androvsky said:And here I thought such things were resolved by not buying shit that pisses us off.
Definitely worked for Crystal Bearers.
androvsky said:And here I thought such things were resolved by not buying shit that pisses us off.
Not sure what your point is. I'm sure you didn't fail to notice my last sentence and how the gov't is failing to properly correct (or even address) those issues.timetokill said:... so naive.... :lol :lol :lol
How are those corn subsidies working out for us?
Dragona Akehi said:Yeah I dunno how you can call strict region encoding and failed localisations anything but anti-consumer. Fuck you Nintendo.
Stumpokapow said:I would note that I extend quite a bit of sympathy for companies that seem to be making their localization decisions based strictly on finances. I absolutely get why Sega doesn't localize quite a bit of their stuff. I absolutely get why SE passed on Nanashi No Game. I also get quality-based decisions and I think it's absolutely fair to "only localize the cream of the crop" if a company is taking that angle.
But Namco and Nintendo both make decisions that seem to be based on some weird mix of brand projection and dartboard throws. How on earth Magna Carta 2 was a more profitable localization than Tales of... well, anything eludes me.
Dragona Akehi said:See, thing is, I'm able to import those games currently. The "Fuck You Nintendo" comes from their attempt to break the import market with repeated attempts to block Homebrew on the Wii and now region coding the DS. I understand the financial aspect, even if it doesn't make me happy. But when Nintendo is going the extra proverbial mile to ensure I cannot play games because they are neither localising them (or worse having the localisation already complete and then not going through with the game such as Soma Bringer, or the NOE release of Another Code R and no US release, etc.) nor allowing me to import them... that's when it crosses the line into idiocy.
zoku88 said:Not sure what your point is. I'm sure you didn't fail to notice my last sentence and how the gov't is failing to properly correct (or even address) those issues.
Uuuh, that doesn't really say anything except that it's failing its job (wtv the reason is.) WTV you're saying has nothing to do with saying what the gov't's purpose is... So again, I'm not sure what your point is.timetokill said:In all honesty -- I didn't -- but it wouldn't matter anyway. It's not why the government exists. It may be what you think its purpose should be -- but it's not why it exists. And it ignores the multitude of things it does that are explicitly done to benefit or protect corporations over the consumer. Anyway, it was more of a laugh about the statement, I just found it funny.
jaundicejuice said:Is gerg thegrayghost?
timetokill said:... so naive.... :lol :lol :lol
How are those corn subsidies working out for us? ... actually, there are so many examples here of how that is an incorrect statement, at least in practice, that I won't really bother.
I'm not going to say much more on the anti-consumer thing beyond this post. If somebody wants to keep thinking that a company not including a variety of extra features that aren't inherent to the operation of the system as designed and advertised is anti-consumer, you guys go on ahead.
It's just amazing... there's a good argument for region-locking being an anti-consumer practice, and even locking games to a system. And I've even agreed on these points. But saying "OMG friend codes are so annoying!" is not a valid reason for them being anti-consumer.
I will respond to this, though:
The reason I made that comparison is because it is ridiculous to compare every platform in a market, compare their features, and insist that they all have the same ones just because you want them, and regardless of target market, price, or the entirety of the product itself. This is exactly what is happening when people say, "Well Nintendo's online is sooo crappy!" It's crappy compared to Xbox Live and PSN today, yes. It's pretty great compared to the online of the previous generation of systems.
It's a low bullet-point feature of a system that is not pushing the online service as its main selling-point anyway. If you're a core consumer, and you decided to buy the Wii and you were expecting Xbox Live out of its online service, how does that make Nintendo anti-consumer?
I bought a toaster, and it only toasts 2 slices of bread instead of 4, but man doesn't everybody make toasters that toast 4 slices nowadays? fucking anti-consumer whores!
It's totally ridiculous to talk about features of a product that are part of the definition of the product and are malicious in practice or intent to consumers. Region-locking could be considered anti-consumer by preventing them from buying perfectly usable software, legally, and using it with their console. Makes sense. Not including features that were never present, never intended to be present, and deemed unnecessary for their perceived target market is NOT anti-consumer.
You guys are the core market, and you want a lot of features that the general market doesn't care that much about. Nintendo has no interest in getting into an arms race with Microsoft and Sony over features that most of the market doesn't care about. They have no interest in fighting Microsoft and Sony over you guys. I know it hurts, but you have to come to that realization someday.
Nintendo cut a lot of traditional features in order to hit a lower price point (while still making a profit, of course) and in order to promote new features that would attract brand new customers. They were successful in this.
Do you guys complain that Southwest doesn't offer in-flight movies? I mean those are practically standard, right? They just took them out to screw over the consumer and make them entertain themselves for the duration of the flight!
Also, why do people like charlequin keep bringing up a "lack of a legitimate storage solution." Downloading games directly to SD card, as well as loading them directly from SD card, is not a legitimate storage option?
zoku88 said:I love how ppl are so willing to defend corporations right to attempt to screw you over! :lol
shinshero said:Ehhh...Aren't you supposed to compare a product with its current competition? I mean if they can do it why can't they?
ethelred said:You're right. Sorry for questioning the moral turgidity of St. Iwata, son of Our Lord Yamauchi, he who delivered us from our sins.
jaundicejuice said:Is gerg thegrayghost?
jay said:This is how Gerg always posts. Writing it off as Nintendo obsession may be easy but it's incorrect.
zoku88 said:Uhm, the definition of anticonsumer should be pretty clear just from the contents of the word.
It's clearly an action that done to the detriment of consumers just so that you can make more money (or lose less?)
Kilrogg said:And this, gentlemen, is why Nintendo managed to one-up everyone else, and still (mostly) are even though they've been fucking up lately.
Dragona Akehi said:See, thing is, I'm able to import those games currently. The "Fuck You Nintendo" comes from their attempt to break the import market with repeated attempts to block Homebrew on the Wii and now region coding the DS. I understand the financial aspect, even if it doesn't make me happy. But when Nintendo is going the extra proverbial mile to ensure I cannot play games because they are neither localising them (or worse having the localisation already complete and then not going through with the game such as Soma Bringer, or the NOE release of Another Code R and no US release, etc.) nor allowing me to import them... that's when it crosses the line into idiocy.
It may not be mindless fanboy drivel, but I've never met anybody who defends Nintendo's business practices the way gerg does.jay said:This is how Gerg always posts. Writing it off as Nintendo obsession may be easy but it's incorrect.
timetokill said:Your methods -- adding any and all features because the competition has them and so why shouldn't you? -- leads to arms races and financial disasters like the PS3. It leads to the situation in the airline industry where nobody was making any money because they kept adding features and benefits even if most consumers didn't want them or didn't value them at or above the cost it would take to implement them. Until Southwest came along, the airline industry was just a money hole that the government kept propping up because they can't afford to lose the airlines and their impact on the economy.
I use the Southwest Airlines example a lot because it's a good comparison to what Nintendo's strategy has been (both are blue ocean strategies).
Dragona Akehi said:See, thing is, I'm able to import those games currently. The "Fuck You Nintendo" comes from their attempt to break the import market with repeated attempts to block Homebrew on the Wii and now region coding the DS. I understand the financial aspect, even if it doesn't make me happy. But when Nintendo is going the extra proverbial mile to ensure I cannot play games because they are neither localising them (or worse having the localisation already complete and then not going through with the game such as Soma Bringer, or the NOE release of Another Code R and no US release, etc.) nor allowing me to import them... that's when it crosses the line into idiocy.
ivysaur12 said:Wait, Nintendo had finished a translation for Soma Bringer?
Allan Holdsworth said:I think it was Archaic Sealed Heat, not Soma Bringer.
And isn't the SB fan translation finished, or almost, anyway?
Actually Nintendo's most recent introduction of new region codes for countries like Korea was given the "explanation" of being a piracy prevention measure -> ignoring the fact that it obviously prevented nothing, one has to wonder who cooked up that one because the only thing it did was encourage people to hack-systems (Korea Wii market has been about 2 years behind the rest of the world in terms of localized releases, not to mention Nintendo's Dick move ended up disabling GCN BC alltogether).Torhthelm Tídwald said:** They claim they added it to prevent people in other markets from seeing a release on DVD before it got to theaters there
Fafalada said:not to mention Nintendo's Dick move ended up disabling GCN BC alltogether
gerg said:If it isn't about morality, then how do we understand what a company "should" or "should not" do?
Not making 60fps games is anti-consumer.duckroll said:By looking at what we as consumers want out of a product? How fucking hard is that to understand?
Not just BC, but it made it possible to just continue using the same development tools/skills, as well as possible to pretty painlessly port some games from GCN to Wii.Torthelm Tidwald said:But they opted to use the GCN so that they could have BC easily and cheaply, at the expense of hardware power. (They haven't explicitly stated this, but it is the only reason I can think of for their hardware to be so underpowered at the price.)
Out of curiosity, is Garaph going to have a "Game (Digital)" entry for when digital sales of a title are released, or due to the extremely small amount of data we ever get for that are you just going to skip it?JoshuaJSlone said:In its second week, Persona 3 Portable easily becomes the top Atlus game of 2009.
The best I can come up with is that it was aimed to fight gray-market for hw imports. I recall PS2 took several years before Korean model outpaced sales of import-hw (last I remember, estimated PS2 import sales were close to 1M, which would be around 1/4 of total hw sales in the region).Torhthelm Tídwald said:How does this make any sense? I'm trying to think up how this could possibly be in their best interest, but I simply can't come up with anything.
JoshuaJSlone said:Based on the latest Famitsu hardware numbers...
Something slightly new this week. Raggy suggested adding a bit more context, and it seemed like a good idea. Now instead of just showing where one system compares to some other system's weeks, it also shows how much the number has changed. So you can see PS3 making great strides in GCN weeks, for instance. Hopefully the addition of another bit of (parenthetical data) doesn't make it much harder to read.
Unless we somehow start getting regular rankings of them, it's probably not something I'd keep track off.Nirolak said:Out of curiosity, is Garaph going to have a "Game (Digital)" entry for when digital sales of a title are released, or due to the extremely small amount of data we ever get for that are you just going to skip it?
I see your point, but I think it's simpler to just keep it in the positives and have it be understood that anything below 1 is "losing ground".Raggy said:Thanks for that!
However a number saying +0.3, is really -0.7, since 1.0 is the zero point.
Dunno if its better to post all numbers in +, or have +1 = 0
timetokill said:It's because they know most of their target consumers don't want, don't need, or aren't willing to pay for those features.
Chris1964 said:Famitsu gave early PSP Go sales and won't give DSi LL? I hope we get them today.
What holiday is this?toypop said:Is it because today(Monday) is a national holiday here in Japan?
Yoboman said:So is Nintendo no longer the industry sweetheart on NeoGAF?
Labour Thanksgiving DayChris1964 said:What holiday is this?
Predictions said:[NDS] Professor Layton and the Flute of Malevolent Destiny (Level 5) - 262k
[PSP] Higurashi Daybreak Portable: Mega Edition (Alchemist) - 8,700
[WII] Karaoke Joysound Wii DX (Hudson) - 9,600
[WII] Momotaro Railway 2010: Sengoku Ishin no Hero Daishuugou! no Maki (Hudson) - 42k
Yoboman said:So is Nintendo no longer the industry sweetheart on NeoGAF?
Pureauthor said:Of course 'Nintendo' includes the DS, which very few of us have any complaints about.
You have a very narrow view of who benefits from features. Online gaming isn't just something a few gamers desire. It's the new frontier for marketing and staving off the used market. Community building and trophies 'n'shit make you keep your games longer, and makes you respect them more, and that's a benefit to every publisher, completely independent of the perceived demand from the userbase.Kilrogg said:I agree with the entirety of your post, but I'd add one thing: it's okay, if not preferable to be behind the curve when it comes to technology, as long as you do it in areas that don't need more sophistication (yet, if at all). While there's subjectivity involved, the basic rule for a company is "if most people don't care about it, it's not important". This reasoning led Nintendo to create an SD console with limited online capabilities, and it's why we hear Nintendo execs say things like "we will do HD next time around, just not now" on a regular basis.
What I'm getting at is that you, as a company, don't have to (and in some cases, shouldn't) follow the same rhythm as your competitors, because many times, that rhythm —the rhythm of techonological improvement— is too fast for many consumers. In other words, technology usually evolves faster than people's needs/wants. There will be a point where the improvements you bring to your products won't be noticeable to most people, or worse, will be rejected, because sophistication sometimes makes things inconvenient. The big hint is this: if you need to "educate" people about the greatness of your product, it's too late. Remember those early PS3 ads that taught us the greatness of the Cell processor? Yeah.
But don't the top two third party games of the year, one on each Nintendo system, do these?bcn-ron said:You have a very narrow view of who benefits from features. Online gaming isn't just something a few gamers desire. It's the new frontier for marketing and staving off the used market. Community building and trophies 'n'shit make you keep your games longer, and makes you respect them more, and that's a benefit to every publisher, completely independent of the perceived demand from the userbase.
It's not that Nintendo wouldn't be better off with that. They would.
I can't even put the names on your example, but in any case I was thinking of system-wide integration of features. The Wii's friends list doesn't produce any peer pressure or even stir interest in games because there's no way to see what games anybody on there plays, or has played, which is even beside the point of how tucked away it is.JoshuaJSlone said:But don't the top two third party games of the year, one on each Nintendo system, do these?
Chris1964 said:Is there anyone who knows which are the following games reported at the famitsu leaks?
10/09/07-16/09/07: Halo Pack - 4.600 / NEW (is this for the original XBOX?)
24/09/07-30/09/07: GOC - 1.900 / NEW
08/10/07-14/10/07: Izumi - 3.000 / NEW
No system, no publisher, no full name. These are the only games from older famitsu leaks I didn't manage to match.
Going by the dates:Chris1964 said:Is there anyone who knows which are the following games reported at the famitsu leaks?
10/09/07-16/09/07: Halo Pack - 4.600 / NEW (is this for the original XBOX?)
24/09/07-30/09/07: GOC - 1.900 / NEW
08/10/07-14/10/07: Izumi - 3.000 / NEW
No system, no publisher, no full name. These are the only games from older famitsu leaks I didn't manage to match.