Mike Works said:What if the mass selling of these allegedly terrible nongames increases the userbase, which in turn increases develop interest, which in turn improves the chances of a unique and innovative piece of software getting created and released for the system?
edit: just now reading this last page, i see this has already been addressed, and you're still being stupid. i'm going to go find a stack of paper so I can bring it back to my desk, sit down, and then throw the papers up in the air while rolling my eyes at disgust.
well, show me the rewards. Since there have been zero, I will discuss these hypotheticals the same as the alternative. There's nothing stupid to the viewpoint, except when it's not marching to the beat of the solitary drum that surrounds DS these days. If the 'develop interest' just creates the same garbage, which so far it has, and that's what's inhabiting the majority of the top ten, then I'm not going to celebrate. The opposite must then be true: I must ignore or mourn, and I choose to just be unhappy about the direction of the industry.
I rarely participate in these threads anymore for that reason, this is an exception.
When I see these things you discuss, these magical lights at the end of the tunnel where in grandma starts to play Fire Emblem and developer rewards create risk and creativity, then there will be some firm foundation for this discussion to continue at any reasonable length. Otherwise, the sort of stance you take toward this perspective is not surprising to me.