PantherLotus said:back to the "japan hates difficult games" stereotype? didn't it used to be the other way around?
I was actually going by the Famitsu review which marked the game down for being too difficult.
I don't think that's the problem. This is not the gamecube audience that's buying the wii right now... Not the majority of them.
TP would have sold just fine on the cube if it had been released in a timley fashion... I think the majority of the wii owners in japan are the DS "touch generation" people... Or as i called them earlier in this thread "Hardcore non-gamers"..
These people are not the same people that bought a gamecube.
Some of the people in japan that bought a wii are regular nintendo fans... those are the people that bought zelda. The rest of them come from the DS pool and they have completley different tastes. It's a good sign for nintendo believe it or not... it suggests that japan see's the wii as being connected to the DS and that's exactly what nintendo hoped would happen.
The situation in america is very different. The DS is popular here, but i think the "touch generation" audience is still in the minority, even on the DS.
I think a larger number of american wii buyers from last months NPD fall into two catagories.. former ps2 owners and former cube owners. That's why the zelda tie ratio was so high... It's a highly regarded traditional game and the traditional gaming audience where the only ones hyped enough about the wii to get in line and beat the rush.
I think wii sports will have attracted a new audience through word of mouth over the last several weeks and by the time decembers NPD numbers come out zelda's tie ration is likley to drop significantly.
That sounds plausible, but it means that Nintendo would have been in a lose-lose situation with the Wii's launch regardless - had Zelda been outselling Wii Sports and Wii Play at an existential rate then it would have meant the system was being picked up only by the hardcore Nintendo fans, which would mean the audiences aren't interchangeable and Nintendo's "Blue ocean" strategy would have failed for the Wii. Harsh!