Grampa Simpson
Banned
I'm waiting for them to announce it as a title for the Wii.mre said:DQ9 has been announced for PS3?
(we need a version of this image with the NeoGAF logo in it)
I'm waiting for them to announce it as a title for the Wii.mre said:DQ9 has been announced for PS3?
LanceStern said:If you subtract Nintendo franchises and Square Enix franchises from there, then yes I'd be very scared. hell, throw out the Tales titles as well.
LanceStern said:If you subtract Nintendo franchises and Square Enix franchises from there, then yes I'd be very scared. hell, throw out the Tales titles as well.
GreenGlowingGoo said:I'll do better! Subtract them all! OH NO! Japan has had no successful games EVER!
LanceStern said:If you subtract Nintendo franchises and Square Enix franchises from there, then yes I'd be very scared. hell, throw out the Tales titles as well.
GreenGlowingGoo said:I'll do better! Subtract them all! OH NO! Japan has had no successful games EVER!
ThirdEye said::lol Did N64 have FF13 and MGS4?
LanceStern said:Considering Nintendo/Squarenix and Tales titles are about the only things that can break that mark, then yea Japan has had a pretty bad market and yet still thrives.
Nowadays, that ***** is BIG O_O.
cvxfreak said:Like MGS4 actually matters in the grand scheme of things.
ethelred said:So no game other than Nintendo, Tales, and Square Enix games are successful? Companies are just staying afloat through the power of pixy dust and their new games are appearing as if by magic?
Branduil said:
bluemax said:How much do MGS games sell anyhow? Are these 3 million unit franchses?
LanceStern said:Once again... success =/= profit. They can stay afloat by profit, but with ugly-arse numbers.
And Admiral, I'm not parading anything. As a matter of fact, I believe I was congratulating the DS with a humorous poke at my own standards, and a few people blew some gaskets, not much unlike my moms car >_>
LanceStern said:I never said to make a profit. I said to be a success, in my eyes ^_^
But then it's relative. Lost Magic's 50,000 and Age of empires 70k in the US is a success, while Digimon Stories >200k in Japan is also a success. But WE, Children of Mana, Tales of Tempest, Sonic Rush (Japan), Advanced Wars (US) etc are painful for me :*(
...Profit = success. Profit means you make money and you can do whatever you want with said money. Like make more games.LanceStern said:Once again... success =/= profit. They can stay afloat by profit, but with ugly-arse numbers.
LanceStern said:Once again... success =/= profit. They can stay afloat by profit, but with ugly-arse numbers.
And Admiral, I'm not parading anything. As a matter of fact, I believe I was congratulating the DS with a humorous poke at my own standards, and a few people blew some gaskets, not much unlike my moms car >_>
LanceStern said:Once again... success =/= profit. They can stay afloat by profit, but with ugly-arse numbers.
Mr. Pointy said:...Profit = success. Profit means you make money and you can do whatever you want with said money. Like make more games.
At least recent press confirmed that it was in dev for PS2 for a few years. It's not like I was talking out of my ass.ethelred said:Like the FFXIII on PS2 announcement.
Jonnyram said:At least recent press confirmed that it was in dev for PS2 for a few years. It's not like I was talking out of my ass.
Jonnyram said:At least recent press confirmed that it was in dev for PS2 for a few years. It's not like I was talking out of my ass.
... what?LanceStern said:Once again... success =/= profit.
LanceStern said:No no no it's still not there yet ethel. Only 2 companies have succeded in getting titles over EVEN 300k in Japan and that's Namco/Bandai and Square Enix. Each with essentially only ONE title. Sega has recently joined them, and Atari (if we had updated numbers) would also succeed.
Xeke said:Why?
WE didn't get amazing reviews.
CoM wasn't a real Mana game.
TotT was shite.
Sonic Rush was good.
Advanes Wars is good too.
mre said:Which game developer will stay in business longer: Developer A whose games have "ugly" numbers but turn a profit, or Developer B whose games have... "pretty" (?) numbers yet fail to meet their budget?
A good test would be to compare how many 300k+ games were out for the PS2 in 2000 and 2001 in Japan as the PS2 is a prime example of a successful console. Anyone have the numbers for 2000 and 2001?linsivvi said:So, counting Sega, we now have three 3rd party companies with a 300K+ game in Japan. Capcom will get there with the new Megaman Star Force, and Konami will have a chance with the new Yu-go-oh. SE will also bag one more with DQ:MJ.
What more do you want? You have to release that there just aren't that many major publishers in Japan any more, they are all merging into one big giant entity.
LanceStern said:Tales of Legendia got fairly low scores. Still did over 300k on PS2.
Most would agree that good review scores don't contribute to good sales or bad reviews to bad sales.
Regardless of the scores the games got, should've sold more. Children of Mana I can sympathize with. It's not only very close to 300k but it also outsold the GBA counterpart. So I can add it to success despite it launching with the DSLite.
I wonder if it had been released later after DSLite's launch (like when DSLite was really starting to phenomenize) that it would sell better.
Once again profit isn't success. I could run a lemonade stand and sell 50 lemonades and only make 50 cents profit. It ain't that money that gives you satisfaction, it's how much you sold. Then again you do NEED a profit to stay afloat, but by no means should you be satisfied with just profit and no mass awareness.
LanceStern said:Considering Nintendo/Squarenix and Tales titles are about the only things that can break that mark, then yea Japan has had a pretty bad market and yet still thrives.
Nowadays, that ***** is BIG O_O.
LanceStern said:Tales of Legendia got fairly low scores. Still did over 300k on PS2.
Most would agree that good review scores don't contribute to good sales or bad reviews to bad sales.
Regardless of the scores the games got, should've sold more. Children of Mana I can sympathize with. It's not only very close to 300k but it also outsold the GBA counterpart. So I can add it to success despite it launching with the DSLite.
I wonder if it had been released later after DSLite's launch (like when DSLite was really starting to phenomenize) that it would sell better.
Once again profit isn't success. I could run a lemonade stand and sell 50 lemonades and only make 50 cents profit. It ain't that money that gives you satisfaction, it's how much you sold. Then again you do NEED a profit to stay afloat, but by no means should you be satisfied with just profit and no mass awareness.
So, counting Sega, we now have three 3rd party companies with a 300K+ game in Japan. Capcom will get there with the new Megaman Star Force, and Konami will have a chance with the new Yu-go-oh. SE will also bag one more with DQ:MJ.
What more do you want? You have to release that there just aren't that many major publishers in Japan any more, they are all merging into one big giant entity.
bmf said:A good test would be to compare how many 300k+ games were out for the PS2 in 2000 and 2001 in Japan as the PS2 is a prime example of a successful console. Anyone have the numbers for 2000 and 2001?
LanceStern said:What makes you think Capcom will get there with Megaman Star Force when it's ZX title couldn't get much over 100,000...
LanceStern said:Yugioh may have a chance. But once again, Winning Eleven was supposed to be a sure fire hit and I don't think ANYONE HERE COULD DISAGREE WITH THAT STATEMENT
duderon said:No, that profit would definitely make the lemonade stand a success. You are hopeless.
I know that. I just don't want outsiders to misunderstandethelred said:I was just teasing. You know I <3 you, Jonny.
LanceStern said:But thena gain, this whole scenario isn't realistic. Considering the budgets, B would make a profit no matter what if it sold that much more than A to distinguish between pretty and ugly numbers.
Mr. Pointy said:Star Force is the spiritual successor to the Battle Network games that sold >500k to near-1m on the GBA in Japan. Hence it will explode and sell stupid numbers.
WEDS was shit. People recognised that.
LanceStern said:What makes you think Capcom will get there with Megaman Star Force when it's ZX title couldn't get much over 100,000...
Yugioh may have a chance. But once again, Winning Eleven was supposed to be a sure fire hit and I don't think ANYONE HERE COULD DISAGREE WITH THAT STATEMENT but look where it turned out. Less than 100,000. This is an online winning eleven we're talking about on Japan's fastest selling console ever.
DS just is still too sporadic with these big sellers. I want consistency, then a monopoly. I want Nintendo to crush Sony into dust. At least in the handheld market so that not even the most ignorant casual gamer could believe PSP was winning in sales or quality or games.
LanceStern said:In response to that Developer A and Developer B question, Developer A would last much longer, but they'd sure get flamed/trolled to death about having bombas and failures and crappy sales.
They'd lose just on sheer reputation. However, they'd be more successful in the long rung. They lasted longer, they made more money.
But thena gain, this whole scenario isn't realistic. Considering the budgets, B would make a profit no matter what if it sold that much more than A to distinguish between pretty and ugly numbers.
Yes I see the contradiction people, before you start posting your photoshopped/premiered jpegs ^_^. I don't conform, I complex ^_^
LanceStern said:In response to that Developer A and Developer B question, Developer A would last much longer, but they'd sure get flamed/trolled to death about having bombas and failures and crappy sales.
They'd lose just on sheer reputation. However, they'd be more successful in the long rung. They lasted longer, they made more money.
But thena gain, this whole scenario isn't realistic. Considering the budgets, B would make a profit no matter what if it sold that much more than A to distinguish between pretty and ugly numbers.
Yes I see the contradiction people, before you start posting your photoshopped/premiered jpegs ^_^. I don't conform, I complex ^_^
ethelred said:Better get Capcom on the phone. Quick, let them know Onimusha really has been turning a profit for them...
"Namco expects Baten Kaitos to sell 500,000 units in Japan alone for the Nintendo Gamecube"
LanceStern said:If you subtract Nintendo franchises and Square Enix franchises from there, then yes I'd be very scared. hell, throw out the Tales titles as well.
LanceStern said:Let's look at our spiritual successor to Sega's Mushikings for Game Boy Advance. A breakout hit at over 630,000 units sold. usually franchises like that don't just bust out and then sell bad, they just continue to surge like Jak, Ratchet, Animal Crossing, Touch Generation etc.
So where's our spiritual successor at?
Mushikings 2 --> Less than 150k
One example isn't sufficient enough evidence I know, but it still points out the fatal fluctuation of DS titles.