duckroll said:
If anything, this proves that yes, the Wii is a viable platform for third party brands with good production values and good marketing.
I agree. While I've talked a lot about the problems with Wii's performance, and the various good reasons for publishers to avoid committing to it now (as opposed to 2006, when there was no good reason not to commit to the Wii but publishers ignored it anyway), this is a very positive result for the system. It helps establish (much like MH did on PSP) that titles can sell in high volume on this system, and that a properly developed, dedicated entry can clean up on Wii (and right now face almost no real competition.)
On PSP, MH was the shock to the system that convinced other publishers to give the system another shot. Let's see if a strong MH performance will lead to a similar effect on Wii....
(It's ridiculous to try to draw conclusions about "Wii vs. PS3" though, to all the people who are doing that. :lol There's no reasonable target of comparison here.)
gerg said:
I don't think that people are suggesting that the PSP (and its separate screen for each player) is selling MHP, but rather that it's the other way around.
I'd actually suggest that it goes both ways (which you hint at in the rest of your post.) The software is the first-mover in a sense, but both feed into each other. PSP became a more popular platform because of the draw of MHP, which in turn helped catapult MHP2 to drastically higher heights.
Soundwave2000 said:
Well on this board a lot of people used to hound the DS for not being able to sell 3rd party games.
That changed after Final Fantasy III in a lot of ways.
That's true, but to put too much emphasis on FF3 alone is mistaken, IMO. Quite a few third-party games came in to pick up where Nintendo's own titles were leaving off by 2006, and we saw a very smooth transition from a first-party supported system to one that was largely selling on the back of current third-party hits. More importantly, the third-parties themselves never really were gone: they committed to DS with fairly big titles right away and those titles almost all bettered the sales of their GBA equivalents.
I do agree that a single huge title can "break open" the market so that medium-scale titles can do well in its wake, though, whereas I think the Wii has demonstrated that medium-scale titles launched into a void will probably underperform.
DeaconKnowledge said:
The Wii (or frankly, any console) can build a market for all types of games.
I think that's going too far. In a series of ludicrously wordy arguments, gerg and I settled on one thing we could agree on: there was basically no way the Wii could ever build a good market for FPSes, and I think the principles there
can apply to other genres as well.
That said, are there a lot of popular Japanese genres that I think could never have conceivably done well on Wii? No. I've been on record before as believing that at least RPGs, fighters, whatever the hell Musou games are, and sports titles could all have done well on Wii, and that committing this stuff to Wii right away would have been an actively good move.
schuelma said:
I think if you would have told people 2 years ago that it would sell 583K in 2 days most people would have been impressed.
The first big argument I remember getting into about MH3's sales potential took the form "Over/under on 500k LTD?" :lol