mepaco said:That is the problem ... tacked on crap. Wii wasn't made to abandon traditional game types, it was made to expand the possibilities. The problem comes when developers think they can release the same old thing with waggle replacing a button press and graphics that show they didn't even try. That won't sell games to traditional gamers.
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Actually, I think some of the best game so far for wii are basicly traditional games, using waggle to make up for the lack of face buttons, and heavy use of the aiming cursor.
It seems that the aiming cursor is really more revolutionary and useful for game design than the motion control, at least for traditional games, The best thing about waggle is that it allows them to free up buttons. which is great because there are so few buttons on the wii.
Examples include mario galaxy, zelda TP, Zack and wiki, metroid prime 3, and RE4 port.
It's the aiming cursor that's really adding to the experience, while the waggle is simply replacing buttons, or adding a bit of novelty. I expect other developers to pick up on this trend and start designing more games around it. Unlike the waggle, the cursor is immediate, and precise and very reliable at all times. It also allows you to greatly extend the kinds of games you can make for wii. It absolutley can't be mimicked on any of the other consoles.
The one other thing that's really precise is the the tilt functionality, although it's apparently somewhat hard to tune (since all games don't get it right). Games like Korinpa(SP?) demonstrate that it's totally precise when tuned correctly.
In most games I've played, the gesture recognition aspect has has always been a little bit questionable. The more complicated the gesture, the more questionable it is. A simple shake works well, but when the motions get complex, it stops being reliable. A few exceptions would be wii sports (bowling and tennis) and godfather, which can be a bit rough around the edges, but is funner because of the waggle.
Even in godfathers case, the waggle is replacing button presses and adding novelty to the experience, not really extending the gameplay.
edit// and another thing...
The other things that's working well for the wii is the reduction in the number of face buttons and the missing analog stick. It seems strange that the lack of something would add to a game, but it's causing some games to focus hard on making better camera's and trimming the fat from their design..
Examples include mario galaxy's camera (apparently the best in any 3d mario), which would not have been as big a focus if there was another analog stick, and the stacking beam weapons in prime 3, which streamlined the experience a little bit.