jetjevons said:Well it's confirmed. The Japanese market is just kerazy about Next-Gen!
I think it could depend on what Sony decides to do with the PSP, leave it, or create a successor? I mean, that's the main reason why he have the DS isn't it? Because the PSP was coming.OnWarmerMusic said:Given the DS' massive user base right now, how long does Ninty wait to introduce a successor? It seems like we're in a situation similar to the original GB/GBC line, where it took almost a dozen years to get a "true" hardware successor with the Advance. By comparison, the window where the Advance/SP family was the newest Nintendo handheld was just over 3.5 years (GBA launch in March 2001, DS launch in Dec 2004). That shorter window may have been a symptom of the short-lived "third pillar" strategy, I suppose.
It just seems to me that, provided we get the obligatory shell redesigns / minor hardware revisions, the DS may have one hell of a lifespan ahead of it, certainly much longer than the Advance had.
Kobun Heat said:
I don't think that we'll see a DSMicro.. the GBASP sold alot more than the micro. Also I don't think Nintendo can improve on the current model, it has bright screens long battery life and a great button setup(except for the few faulty D-pads). DS2 in 2 years i'd say.OnWarmerMusic said:It just seems to me that, provided we get the obligatory shell redesigns / minor hardware revisions, the DS may have one hell of a lifespan ahead of it, certainly much longer than the Advance had.
Not exactly a short lived strategy when the GBA has outsold the PSP since the PSP's launch in the US, and still outsells it and the PS3.OnWarmerMusic said:Given the DS' massive user base right now, how long does Ninty wait to introduce a successor? It seems like we're in a situation similar to the original GB/GBC line, where it took almost a dozen years to get a "true" hardware successor with the Advance. By comparison, the window where the Advance/SP family was the newest Nintendo handheld was just over 3.5 years (GBA launch in March 2001, DS launch in Dec 2004). That shorter window may have been a symptom of the short-lived "third pillar" strategy, I suppose.
It just seems to me that, provided we get the obligatory shell redesigns / minor hardware revisions, the DS may have one hell of a lifespan ahead of it, certainly much longer than the Advance had.
But what about the comic?? At least give approval for that!Pureauthor said:Don't hold your breath. I'm going to bed in about ten minutes.
First Children said:02./00. [PSP] Gundam SEED Alliance vs. ZAFT Portable (Bandai-Namco) - 58,751 / NEW
08./00. [PSP] Jikkyou Powerful Pro Baseball Portable 2 (Konami) - 29,944 / NEW
Code:
Hardware - This Week | Last Week | YTD | LTD 3. PSP - 31,503 | 39,077 | 716,054 | 5,248,183
I was expecting a little bump, not a decrease!
Heh, true enough. I'm sure they're quite pleased with the way things turned out, after all. I think of the "three pillars" as being a bit bunk because they always emphasized the DS as being a complement to the GBA, not a successor. For quite some time now, it's been clear that the DS is in fact the GBA's successor, and not some parallel hardware track. So while the GBA sales continue to be great on their own merits, the Gameboy hardware family will not continue.D.Lo said:Not exactly a short lived strategy when the GBA has outsold the PSP since the PSP's launch in the US, and still outsells it and the PS3.
Don't worry im making the character designs.XiaNaphryz said:But what about the comic?? At least give approval for that!
Mr. Pointy said:I bet Capcom will port the GBA versions of GS1-3 onto the PSP, maybe with voice-acting for shits and giggles.
It'd be almost free money.
Eteric Rice said:The DS is a monster unlike anything we've really seen before. It's already surpassed the GBA, and for all we know could just keep on going. And knowing Nintendo, they won't drop it until it's no longer selling.
Unless Iwata changes that trend.
The Wii seems to have everything under lock and key in terms of Japan, and is rapidly growing world wide. This is without any "waggle justifying" games. I suspect as support grows, we'll see unique, and really good looking games come out. Sort of like what happened with the DS.
I do wish Nintendo would package a classic controller with the Wii, though. That way traditional games would be playable in traditional format for those who wish to play it like that.
Either way, the Wii doesn't seem to be dying out, yet. And a few months ago, we all KNEW that the Wii would be in stores regularly at least a month or so after release. We all KNEW that the PS3 would stomp on it.
Imagine what we'll know tomorrow?
Xavien said:
are you talking about the 'We Havent Put Out A Game In Over 9+ Months For Our Own System Award' presented by Microsoft?Kurosaki Ichigo said:I guess SCEJ will somehow push it because its their second game on the system (in 8 months wow, someone give these guys a medal...).
enishi said:http://ameblo.jp/sinobi/entry-10030691116.html
4/12 first day estimate -
[NDS] Gyakuten Saiban 4 - 160k; limited version sold out
[NDS] Mario vs Donkey Kong 2 - 25k; looks like it will have legs
[PS2] gRiMgRiMoiRe - 10k; doing ok
enishi said:http://ameblo.jp/sinobi/entry-10030691116.html
4/12 first day estimate -
[NDS] Gyakuten Saiban 4 - 160k; limited version sold out
http://www.gamefaqs.com/portable/psp/releases.htmlJuwanna Peezadis said:Earlier in the thread PS3 and Wii release dates through June were posted. Can anyone post the PSP and DS games through June as well?
http://www.nintendo.co.jp/ds/ (scroll down for third-party releases)Juwanna Peezadis said:Earlier in the thread PS3 and Wii release dates through June were posted. Can anyone post the PSP and DS games through June as well?
Diablos54 said:Wait... 14k!? :lol :lol I've said it before, and I'll say it again: The PS3 is sinking faster than a cannonball in the ocean! :lol
vicious_killer_squirrel said:You make a good point though. Historically, console wars are won and lost in Japan.
It makes sense: you lose Japan, you lose the Japanese 3rd party devs. You lose the Japanese 3rd party devs, you've lost most of the greatest games of a console generation. You lose out on the greatest games, you fall further behind in the hardware race.
It looks like this is a snowball effect: low hardware sales mean fewer games made for your system. The fewer games are made for you system, the less hardware you sell. Thus the cycle repeats itself until you get a Gamecube.
Nowhere is this principle truer than in Japan. The PS3 hasn't got a hope.
There's supposedly 400k of stock for the initial release.Hcoregamer00 said:First days sales are impressive to say the least. I bet Capcom is happy with the first day sales.
If the series has legs how high will it hit? 500,000? 600,000? 750,000?
skinnyrattler said::lol
Oh, how the mighty have fallen. Fear not, we at least get to send the message. 299 or bust. That should be the mantra for next gen.
jj984jj said:http://www.nintendo.co.jp/ds/ (scroll down for third-party releases)
http://www.jp.playstation.com/software/psp/index.php?released=0
Some highlights:
DS
4/19: Atelier Lise
Clubhouse Games US Wi-Fi
4/26: Final Fantasy XII: Revenant Wings
Panel de Pon DS
5/17: Ouendan 2
5/24: Hoshigami
5/31 SD Gundam
5/?? Touch Detective 2
6/07: Stock Trader Shun
6/21: Itadaki Street DS
6/28: Legend of the River King
XiaNaphryz said:There's supposedly 400k of stock for the initial release.
Deku said:It's a lot more complex than that. There's developer politics involved as well. For example when the DS started selling like gangbusters Sony didn't lose the majority of its announced exclusives or overt support from many developers on the PSP. They were trying to make nice given the inevitability (at the time) of a PS3 victory. Despite that, the DS success did translate into more games, more support and more AAA titles that translated well to its global success.
Even now, with the PS3 struggling, I think most publishers are still hedging on a comeback in late 2006 and 2007 and won't overtly shun Sony, but certainly if trends continue for months and months and the Wii lead grows to large, no amount of goodwill is going to help Sony keep its titles and developer support.
Ngeist said:No, there are shortages
Eteric Rice said:Indeed, even now you hear developers (Square-Enix is one) saying that "next year the PS3 will win!" or "we feel that the PS3 will eventually pull ahead."
I honestly don't know where they're getting those ideas
Eteric Rice said:Indeed, even now you hear developers (Square-Enix is one) saying that "next year the PS3 will win!" or "we feel that the PS3 will eventually pull ahead."
I honestly don't know where they're getting those ideas, but I'm guessing it's because of Sony's track record, and maybe Sony themselves.
I think most 3rd parties are missing one giant detail. This isn't the same Nintendo. This Nintendo isn't run by Yamauchi, but by a man who was also once a developer (I believe Iwata worked on Earthbound), and also has a good buisness sense.
Developers are stuck in their mind set that Nintendo is no big deal, when in fact Nintendo is getting stronger every week.
Deku said:It's a lot more complex than that. There's developer politics involved as well. For example when the DS started selling like gangbusters Sony didn't lose the majority of its announced exclusives or overt support from many developers on the PSP. They were trying to make nice given the inevitability (at the time) of a PS3 victory. Despite that, the DS success did translate into more games, more support and more AAA titles that translated well to its global success.
Even now, with the PS3 struggling, I think most publishers are still hedging on a comeback in late 2006 and 2007 and won't overtly shun Sony, but certainly if trends continue for months and months and the Wii lead grows to large, no amount of goodwill is going to help Sony keep its titles and developer support.
From his MobyGames profile:Stopsign said:I'm pretty sure that Iwata was a developer over at Hal Laboratories, the makers of Kirby and Super Smash Bros. I'm not sure which games he actually developed himself, but I know he was also at one point the president of Hal.
Satoru Iwata (DOB: December 6, 1959) is currently the fourth president of Nintendo Co., Ltd. and was the former president of HAL Laboratory, Inc.
During high school, Iwata created simplistic games that were playable on calculators, and once he completed college at the Tokyo Institute of Technology in 1982, he joined HAL the following year. Over the years, Iwata has been heavily involved in the Kirby series, as well as other well-known videogames, such as Balloon Fight and EarthBound (Mother 2 in Japan).
In 1993, Iwata became president of HAL Laboratory, Inc.
In 2000, Iwata left HAL, becoming leader of Nintendo's corporate planning division.
On May 31, 2002, Hiroshi Yamauchi, president of Nintendo Co., Ltd. for 52 years, retired from the company. Yamauchi named Iwata as his successor, and Iwata has held this position to this day. Even so, Iwata continues to aid HAL to this day, and is even said to work as an artist for the company, creating concept art for the Kirby series.
Actually I was trying to remember the first party games.cw_sasuke said:i know zelda isn`t THAT big in japan anymore...but come on...
zeldah 23rd juni
Iwata actually created Kirby, as far as I know.Stopsign said:I'm pretty sure that Iwata was a developer over at Hal Laboratories, the makers of Kirby and Super Smash Bros. I'm not sure which games he actually developed himself, but I know he was also at one point the president of Hal.
DeaconKnowledge said:I completely disagree.
The DS was a flash in the pan: Handheld success from a proven developer in the handheld space. No big deal.
Now that the Wii is soaring (and the PS3 is conversely languishing) the writing is firmly on the wall. There's no goodwill when there's no money to be made.
The developers that are locked in to projects are coping. Capcom hurriedly announced that their lone PS3 exclusive will be ported to the 360. I don't see that as coincidence.
Also, I was looking at the Namco partnership with Sony on the new arcade board (the name escapes me) and I thought to myself "They're doing this to mitigate their losses on PS3 development".
moku is evangelizing FFXIII on the Wii, and to be honest, the only reason still I disagree is because of the White Engine. (and the Unreal licensing has me doubtful of even that.)
ghostlyjoe said:I've been reading this FFXIII speculation, but I just don't see it. We know FF is big in the west, wouldn't a 360 port now and eventual Wii/PS2 version make a lot of sense? I suppose it depends on how far along in development it is and how difficult it would be to downport to Wii, but would SE let Japan essentially miss out on a main numbered FF by leaving it on system/s struggling to find a solid user base?
Also, with all this FF speculation, why no speculation about RE5? It's further off than FFXIII, right? Could the Wii still get a version of it for the same reason?
"I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. This terror was soon replaced by mocking laughter and bitter, bitter weeping. I fear something terrible has happened."Saitou said:
Credited as Program Director, Programmer, and Co-Producer.Eteric Rice said:(I believe Iwata worked on Earthbound)
Star Battle for the VIC20 is probably one of his earliest games.Stopsign said:I'm pretty sure that Iwata was a developer over at Hal Laboratories, the makers of Kirby and Super Smash Bros. I'm not sure which games he actually developed himself, but I know he was also at one point the president of Hal.
You could say that I am evangelizing the move, and that would be partly true. I said it will move to the Wii as either a port of sorts, or outright moved to it.DeaconKnowledge said:I completely disagree.
The DS was a flash in the pan: Handheld success from a proven developer in the handheld space. No big deal.
Now that the Wii is soaring (and the PS3 is conversely languishing) the writing is firmly on the wall. There's no goodwill when there's no money to be made.
The developers that are locked in to projects are coping. Capcom hurriedly announced that their lone PS3 exclusive will be ported to the 360. I don't see that as coincidence.
Also, I was looking at the Namco partnership with Sony on the new arcade board (the name escapes me) and I thought to myself "They're doing this to mitigate their losses on PS3 development".
moku is evangelizing FFXIII on the Wii, and to be honest, the only reason I still disagree is because of the White Engine. (and the Unreal licensing has me doubtful of even that.)
moku said:You could say that I am evangelizing the move, and that would be partly true. I said it will move to the Wii as either a port of sorts, or outright moved to it.
It's not as if the PS3 is burning up the charts in the States either. The Wii is. Companies that sink MILLIONS of $$$ into a project, cant then turn and release it into a hostile market, onto a slumping platform. The biggest risk they take, is tarnishing the franchise name, or sidelining it. People who think that this isnt a primary concern of S-E are insane. Lets say they follow thru and release FF on the PS3(Next year, right) on a massivly smaller install base. It sells moderatly/poorly when compared to other FF's. That could put a brand-name(The Final Fantasy reputation) in a wierd position.
Thats why I said my piece awhile back, and I am even further emboldened by recent sales charts.
What if by the time the game comes out the Wii has 5+million units worldwide lead? Thats just being conservative! It could be much larger of a gap by that time.
Lose sales, the series gets pushed into the backs of gamers minds, and the series can lose its luster by not making a huge splash/impact into the gaming community.
Even porting it to the 360 wont help matters in Japan. S-E needs to come to the only logical conclusion, and thats that the next main FF game, has to hit the Wii if these sales continue. There are projections that we use all the time to figure out what the lead could be by that time. S-E sees similar projections.
They know the score as of right now, and they can figure out what the score will be in a years time.
They just have to make the move soon, or they will be locked into either a big delay, or releasing thier premiere wordlwide franchise onto a system with a tiny install base.
It's thier call, but money, and logic dictate thier next move.