Pai Pai Master said:Didn't Halo 3 debut at #1 with like 60k sales or something? Or am I completely mistaken?
bttb said:After 4 weeks, DQ9 is ahead of DQ8 by 277,061 units and behind DQ7 by 28,235 units.
DQ7 and DQ8 were in the top 30 for 16 consecutive weeks.
Naruto said:Can anyone explain to me what is this Tomodachi game about? It's been selling incredibly well, Nintendo style(long long legs).
Naruto said:Can anyone explain to me what is this Tomodachi game about? It's been selling incredibly well, Nintendo style(long long legs).
Which is the 4th game? I see Monster Hunter 3, Dragon Quest IX and Puyo Puyo 7.the thoroughbred said:I am counting 4
CTLance said:On that note, what kind of first week sell-through is desireable for a publisher?
Tomodachitest_account said:Which is the 4th game? I see Monster Hunter 3, Dragon Quest IX and Puyo Puyo 7.
In two days? On a console in Japan? Whatever you say.Dabookerman said:That doesn't seem a lot for Monster Hunter.
the thoroughbred said:Tomodachi
EDIT: Oh shit, I didn't realise that was 1st party.
Is it just published or internally developed too?
Johann said:It's basically a game in the vein of Sims/Tomogatchi that involves importing Miis and keeping them happy. I'm very surprised it took this long to pull this off since it's such an obvious money-maker.
GrotesqueBeauty said:In two days? On a console in Japan? Whatever you say.
Dabookerman said:That doesn't seem a lot for Monster Hunter.
I am collecting all internally developed Nintendo games, but this is getting damn hard to keep track of. I can't even manage to find a definitive list. Plus all these training games, at first I thought half of them were outsourced, but recently just learned that they were a collaboration. If these is such a list out there, could someone show me. It has got to be comprehensive. Like Japan only / outsourced / joint efforts etc etc.isys said:It was internally developed by Yoshio Sakamoto's team.
the thoroughbred said:I am collecting all internally developed Nintendo games, but this is getting damn hard to keep track of. I can't even manage to find a definitive list. Plus all these training games, at first I thought half of them were outsourced, but recently just learned that they were a collaboration. If these is such a list out there, could someone show me. It has got to be comprehensive. Like Japan only / outsourced / joint efforts etc etc.
I know right now there is that rare Jet Impulse (Air) game that I need to buy, and Mother 3. Tingle was outsourced entirely, right? Sight Trainig, general knowledge?
It was internally developed by Yoshio Sakamoto's team.
DeaconKnowledge said:Why?
What were media create sales like for the opening week of the PS2 versions?Dabookerman said:Well, yeah, why not. I mean the Wii install base in Japan is.. what, 10 million or something?
MH is big over there. I expected like a million. Not saying the sales are shit by any means.
DeaconKnowledge said:Why?
AntMurda said:Any interview or staff credit confirming that? It looks like an internally developed game but not sure which section.
Sakamoto's team just did Rhythm Heaven DS internally.
doicare said:
There was an Iwata asks: http://touch-ds.jp/mfs/st107/interview1.html
There would have to be another exclusive 3rd party Wii game of the same pedigree before anyone could reasonably answer that question.LM4sure said:WOW at the MH3 numbers. So is Capcom the only third party that can actually sell games on the Wii?
GrotesqueBeauty said:What were media create sales like for the opening week of the PS2 versions?
AniHawk said:I guess that just about wraps it up for the Wii.
Thanks for the in depth response. I also doubt it will have the legs of the portable versions, but I think comparing it to the console iterations is more telling anyway, except perhaps as a commentary on the crazy portable vs. console situation in Japan this generation.Cosmonaut X said:Not sure about MC, but Famitsu numbers look like this for all main releases on PS2, PSP and now Wii:
MHP 2G: 823k
MHP 2: 746k
MH3: 583k
MH2: 368k
MHG (Wii): 143k
MHG (PS2): 128k
MH: 121k
MHP: 118k
I think the other figures are for a full week, rather than two day sales, but I could be wrong.
As you can see, Tri handily takes the third position even so, cruising past the last home console installment. Assuming that MHP 2 was a four day opening week, I'd guess that Tri could have come damn close, if not exceeded it if it had released on a Thursday. I doubt it would have beaten out 2G though.
Now what will be interesting is how leggy the game is. I'm not confident it will have anything like the legs of the PSP versions, but I think 1 million is a lock unless something goes horribly wrong (awful word-of-mouth, complete collapse of sales etc.).
GrotesqueBeauty said:What were media create sales like for the opening week of the PS2 versions?
edit:
Media Create Top 500 for 2006
25. PS2 Monster Hunter 2 - 520,723
Seems pretty favorable to me.
DR2K said:No single player content(unless you count time trial), crappy roster, rushed characters with half their moves missing, and multiplayer content was busted(netcode). Fighting engine is good, and it looks great, but it's not something they should be charging $60 for.
I understand where you're coming from. It's easy to think of Monster Hunter in terms of its booming success on the PSP these days. Similarly, DQX sales will probably be relatively low compared to the crazy numbers DQ9 is doing, if still high overall. It seems like that's just how Japan rolls.Dabookerman said:Lol, ok fair enough. I don't at all say the sales are bad. I guess I expected insane numbers because DQ9 sold like 2 billion in the first hour or something. In comparison 500,000, while good, seems exceptionally ordinary. Once again, not attacking the sales.
sinseers said:Meaning? Please elaborate....
Dabookerman said:Well, yeah, why not. I mean the Wii install base in Japan is.. what, 10 million or something?
MH is big over there. I expected like a million. Not saying the sales are shit by any means.
Mmmmh I don't know, when it comes to MH you can say it's the kind of game you could play in short bursts, doing a 30mins mission and putting it down, making it more fit for the portable audience. I don't think we can say the same about DQ, which historically sold like 3 millions on average (or even more) with every iteration despite always being on a home console. Probably it won't sell as much as DQ IX (which will end up between 4m and 4.3M when all is said and done), but given the Wii installed base it will probably have a much higher attach rate, since I don't see it selling less than 3M.GrotesqueBeauty said:I understand where you're coming from. It's easy to think of Monster Hunter in terms of its booming success on the PSP these days. Similarly, DQX sales will probably be relatively low compared to the crazy numbers DQ9 is doing, if still high overall. It seems like that's just how Japan rolls.
norinrad21 said:When are we going to stop these idiotic arguments?
Yeah, it's pretty easy to assume Monster Hunter is a major phenomenon, and you know, it is, but in terms of "blockbusters" there is an ocean between MH and DQ. The only franchises that can come out of the gates as hard as DQ are Pokemon main installments and at one point (and therefore possibly again someday) Final Fantasy.Dabookerman said:Lol, ok fair enough. I don't at all say the sales are bad. I guess I expected insane numbers because DQ9 sold like 2 billion in the first hour or something. In comparison 500,000, while good, seems exceptionally ordinary. Once again, not attacking the sales.