Frillen said:
Zack and Wiki bombed and is AAA. Doesn't matter. It's an extremely niche title that would've bombed even on the 360.
I'm not defending the 360's japanese sales, dude. It's possible to say "Wii 3rd-party sales are bad" on an absolute, universal scale without simultaneously believing that another platform is better.
SSX Blur deserves more sales, although it's more A/B level. I think over 150k in the US alone is enough for this title.
Trauma Center (both versions) bombed in Japan, and they're either A or AAA depending on who you ask. They bombed in Japan yes, but so did the DS version. Sold well in the US though.
Nights deserves higher sales. It bombed in Japan, but we don't know how it fared in the US.
We're not talking about the US and I have no idea why the US would ever be brought up in this conversation.
Shin Johnpv said:
Then they should have made a decent game. If they wanted it to sell greater than the sub 10k area maybe they should have put some real effort and money into it. You really can't blame people for not buying a game that gets shitty reviews.
It's not a black/white situation. It's not "All AAA games should sell 1 million+, all other games deserve 0 copies". Yes, shitty games deserve to sell fewer copies than good games. Everyone gets this. What we don't get is why 6/10, 7/10, and 8/10 games are all selling fewer than 50,000 copies lifetime and people are responding to this with "SHOULD HAVE MADE A 9/10 GAME! SHOULD HAVE MADE A 10/10 GAME!"
Shinobi PS2. Released in 2002. Solid 6.5-7.5/10. 200k+ copies sold
Victorious Boxers PS2. Released in 2000. Based on a B-grade licence, 7.5/10 or so game. 300k+ copies sold.
Unlimited Saga PS2. 2002. Piece of shit. 440k copies sold.
Battle Stadium DON GCN. 76k
Doshin the Giant GCN. 118k
SIMPLE SERIES DS VOLUME 1: MAHJONG. 33k Released before the DS exploded, no dev time, no unique qualities at all, poor reviews, and not even that cheap. Still running laps around SCL. When Simple series is outselling you, you know you have a major problem.
QuickSpot DS. 117k.
Oneechanbara vorteX Xbox 360. 18k.
Bullet Width Xbox 360. 16k.
Comic Party Dreamcast. 77k
Derby Time PSP. 70k.
WTF PSP. 50k Basically a tenth rate WarioWare knockoff. No budget, no marketing.
The PS2 has
7 Pachi-Slot games that have broken 200k. These are categorically awful, and there are literally trillions of them on the market.
Yeah, if developers released nothing but AAAA titles with multi-million marketing budgets, they'd do well. They shouldn't have to. Even 6/10 and 7/10 games with no marketing deserve to sell better than 10k.
Furthermore, given that some of these games are only selling through 30% of their admittedly pathetic shipment numbers, we have cases of companies expecting their software to bomb, and having it bomb even harder than they expect. That's truly awful, when a company says "Well, this is going to tank" and it proceeds to tank harder than anyone could ever imagine.
I think what
will happen is similar to the DS. It'll be a combination of 3rd parties producing higher quality games and the market starting to buy more games, even the 6/10 and 7/10 ones.