DeaconKnowledge said:
Uh, Media Create thread here. Why do we care about FPS'?
I just mean it as an easy example of why I don't think your statement is universally applicable.
Also, frankly I don't know that I agree that there aren't markets that can't be foisted on any console, given the time and the care.
I think technical considerations get in the way. Some genres really are more dependent on visual power or ability to track different objects at once (not very many, but more than zero) and some genres are reliant on varieties of multiplayer support or portability that aren't supported by every system. Or buy-in price can keep a genre best suited to more budget-conscious
I don't think there's any conceivable situation in which Monster Hunter could have become as big on DS as it did on PSP. I scoffed at the idea that Pokemon could ever be as big on consoles as it has been handheld. And so on.
SlipperySlope said:
I can't think of a single game from this generation, on any console or even PC, that requires HD.
Requires
HD specifically? There is none. Requires
processing power greater than what is available on the Wii? I think there are clearly examples, though far, far fewer and more niche examples than in any previous transition. Dead Rising is my #1 go-to example here.
Vinci said:
Maybe for something typically as graphically intensive as a FPS, but otherwise? No, I don't think that's true.
I don't think graphics are the important part of the equation for FPSes; I think it's all about online play.
The transition of FPS from a solidly PC-centric genre to an A-list console attraction perfectly aligns with the introduction of real online gaming to the console space. 75+% of hit console FPSes, and 100% of the really huge smash hit ones, sold on the back of their multiplayer.
The Wii can't offer a remotely comparable experience to either HD system in this area, so there was never a chance that this genre could take root there.
DeaconKnowledge said:
Wii's problem with FPS isn't that the machine is not capable of selling them based on its featureset, but that another console exists which has been selling better quality products for longer, and as such the base for FPS has built there.]
I don't actually think that's the problem, exactly. If Wii had launched in 2005, I think you might see it with much more 3PP support in general, but FPSes would still be exactly where they are today because the Wii can't even
conceivably compete in the most important feature area (online play) with any one of the PS3, the 360, or the PC.
This is a lot like the Pokemon issue, to me. I don't think it's even conceivable that Pokemon could be in the Top 5 gaming franchises if it was a home-console exclusive; the core feature areas just aren't possible.