charlequin said:These things are all three. Region-locking is just about the most unambiguous and pure expression of contempt for the consumer that exists in the gaming world and only Nintendo has doubled down on it. The lack of a legitimate storage solution is similarly implemented in a way that serves only to reduce the consumer's options without providing any end-user benefit (as opposed to, say, the friend codes system, which is an extremely dubious tradeoff but still at least implemented with a specific end-user "benefit" in mind.)
These actions don't reduce the consumer's options because they have the option to not buy systems that have these features. What would be anti-consumer would be if Nintendo made it such that the only consoles you could buy did not have legitimate storage solutions, or if all consoles were region locked and no one were able to launch a console without region locking.
"Reducing consumers' options" does not mean "reducing what the consumer can do with a product" (this is poorly phrased, so forgive the ambiguity), but "reducing what the consumer can do in regards to what is essentially buying a product". "Anti-consumer" more accurately regards the removal of competition in the marketplace.
How do we understand what benefits the consumer? How do we prioritise the desires of the company against those of its customers? How do we recognise the standards of the industry and evaluate "anti-consumer" behaviour against those?
It seems to me that, by your logic, I could argue that Nintendo is being anti-consumer by not allowing me to play HD games on the Wii. Nintendo is perfectly capable of launching an HD Wii at the price of a regular Wii (and was perfectly capable of doing so), so it seems that they're reducing my options as a consumer by designing their console in a manner so as not to allow it. I recognize the danger of conflating "anti-consumer" with "anti-competitive", but, as I have mentioned, it seems to me that a definition of the former that is not (partially) reducible to the latter makes too many demands on subjective qualities such as "benefits" and "desires" that we cannot properly evaluate.
Oh! I also forgot the Wii's inability (or Nintendo's unwillingness) to tie purchases to an account, thereby forcing you to go through Nintendo's specific process and pay their specific prices to recover content that you own upon a system failure. Also extremely anti-consumer.
I'd have to think over the concepts of ownership before considering that "anti-consumer" or not. It's a shit system, of course, but I think I might have a hard time calling it "anti-consumer".