Kurosaki Ichigo
Member
:lol oh, guys, you're too much sometimes...
Defuser said:Ok I seen plenty of absurd posts but this one takes the cake
So how the hell SE can port FFXIII
to this
I can agree a spin off game but port of the game? if they use story and script for it then it's not called a port at all.
Let see how they can fit every single FMV,textures,audio into one cartridgeMasterMFauli said:
Wow, FFXIII really does look better than most CG out there eh?MasterMFauli said:
That's a different topic but it'd be funny if ASH came out first wouldn't it? :lolPureauthor said:ASH is even more vaporwarish than FFVII:CC is.
Me either, but I don't think Level 5 will ever develop on Wii, maybe in the next 5 to 10 years if Nintendo will sustain their home consoles market. Looking what Nintendo had from Square-Enix for home consoles, a cheap Final Fantasy spin-off in 5 years frame period, I don't expect too much from Wii.future_pinoy said:Level 5's Professor Layton sales is simply amazing. I am expecting to see Level 5 reach Square Enix status someday. I can't wait for Level 5 Wii games.
jj984jj said:That's a different topic but it'd be funny if ASH came out first wouldn't it? :lol
Me either, but I don't think Level 5 will ever develop on Wii, maybe in the next 5 to 10 years if Nintendo will sustain their home consoles market. Looking what Nintendo had from Square-Enix for home consoles, a cheap Final Fantasy spin-off in 5 years frame period, I don't expect too much from Wii.
lo zaffo said:Me either, but I don't think Level 5 will ever develop on Wii, maybe in the next 5 to 10 years if Nintendo will sustain their home consoles market. Looking what Nintendo had from Square-Enix for home consoles, a cheap Final Fantasy spin-off in 5 years frame period, I don't expect too much from Wii.
I meant if it was released first, not talking about sales.Pureauthor said:Oh, man, Sales-Age would be so amazingly hilarious of ASH outsold FFVII:CC. Won't happen, though.
jj984jj said:I meant if it was released first, not talking about sales.
DarthWufei said:
Geez Tabris. I realize nearly everyone on the forum has never even touched FFXI, but you guys could at least fake it well.
Tabris said:I've played it, I was level 75 Paladin. It's not the same though, FFXII was inspired by FFXI's battle system and it seems similar, but FFXII has a deep gambit system and FFXI has a more involved battle system with a huge job system. The only similarity is how you run up and auto-attack.
I could have posted this exact same post and it would have been entirely truthful.Tabris said:I've played it, I was level 75 Paladin. It's not the same though, FFXII was inspired by FFXI's battle system and it seems similar, but FFXII has a deep gambit system and FFXI has a more involved battle system with a huge job system. The only similarity is how you run up and auto-attack.
Aurora said:I could have posted this exact same post and it would have been entirely truthful.
The Quickening chain was obviously based on FFXI's Skillchains (especially the resulting effects like Ark Blast etc. much like FFXI's Skillchain system), but was poorly implemented IMO. Had they just copied it directly it would have been far more effective and pragmatic, especially for the end-game bosses. Magic Bursts FTW.
creamsugar said:MC 2/19 - 2/25
20 DS MarioKartDS 17,000 2,105,000
cvxfreak said:Wow. I wonder if it'll go on to break 3 Million.
:lol :lolSegata Sanshiro said:Man, I'd have loved to have had you for a tank.
*Hobgoblin readies Bomb Toss.
<Tabris> Well, actually, you'll just do more damage relative to yourself than you will to us if you use that. It's important to look at the full health bars versus damage.
<Hobgoblin> What the heck are you on?
<Tabris> It's more important to use the total HP to determine the attack you should use. I think you'll then understand that using that Bomb Toss is a waste of time that could have been better spent doing a more damaging attack, relatively speaking.
<Hobgoblin>I - wha-
*Hobgoblin drops bomb.
king zell said:- Hoshi no Kirby: Sanjou! Dorocche Dan [Kirby Squeak Squad] (NDS, Nintendo): 887.493 St.
- Virtua Fighter 5 (PS3, Sega): 65.835 St.
- GTA San Andreas (PS2, Capcom): 331.540 St.
- Wish Room: Tenshi no Kioku [Hotel Dusk: Room 215] (NDS, Nintendo): 124.030 St.
:lolSegata Sanshiro said:Man, I'd have loved to have had you for a tank.
*Hobgoblin readies Bomb Toss.
<Tabris> Well, actually, you'll just do more damage relative to yourself than you will to us if you use that. It's important to look at the full health bars versus damage.
<Hobgoblin> What the heck are you on?
<Tabris> It's more important to use the total HP to determine the attack you should use. I think you'll then understand that using that Bomb Toss is a waste of time that could have been better spent doing a more damaging attack, relatively speaking.
<Hobgoblin>I - wha-
*Hobgoblin drops bomb.
ylvis_ said:So, Naruto 5 is going to sell more than VF5. Interesting.
apujanata said:Poor dirtmonkey37. During his flinging, he didn't realize that DSL was release Mar 2, 2006 in Japan, so he didn't know that today is the day of DSL Anniversary. If it managed to sell 9 million units in 12 months, that mean the average is 750K/month, no ?
HAPPY BIRTHDAY DSL
I sense troubled time ahead.
sphinx said:as much as everyone hyped VF5's japanese performance prior to ist launch week, it never was THAT big of a title. Naruto isn't that small, on the other hand either.
I think it still makes sense and it's understandable.
cvxfreak said:Wow. I wonder if it'll go on to break 3 Million.
AdmiralViscen said:I doubt they'll come out with another MKDS.
AdmiralViscen said:I doubt they'll come out with another MKDS.
apujanata said:Yeah, so far, they only come up with one Mario Kart game per generation, right ? Even if they did not release another MK on DS, I still think it is not possible for MKDS to get to 3 Million (unless DS have a long, long life, like 10 years or so). It take MKDS more than 1 year to get from 1 Million to 2 Million, so it most probably will take 5-10 years to go from 2 Million to 3 Million.
youngblood000 said:They would be absolutely insane to not release another. All the resources are there, just design new levels and refine the online a bit and there is another two million games sold in Japan. It has been a top seller in America for a long time, as well. I would buy a second Mario Kart for DS, even if it were only new levels and no other changes.
AdmiralViscen said:Yea, just like they did on SNES, N64, and GBA.
The fact that the current one, which requires no more development, is still selling well is a reason NOT to release a sequel.
They were all early release dates in the console's lives. Except for the GC Mario Kart, which was 2003 (and maybe the SNES Mario Kart--I forget), they even showed up within the first year.youngblood000 said:Right. I had assumed that each were released later in their respective console's life and sold well enough through the remainder that no sequel (per system) was necessary or worthwhile. I don't know their release dates though, so I may be way off there.
cvxfreak said:Another 900K doesn't sound unreasonable really.
Jonnyram said:Wow, these Media Create threads have been getting big recently :/
Jonnyram said:Wow, these Media Create threads have been getting big recently :/
Tabris said:Haha, I'll take that as a compliment Segata
Media Create tends to be more interesting than NDP because even though you have shitty non-games running amok, at least you have a chance for good games to sell well unlike the usual boring Madden 0X/EA Game ruled NPD.
Tabris said:Well I predicted Earthbound wouldn't sell over 200k it's first chart, I was wrong by 5k.
So being true to my word, I won't say a single thing about Brain Training, Animal Crossing or the concept of "non-games" again.
It's been fun guys
Segata Sanshiro said:Man, I'd have loved to have had you for a tank.
*Hobgoblin readies Bomb Toss.
<Tabris> Well, actually, you'll just do more damage relative to yourself than you will to us if you use that. It's important to look at the full health bars versus damage.
<Hobgoblin> What the heck are you on?
<Tabris> It's more important to use the total HP to determine the attack you should use. I think you'll then understand that using that Bomb Toss is a waste of time that could have been better spent doing a more damaging attack, relatively speaking.
<Hobgoblin>I - wha-
*Hobgoblin drops bomb.
Tabris said:I didn't mention anything about BT, AC or the concept of non-games. I was talking about how shitty games of the non-game genre sell well in Japan, it's no longer a concept but a full fledged genre now
Tabris said:I didn't mention anything about BT, AC or the concept of non-games. I was talking about how shitty games of the non-game genre sell well in Japan, it's no longer a concept but a full fledged genre now
AdmiralViscen said:You didn't call them conceptually shitty? What part of them is shitty, their packaging?
And if you weren't talking about BT and AC, which shitty non-games were you referring to as clogging up the charts?
Liar.Tabris said:Well I predicted Earthbound wouldn't sell over 200k it's first chart, I was wrong by 5k.
So being true to my word, I won't say a single thing about Brain Training, Animal Crossing or the concept of "non-games" again.
It's been fun guys