Opus Angelorum
Member
As those PS3 numbers as expected? Not much talk about them.
ethelred said:Hey, cool, you're the most observant person around now? I'm glad to hear your recent ocular troubles have all cleared up.
Maybe if it gets back under 10k we'll notice, it'll probably happen considering only The Godfather and Lair come out this week.Opus Angelorum said:As those PS3 numbers as expected? Not much talk about them.
jj984jj said:Maybe if it gets back under 10k we'll notice, it'll probably happen considering only The Godfather and Lair come out this week.
biocat said:Lair might actually do alright in Japan considering it hasn't gotten the backlash here it got in the US and elsewhere. Of course, it won't be moving systems at all.
biocat said:Anyways, I was in Ikebukuro east-side Bic (the bigger one), and PSPs were sold out of three of six colors. DS's were sold out of four of seven.
Chumly said:I dont understand how its possible for the DS to have STACKS of used systems in stores and is currently a dieing fad when you just said yourself that DS's were sold out in 4/7 colors. Hell thats better than the PSP. The DS is still selling 80+ thousand units every single week so I think its probably fine. It sounds like you just overexaggerated what you saw and are now backpeddling when everyone else is like wtf. I guess well see though in the coming weeks/months if the DS is gonna die and the PSP is gonna take over.
Lair might actually do alright in Japan considering it hasn't gotten the backlash here it got in the US and elsewhere. Of course, it won't be moving systems at all.
I just said the huge fad of it is beginning to die and I still think so
biocat said:I never said it would die. Not once. I just said the huge fad of it is beginning to die and I still think so.
jj984jj said:Maybe if it gets back under 10k we'll notice, it'll probably happen considering only The Godfather and Lair come out this week.
cvxfreak said:For the record, I think Galaxy is going to be absolutely huge. Equivalent to NSMB relative to the system's positions at each game's launches.
I'm really hopeful you're wrong on this one and SMG will also appeal to the so-called Japanese mainstream audience of the Wii.AniHawk said:On top of that, NSMB was a portable game that appealed to fans of a game that sold about 40 million copies worldwide. SMG will appeal to the hardcore fanbase on the Wii. It's a sizable amount of people, but it's not going to break records or anything.
No, price drop is on October 17th (next week) and the Ceramic White 40G PS3 will be released on November 11th.tanod said:Did the PS3 price drop happen in Japan this week (and I mean "this" week, not this MC week)?
It wouldn't make much sense to announce a price drop for a month from now and wait for the new hardware to drop it.
Dragon Ball Z 2: 157.784Lobster said:Yeah but what have they released on Wii other then Tamagotchi Wii?
Arde5643 said:I'm really hopeful you're wrong on this one and SMG will also appeal to the so-called Japanese mainstream audience of the Wii.
At the very least, that will show that there is hope for console gaming in Japan.
I agree with some of what you're saying but judging tastes of the mass market by listening to hardcore gamers, i.e. someone who enjoys Folks Soul, paints an irrelevantly narrow picture of what's happening. Also, while MH3 is big and important, it, and similar announcements, aren't going to be the reasons home console gaming survives to previous highs in Japan.EDarkness said:It's strange how the Wii sales just kinda died. Now that I'm here in Japan and get to talk to people as well as visit shops, I find that the big issue is just lack of compelling software, but also the lack of games to look forward to. Wii Sports has pretty much run its course and there isn't anything available to fill that gap. Not only that, but not enough games for the core gamer. Funny that looking at the Japanese Wii software section compared to the Wii software sections in the states the difference is like night and day. There just isn't much compelling Wii software. A co-worker has a Wii, but says he hasn't played it in months because there haven't been any games he wants. Most of his game playing is on the PS3 at the moment which he is currently playing Folks Soul.
On other thing I'd like to add is the comments from some of my students (who are Japanese) is that many are unsure what kind of console the Wii is supposed to be. I still haven't figured out what that means since my Japanese isn't good enough, but perhaps someone can understand it better than I.
I understand that Nintendo wants to go after the casual market, but they do need the "core" gamers to survive as well. There should be some happy balance and there just isn't at the moment. Perhaps the announcement of Monster Hunter 3 will spur some interest, but I think there need to be more games announced than that. Specifically, more RPGs and less ports and rehashes. The article posted in another thread about Japanese developers wary of the Wii really strikes home when you look at the current software lineup. I think Nintendo needs to do something, but not really sure what.
Phife Dawg said:No, price drop is on October 17th (next week) and the Ceramic White 40G PS3 will be released on November 11th.
Could be true but that's retailer specific I'd say. PR said October 17th specifically. But if a lot of retailers follow Amazon's example we'll definetly see an increase of hw sales instead of a decline.AnimeTheme said:It seems Amazon Japan is already selling the existing models with a 5,000 yen cut.
Phife Dawg said:Dragon Ball Z 2: 157.784
Enichi: 104.524
One Piece: 95.203
Gundam: 59.148
Tamagotchi: 51.856
Gundam SH: 43.324
AniHawk said:I don't think SMG will have the reach NSMB does much at all. I'm willing to eat crow on this one, but I think it'll have a hard time besting SM64 on a worldwide scale. SSBB is just eating up all the fanbase for this game, which is sad to see. SSBB will probably be an incredible and very full game with tons of cool stuff, but SMG looks like it's shaping up to be an absolute classic.
On top of that, NSMB was a portable game that appealed to fans of a game that sold about 40 million copies worldwide. SMG will appeal to the hardcore fanbase on the Wii. It's a sizable amount of people, but it's not going to break records or anything.
Oh right I forgot about the price drop this week, that'll definitely boost sales.Kurosaki Ichigo said:Mhmmmm....I'd have to give myself a prize if I got right next week hardware. Which is looking more likely now.
Arde5643 said:I'm really saddened by how many people are doubting SMG's potential for massive appeal to diverse audiences.
Gundam Musou can hardly be considered a success when Bandai-Namco expected it to sell four times and Koei almost eight times what it did.jj984jj said:Fixed. PS3 hasn't killed any franchises yet, actually Bandai-Namco has had more success on the PS3 than Wii. I'm sure Koei will as well.
Jokeropia said:Gundam Musou can hardly be considered a success when Bandai-Namco expected it to sell four times and Koei almost eight times what it did.
It'd be hard for any game to sell 1:1 with the hardware, much less better.Jokeropia said:Gundam Musou can hardly be considered a success when Bandai-Namco expected it to sell four times and Koei almost eight times what it did.
Lobster said:Whats Enichi?? They probably actually made a profit on all those games.
Leondexter said:Don't worry, the Wii will pick up now that Nintendo had a conference.
That's what they said. (Well, 1 million.) Koei said 2 million.womfalcs3 said:They released it when the PS3 didn't even sell a million units in Japan. You really think they expected the game to sell nearly 1.2 million copies?
Which means it's hard for games to succeed on the PS3, especially big budget ones.jj984jj said:It'd be hard for any game to sell 1:1 with the hardware, much less better.
Jokeropia said:That's what they said. (Well, 1 million.) Koei said 2 million.
Jokeropia said:Which means it's hard for games to succeed on the PS3, especially big budget ones.
It's possible for sure. You've been spoiled by the phenomenal success of DS software. PSP has lots of software below the 40k mark and not a lot of third parties had great success, yet they still make titles for it. They wouldn't do that if they couldn't make a dime on it.spwolf said:they made profit on game that sells 40k? :lol
Then we don't have a lot of failures on the new systems. GM failed to meet expectations big time, it was supposed to drive the system sales (which it did, albeit for a very short time).test_account said:They probly said it, but that was before the launch, it couldnt be after. Knowledge/info must be taken into consideration. Its like you say "i will run (insert some race here) in 1 hour", then later you find out that the length of the race is 30km. There is no way that you can run this distance in 1 hour, just like its no way Gundam Mosou could sell 1-2 million on PS3 with the current installbase. If you then run the race in 3 hours, which is pretty good, i dont think anyone would say you failed because you said you where going to use 1 hour first. Same with Gundam Mosou, it shouldnt be considered a failure considering the userbase VS copies sold. Sure, Koei/Bandai-Namco probly hoped it would have sold much better and be alittle disapointed over this, but failure? Not under these circumstances.
It would be hard for any game on any system to sell 1:1 (unless its bundled hehe )
Namco also expected to sell like 1milion copies of RidgeRacer6.Jokeropia said:That's what they said. (Well, 1 million.) Koei said 2 million.
Phife Dawg said:Then we don't have a lot of failures on the new systems.
biocat said:I just said the huge fad of it is beginning to die and I still think so.
Nuclear Muffin said:I guess nobody noticed that the DS is going back up, it's a good sign at least!
spwolf said:they made profit on game that sells 40k? :lol
Well they all have a low install base. But even at that I'd consider a game like MnG on PS3 or Strikers on Wii (assuming both don't have insane legs like some DS titles) a failure since they didn't meet expectations. Same applies to third party software like Gundam Musou, RR7 on PS3 or Powerful Pro on Wii. You could vouch for them saying that they sell to a lower install-base, which is true but they failed to achieve reasonable expectations.test_account said:How do you mean?
lol stop responding to spwolf, he's a joke character as most people have accepted.Lobster said:You realise it takes only about 50k for a developer to make a profit on the Ps2? (average game..say Gundam) Wii already has a similar structure to the GC so development costs would be cheaper which would make profiting easier.
February 23.test_account said:They probly said it, but that was before the launch, it couldnt be after.
All these excuses only explain why the game sold below expectations, they don't change the fact that it did. In the end, publishers care about absolute sales rather than tie-ratios.test_account said:Knowledge/info must be taken into consideration. Its like you say "i will run (insert some race here) in 1 hour", then later you find out that the length of the race is 30km. There is no way that you can run this distance in 1 hour, just like its no way Gundam Mosou could sell 1-2 million on PS3 with the current installbase. If you then run the race in 3 hours, which is pretty good, i dont think anyone would say you failed because you said you where going to use 1 hour first. Same with Gundam Mosou, it shouldnt be considered a failure considering the userbase VS copies sold. Sure, Koei/Bandai-Namco probly hoped it would have sold much better and be alittle disapointed over this, but failure? Not under these circumstances.
Games on successful systems don't have to sell 1:1 to be successes.test_account said:It would be hard for any game on any system to sell 1:1 (unless its bundled hehe )
d[-_-]b said:lol stop responding to spwolf, he's a joke character as most people have accepted.
Phife Dawg said:Well they all have a low install base. But even at that I'd consider a game like MnG on PS3 or Strikers on Wii (assuming both don't have insane legs like some DS titles) a failure since they didn't meet expectations. Same applies to third party software like Gundam Musou, RR7 on PS3 or Powerful Pro on Wii. You could vouch for them saying that they sell to a lower install-base, which is true but they failed to achieve reasonable expectations.
edit:
I'm not talking about 2 mill for GM or 1 mill for RR7 - those are way out of the line. But 500k for GM would've been a reasonable estimate for an apparently good game, which is merging two popular game series.
Yes, hello spwolf. Can we assume you're going to come in here each week and do this for the next 260 weeks?spwolf said:awesome sales... you guys just wait for 5 years... (hello segata!) :lol