bcn-ron said:You have a very narrow view of who benefits from features. Online gaming isn't just something a few gamers desire. It's the new frontier for marketing and staving off the used market. Community building and trophies 'n'shit make you keep your games longer, and makes you respect them more, and that's a benefit to every publisher, completely independent of the perceived demand from the userbase.
It's not that Nintendo wouldn't be better off with that. They would. It's just one in a list of items they don't pursue because they can't. They are still too small a company to put serious manpower on such features.
Nintendo hasn't expanded to support its newfound success -- bigger audiences are more diverse audiences with a wider spectrum of demands. Instead of getting invested into adequate growth, Nintendo's stockpile of money is just sitting there, producing no returns. It's as if there was no trust to anyone but the already established execs, and they'd rather squander their current opportunity than let potentially unworthy rookies work with their first-party IPs.
Maybe: http://news.dengeki.com/soft/info/detail/17880/ ?Chris1964 said:I had noticed Izumo 2 at gamefaqs but it's a budget re-release of Izumo 2 which had sold 5.525 first week according to Media-Create. Gamefaqs often have one week errors with release dates but it must not be this game.
Thanks for the help.
bcn-ron said:You have a very narrow view of who benefits from features. Online gaming isn't just something a few gamers desire. It's the new frontier for marketing and staving off the used market. Community building and trophies 'n'shit make you keep your games longer, and makes you respect them more, and that's a benefit to every publisher, completely independent of the perceived demand from the userbase.
It's not that Nintendo wouldn't be better off with that. They would. It's just one in a list of items they don't pursue because they can't. They are still too small a company to put serious manpower on such features.
Nintendo hasn't expanded to support its newfound success -- bigger audiences are more diverse audiences with a wider spectrum of demands. Instead of getting invested into adequate growth, Nintendo's stockpile of money is just sitting there, producing no returns. It's as if there was no trust to anyone but the already established execs, and they'd rather squander their current opportunity than let potentially unworthy rookies work with their first-party IPs.
Kurosaki Ichigo said:Going by the dates:
Xbox Halo History Pack Platinum Collection
PS2 Generation of Chaos Desire
Didn't find the Izumi title, there's one called Izumo for PS2 but not that week (the one before)
edit: oh beaten to halo
True, true.Flachmatuch said:They incorporate community in games in other ways though. Pokemon for example is very much the definition of "community game", except that its social network layer is based on schools and not an online infrastructure
I didn't mean to suggest they should buy out studios and exclusives and whatnot, but hire staff. Move a few trusted employees up the chain and make them producers, too. Miamoto can only oversee so many games at once. If they had more internal teams, they could produce a wider range of games and it wouldn't be such a big deal anymore if one or two games don't catch on with a significant portion of the audience. See the anguish about Wii Music and Animal Crossing not selling like they were supposed to. A couple other first-party games to fall back onto would have helped, but there weren't any available hands to produce them.Flachmatuch said:<...>
What they're doing is pretty much organic growth and nothing else, and I think that's pretty awesome. I'm not saying they're doing this because they're so nice and believe in capitalism, but this *is* in fact how companies should work. Mergers and moneyhats are anti-competitive and distort and degrade the market, and the current problems with gaming (and most other markets actually, not just gaming) are in no small part thanks to this.
<...>
And lastly...this obviously doesn't work. Everyone who's doing it is losing money. I mean, wtf. There's a certain speed with which a company's activities can grow organically...maybe Nintendo are not even growing as fast as that, but just spending money on stuff obviously does not work.
cvxfreak said:Good point, and one I particularly like because I'm a frequent flyer. I specifically do not use Southwest Airlines because it doesn't serve my needs as someone who needs to fly internationally. I also value a seating assignment, making other airlines' more traditional practices to be more valuable. That makes me the equivalent of a 360/PS3 gamer in airline terms. :lol
Laguna said:So Mario and Sonic sold more its second week than the first?
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schuelma said:No, this is the DS version.
Laguna said:So Mario and Sonic sold more its second week than the first?
PSPgo vs DSiLL is just pitifull. The only interesting "battle" between those two is how many weeks Go will need to sell as much as DSiLL did its first two days.
ccbfan said:I think everyone(well almost) knew PSP Go was gonna bomb especially in Japan.
1. Japan even with its great broadband services aren't the biggest online users.
2. The price.
3. The PSP 3000 actually just had a price drop.
4. People actually buy games for the PSP in Japan. How well do you think they're gonna take a system that can't play their games and cost much more than the 3000.
This plus the failure its been in U.S and Europe. I don't think anyone should be surprised that it mega bombed in Japan.
DMeisterJ said:PS3 only has a couple more weeks to hold onto before FFXIII and the huuuuge boost that will bring.
jesusraz said:That Taiko figure is really quite shocking. Hopefully sales continue at the same steady pace as its predecessors.
jesusraz said:That Taiko figure is really quite shocking. Hopefully sales continue at the same steady pace as its predecessors.
I'd agree, but there's only been the one Taiko on Wii and it's been more than a year since the first game launched, right? *Checks* Wow, 11th December, 2008! Seems like longer.cw_sasuke said:Guitar Hero effect.
Family Ski and Power Pro, yeah I think you're right there. As for Winning Eleven, I thought the fanbase had actually grown slightly. Not sure and we won't find out until the 2009 Top 500 comes out, I suppose.schuelma said:Yeah. A few thoughts. One, this one wasn't released right in the middle of the big holiday rush. Maybe that had something to do with it. Also, maybe the Wii audience just doesn't buy yearly upgrades like other userbases do. IIRC the Family Ski sequel bombed and the Power Pro and WE series haven't done any better than when they were first released.
schuelma said:Yeah. A few thoughts. One, this one wasn't released right in the middle of the big holiday rush. Maybe that had something to do with it. Also, maybe the Wii audience just doesn't buy yearly upgrades like other userbases do. IIRC the Family Ski sequel bombed and the Power Pro and WE series haven't done any better than when they were first released.
jesusraz said:That Taiko figure is really quite shocking. Hopefully sales continue at the same steady pace as its predecessors.
Cosmonaut X said:Again, Nintendo seem to be a bit ahead of the pack here with something like Wii Fit Plus. They obviously believed that the audience wouldn't accept it as a sequel, so they treated it as an update, priced it accordingly and watched it take off.
Was Taiko available as a cheap solus, or was it just the controller bundle again?
swerve said:Frankly, once you have Taiko, you don't really need another one. The kids don't tire of the songs in the same way adults do. I still expect it to sell well right up to the new year, but it was never going to have the pull of the very first taiko game for the system.
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Quite the opposite.jesusraz said:Family Ski and Power Pro, yeah I think you're right there. As for Winning Eleven, I thought the fanbase had actually grown slightly. Not sure and we won't find out until the 2009 Top 500 comes out, I suppose.
It could indeed pick up in the next few weeks...
jesusraz said:As for Winning Eleven, I thought the fanbase had actually grown slightly. Not sure and we won't find out until the 2009 Top 500 comes out, I suppose.
Because market research is a for-pay service?Hero of Legend said:I hope we don't have to wait until June 2010 before we get the Top 500, why the hell did it take until June 2009 to get the Top 500 for 2008?
schuelma said:How do you reconcile the DS and PS2 versions? While the PS2 versions tanked towards the end, it seems like the first couple of sequels did very well. And the 2nd DS one of course did extremely well.
swerve said:I don't have those figures but if the PS2 sequels did significantly better first week then it seems my reading of the situation is wrong. Maybe the initial PS2 offerings - as the very first home versions - were limited like early beatmania games, so the leaps were bigger?
DS I think was a different story due to user base size. I note that they didn't put out a third one though...
jj984jj said:[WII] Momotaro Railway 2010: Sengoku Ishin no Hero Daishuugou! no Maki (Hudson) -
DMeisterJ said:PS3 only has three more weeks to hold onto before FFXIII and the huuuuge boost that will bring.
schuelma said:NSMB Wii is going to be massive.
Week 2007 2008 2009
45 34,820 28,516 24,294
46 36,413 31,099 23,000
47 47,124 40,208 29,000
Source: Famitsu
That's horrible for everyone but L4D2 (and because that one has lowered expectations by default being western, fps and a 360 title). Huge drops from last entries for Taiko, M&S and Dorabase and barely any improvement on Ratchet which did horrible before so just very slightly less horrible this time.Road said:Famitsu top 10 and Sinobi info for Nov 16-22:
04. [WII] Taiko no Tatusjin Wii: Dodoon to 2 Yome! (Bandai Namco Games) - 29,000
05. [360] Left 4 Dead 2 (Electronic Arts) - 28,000
07. [NDS] Mario & Sonic at the Vancouver Olympics (Nintendo) - 26,000
10. [NDS] Dorabase 2: Nettou Ultra Stadium (Bandai Namco Games) - 19,000
[PS3] Ratchet & Clank: Future 2 (SCE) - 15,000
The PS2 milking sure was quite spectacular. They release the first one on October 2002, and by December 2003 they were releasing the 4th title. 743k -> 407k -> 579k -> 205k.schuelma said:
Kurosaki Ichigo said:Btw schuelma, jj984jj, don't forget next time to put the predictions before the Famitsu leak (no real gain I know) just so it doesn't interfere with the thread schedule
Spiegel said:WE 2008 (first week) - 38k
WE 2009 (after five weeks) - 32k
WE 2010 should do better this year. It's being released the same day as the PSP/PS2 versions.
ccbfan said:I think everyone(well almost) knew PSP Go was gonna bomb especially in Japan.
1. Japan even with its great broadband services aren't the biggest online users.
2. The price.
3. The PSP 3000 actually just had a price drop.
4. People actually buy games for the PSP in Japan. How well do you think they're gonna take a system that can't play their games and cost much more than the 3000.
This plus the failure its been in U.S and Europe. I don't think anyone should be surprised that it mega bombed in Japan.
It's no Uncharted 2, but there's still an increase of 36,3% for Ratchet.markatisu said:So Ratchet did just as shitty as before, there is one franchise not really benefiting from the PS3 increase.