have done recently, I doubt they expected a big portion of that from Japan.RpgN said:SFIV is doing well compared to other fighting games, but do you guys think that capcom might have expected/wanted more? Only they were cautious with the first shipment?
In Japan they need to increase interest to boost sales. In America they need to decrease interest to relieve shortages.Tenbatsu said:Cant be worse than NOA.
Not every game featuring Nintendo characters is a guaranteed multi-million seller. Or 100K seller. Certainly it's one of Smash's advantages, but one thing alone isn't enough to make it outsell the rest of a genre combined.HK-47 said:Comparing Capcom to Nintendo in terms of mascots popularity in Japan is like comparing the Moon to the Sun in size. He said fighters need to adapt. I said it isnt the gameplay that creates the popularity. What, all you gotta do to make a successful fighter is have collection of the most bankable characters in the industry?
JoshuaJSlone said:In Japan they need to increase interest to boost sales. In America they need to decrease interest to relieve shortages.
JoshuaJSlone said:Not every game featuring Nintendo characters is a guaranteed multi-million seller. Or 100K seller. Certainly it's one of Smash's advantages, but one thing alone isn't enough to make it outsell the rest of a genre combined.
Western third parties shovelware > Eastern third parties shovelware!jj984jj said:Wow @ Wii and PS3 having their worst years and 360 having its best. Not that it's a big achievement that the 360 is doing better than before but it's still funny. :lol
How's the advertising for Inazuma 11? That great is a beast in legs for an RPG.Vinnk said:Not surprise at all about Mario and Kuigi RPG 3 sales. Great prime time ads by Nintendo. Interestingly all of them featured women playing the game. It was advertised almost as a casual title. Basically the same type of ads that New Super Mario Bros got. This title could turn out to have really good legs (for an RPG).
Awesome! :lolJoshuaJSlone said:
HK-47 said:Its something Nintendo does all the time. They leverage their games with mascots, especially Mario and Pokemon.
HK-47 said:Comparing Capcom to Nintendo in terms of mascots popularity in Japan is like comparing the Moon to the Sun in size.
charlequin said:Sure, but the idea that Nintendo's mascots are the single, straightforward explanation for the entire sales gap between SSB* and other fighting games is pretty ridiculous, especially when you have other mascot fighters with similarly popular characters not reaching anything like the same level of success.
Smash is such a big brand because the mascots give it that initial leg-up but also because the gameplay hit exactly the right note and dragged in a whole lot of buyers who don't generally buy Nintendo's other fanservice properties like Mario Tennis or whatever. I don't see any other way to read it that's even halfway sensible.
The sweet spot has been stolen!AranhaHunter said:Wow 13-30 is all Wii or DS :lol
Mario Party has always sold well and was one of the first minigames, it's brand has been built up, not by the characters but being a fun game. The characters was probably the hook to get people interested when it first started, but it's a known good party game by now. The same applies to SSB. The gameplay is the driving force for sales.HK-47 said:Sure but Nintendo drags in people from all the other franchises too.
All I'm saying is that the game play isnt the driving force behind the sales gap. If Capcom made a mascot fighting game in the same style with good online, multiplat and included MvC2 as a free download it still wouldnt sell half as well as Smash...
Mario and Pokemon are far and away the heaviest hitters in the industry. How else do you also explain the huge disparity between Mario Party and all the other minigame collections? It certainly isnt better than them.
Rice-Eater said:That's kind of bittersweet to me. I've always been big fan of the 2D fighters from Capcom and SNK and I'm glad SF4 out did its 3D competitors but seeing only a total of 124k is kind of sad even if it was expected. Although there was no chance of it happening, I kept thinking it would some how pull through and sell over 200k in the first week. With all the news of SF4 CE's, arcade sticks, and mad catz/saturn pads selling out quick I hope NA numbers will be much higher(much higher to me would be something like a combined total of 500k+)
I mean come on, if the MK series can keep coming back to sell millions, why not SF4 damn it *I would throw in a Kittonwy angry face if I had one*
HK-47 said:How else do you also explain the huge disparity between Mario Party and all the other minigame collections? It certainly isnt better than them.
iidesuyo said:Could we regard PSP software sales as "healthy" by now?
Cheesemeister said:It's 8,390 yen! I, for one, refuse to pay such an outrageous price.
Oldschool said:I dont think so.
Jtyettis said:Decent week for 360. Wonder how it will perform this week. Anyone have the LTD's? How close is 360 to 1 million at this point?
pseudocaesar said:8,390.00 JPY=137.060 AUD
8,390.00 JPY=89.1481 USD
8,390.00 JPY=69.9657 EUR
8,390.00 JPY=61.8575 GBP
Disgraceful prices.
donny2112 said:Mario Party 1-3, DS, eReader, and probably another one or two were awesome. Quality is definitely a factor here. However in this case, I think that Mario Party's position as the premier game in the field along with the continued quality has helped it remain the genre king. I do wonder about the lack of a Mario Party 9 for the last two Fall's, though. It often easy to lose your popularity if you stay out of the public's eye for too long.
Edit:
Hardware is up.
DSi 53,483
PSP 34,256
Wii 21,016
PS3 18,656
DS Lite 14,810
Xbox 360 9,833
PS2 5,332
HK-47 said:Continued quality? MP8 was just about as bad as your typical shovelware party game. It barely did anything with motion control. DS deservde to sell. 1-3 deserved to sell. They have great boards and really fun and interesting minigames. Having played extensive amounts of 4, 6, and 8 and quite a bit of 5, they all fall woefully short, especially in the minigame department.
bttb said:- Mario & Luigi RPG 3!!! (NDS) sell-through is 86.75%.
donny2112 said:It's better than it used to be. To determine whether it's "healthy" or not, a definition of "healthy" needs to be given, or this is going to devolve into another useless discussion.
donny2112 said:Mario Party 1-3, DS, eReader, and probably another one or two were awesome. Quality is definitely a factor here. However in this case, I think that Mario Party's position as the premier game in the field along with the continued quality has helped it remain the genre king. I do wonder about the lack of a Mario Party 9 for the last two Fall's, though. It often easy to lose your popularity if you stay out of the public's eye for too long.
Edit:
Hardware is up.
DSi 53,483
PSP 34,256
Wii 21,016
PS3 18,656
DS Lite 14,810
Xbox 360 9,833
PS2 5,332
Arpharmd B said:360 at 10k? Could Star Ocean launch put it past Wii next week? Serious question.
Arpharmd B said:360 at 10k? Could Star Ocean launch put it past Wii next week? Serious question.
Arpharmd B said:360 at 10k? Could Star Ocean launch put it past Wii next week? Serious question.
pseudocaesar said:Sidenote, can someone post previous First week and LTD sales of Star Ocean.
pseudocaesar said:Sidenote, can someone post previous First week and LTD sales of Star Ocean. I still think Square are retarded for making it a 360 exclusive. It just wont sell that much as it would if it were multiplat or even a ps3 exclusive.
Stumpokapow said:i'd normally never include a re-release broken out separately like this given your question but i would in this case.
donny2112 said:I've seen you mention SO3 in these terms before. What's the reason? IIRC, there was some bug in SO3 that rendered the game unplayable past a certain point, but it was later fixed. Is that part of it?
donny2112 said:I've seen you mention SO3 in these terms before. What's the reason? IIRC, there was some bug in SO3 that rendered the game unplayable past a certain point, but it was later fixed. Is that part of it?
GAMEFAQS said:in the
first version of the game there was a bug that prevented the breaking
effect if synthesized to a weapon..
GAMESPOT said:. Most user complaints have centered on bugs occuring in battle, causing major problems for gamers trying to get their hack and slash groove on.
FINALFANTASYDOG said:Yes, the game was unplayable on First Version PS2 models and was riddled with a ton of other bugs that made things not work as they should
donny2112 said:I've seen you mention SO3 in these terms before. What's the reason? IIRC, there was some bug in SO3 that rendered the game unplayable past a certain point, but it was later fixed. Is that part of it?
Stumpokapow said:Yes, there was a major bug which broke the game on early PS2 models and caused quite a good deal of ill will. It was kind of a minor crisis as Sony and Square Enix traded barbs over who was responsible and neither agreed to fix it.
Separate from that, SO3 received a DQ8-ish boost when they localized it. The localized version formed the basis for the DC. It also had extra characters, extra dungeons pretty much balance and UI changes. I think the versus battle mode was added as well. I also think the voiced dialog or maybe just some of the voiced dialog is new to the Director's Cut.
Either way, the controversy surrounding the original was serious enough and the upgrade was substantial enough that I'd say this is an exceptional circumstance for a re-release so I'd hash it out sort of separately.
HK-47 said:Wait what? Nintendo is way more powerful than those brands. And why wouldnt Brawl sell more then Melee? Its on a more popular system.
Its something Nintendo does all the time. They leverage their games with mascots, especially Mario and Pokemon.
Are you trying to kill me? I'm allergic to cats and wouldn't be able to breath if you did this.JoshuaJSlone said:Not that Garaph doesn't already get plenty of attention here, but for fellow Firefox users I want to point out that a combination of one of the search plugins (going to the game search should present the options in your search drop-down) and the Context Search extension makes it almost too easy, even with a cat sitting on your arm and limiting mobility. Highlight Mario & Luigi, right-click, choose Search for "Mario & Luigi", select Garaph LIKE (or BOOLEAN), and there are the results.
Zihark said:Viink- do you know if Konami is still showing ads for Tongariboushi and is the game doing good at Famicom dojo-i'm really interested in the game.
BishopLamont said:How's the advertising for Inazuma 11? That great is a beast in legs for an RPG.
[B][U]Hardware | This Week | Last Week | YTD | LTD [/U][/B]
NDS | 68,293 | 62,013 | 680,002 | 25,799,645
PSP | 34,256 | 34,969 | 411,782 | 11,775,801
WII | 21,016 | 20,412 | 285,017 | 7,763,918
PS3 | 18,656 | 16,082 | 179,339 | 2,801,767
360 | 9,833 | 8,311 | 73,738 | 904,278
PS2 | 5,332 | 5,089 | 45,768 | 21,445,292
--------------------------------------------------------
DSi | 53,483 | 49,529 | 533,487 | 1,764,854
DSL | 14,810 | 12,484 | 146,515 |
Ah I see, thanks.Vinnk said:No ads for months. It seems to be selling on word of mouth and it's connection to the anime.
2004: 551K / 544K / 98.7%
2005: 4179K / 3870K / 92.6%
2006: 6659K / 5717K / 85.9%
2007: 6750K / 6087K / 90.2%
2008: 9746K / 8399K / 86.2%