schuelma said:
Re: hardware sales.
2 reasons- One, it was the first new color since launch. Two, I really thought that between the reports of the bundle selling out and the lack of hardware bump after MH G that a lot of the buyers 1st weekend would be those that didn't have a Wii yet.
Ah ok. The console popularity seems to have gone a bit down in general in Japan and that the handhelds have been becoming a bit more popular than the consoles, but ye, when MHG for the Wii was released, there wasnt exactly a too big Wii hardware bump indeed, and this was also the first new color release for the Wii as you say, so i can understand that you expected a higher Wii hardware bump. Thanks for the answer!
I wonder if the standalone black colored Wii sales were hurt a bit because that the MH Wii hardware bundle also included a black colored Wii. I am looking forward to see how the Wii sales will be in the upcoming weeks. If the Wii hardware sales keeps to remain rather high, and if the MH Wii hardware bundle is sold out, maybe the black colored Wii is one of the bigger reasons if the Wii hardware sales remains rather high in the upcoming weeks?
By the way, regarding the MH3 Wii hardware bundle, was it reported how many that were made and sold? I mean i read something about that 75k bundles were made, but was that confirmed, a rumor or a guess?
donny2112 said:
Be prepared for a shocker.
thedrill blog (always off, usually close) has MH3 at 523K. That pretty much kills any chance of Media-Create putting the game over 600K. On the bright side, they have Wii hardware at just over 102K. :lol
That is a bit of a difference from the MH3 Famitsu numbers indeed, so MH3 didnt get over 600k :\ I guess that the Dengeki numbers can still be over 600k? Do we still get the Dengeki numbers by the way?
Shaheed79 said:
MH3T is already a big success on the Wii. Arguing whether it could have sold as much on the PS3 is rather pointless since the game would have cost 3x more to make on an HD console. Wii was the perfect choice to build this franchise away from the PS2 and has already out performed its predecessor. Worldwide it will do over 1.5 Million which it never achieved on the PS2 and would have had to sell well over 2 million on the PS3 to achieve the same amount of profit.
I do agree that a PS3 version of Monster Hunter 3 probably would have cost more to develope compared to the Wii version of Monster Hunter 3, but do we know how much more? I am under the impression that the rather common phrase "it cost so much more to develope for the HD consoles" seems to be more of a "missunderstanding" in some cases ("missunderstanding" might be a poor choice of word, but i dont really know what it is called in english, but do you know what i mean?).
Capcom have developed a game engine,
MT Framework, which was used in for example Devil May Cry 4, which i think was released 31st of January in 2008 in Japan. From my knowledge, this is the first PS3 game that uses the MT Framework engine, and Devil May Cry 4 was released about 1.5 years ago, so i would guess that the MT Framework engine was up and running on the PS3 maybe like 3 years ago or so, but that is just my guess.
The reason why i mention the MT Framework is because that if Monster Hunter 3 would have been released for the PS3 instead, then Capcom might have used the MT Framework engine for MH3. And if much work is already done with the game engine, maybe this could have cut back on the development costs for Monster Hunter 3 for the PS3? The MT Framework engine seems to still be under development though (for example Lost Planet 2 will use the MT Framework 2.0 engine), but at least i would guess that Capcom did have a game engine available for the PS3 some years ago.
But i do agree that a PS3 version of Monster Hunter 3 probably would have cost more to develope compared to the Wii version of Monster Hunter 3. And maybe Capcom used some of their technology from their previous Wii games and/or even Gamecube games and built further on this, which might have saved Capcom some development time and costs compared to if they would have to start everything from scratch (or was MH3 for the Wii developed from scratch?), but do we know much cheaper it would cost to develope MH3 for the Wii compared to how much it would cost to develope MH3 for the PS3?
When i said "even Gamecube games" i dont mean anything negative about this at all. I just mentioned this since i was under the impression that the developers could use some of their Gamecube technology and port it easy over to the Wii and then built further on this technology instead of starting all the way from scratch, or have i missunderstood something?
Has Capcom said how much it cost to develope MH3 for the Wii by the way? If i am not mistaken, all that i know is that Mosnter Hunter 3 was announced for the Wii sometime early in October in 2007. And Capcom did have a in-game (i think?) trailer for MH3 at this time (it didnt show too much though, and this trailer might have been put together relatively fast, but at least they had a trailer to show
). Going by this, i would guess that MH3 for the Wii was in develope for at least about 2 years. This doesnt necessarily tells us how much it would have cost to develope MH3 for the Wii though.
Or do we have some other examples about how much a big-titled Wii game has cost to develope compared to a big-titled HD-console game has cost to develope? I am just curious about these things
EDIT: I added some text.