JoshuaJSlone said:
I would think the greatly increased detail on real-time stuff throughout the whole game world would make a bigger difference than anything to do with the ~hour of FMV they usually seem to include.
Considering (most)JRPGs tend to be as much on-rails as Light-gun shooters when it comes to world-traversing, I have a hard time imagining realtime costs have changed much. Based on the demo XIII is still just a glorified canned-animation-player as far as RT stuff goes, and if anything, that should be easier to create if your RT assets can crossover with CG ones.
Again, I have no doubt that sheer volume of content makes the cost significant, but unless XIII raises the bar over previous entries in that regard, costs shouldn't change dramatically (assuming competent management of the projects here).
Let me ask a question here - does anyone feel that Tekken6 has been dramatically more expensive over 5: DR?
Bebpo said:
I mean hell, PC games have been in "HD" since before the PS2 came out and they still had lower or the same budgets than PS2/GC/Xbox games.
Yea this too. What changed was the amount of content going into those games (and movie-production qualities becoming more and more standard), but especially Jpn productions have mostly avoided HD money sinks when it comes to technology changes.