I wonder if Level 5's plan to get people to buy both versions is working... either way they're off to a good start!bttb said:Famitsu First Day Sales (10/01)
[WII] Wii Fit Plus (Nintendo) - SA 108,000 (42%) / BB 9,300 (16%)
[NDS] Inazuma Eleven 2: Kyoui no Shinryakusha - Fire (Level 5) - 93,000 (52%)
[NDS] Inazuma Eleven 2: Kyoui no Shinryakusha - Blizzard (Level 5) - 80,000 (49%)
[PSP] Gran Turismo (SCE) - SE 50,000 (33%) / BE 4,900 (26%)
[PSP] Macross Ultimate Frontier (Bandai Namco Games) - SE 36,000 (42%) / LE 28,000 (83%)
[PS3] Ninja Gaiden Sigma 2 (Tecmo) - SE 24,000 (46%) / LE 3,200 (56%)
[PS3] Dynasty Warriors: Strikeforce (Koei) - 16,000 (23%)
[PSP] Minna no Sukkiri (SCE) - 7,700 (21%)
[PS3] Trinity Universe (Idea Factory) - SE 6,600 (30%) / LE 2,600 (50%)
[PSP] Winning Post 7 2009 (Koei) - 4,900 (40%)
[PSP] Mana Khemia 2: Ochita Gakuen to Renkinjutsushi Tachi Portable+ (Gust) - 4,400 (26%)
[360] Dynasty Warriors: Strikeforce (Koei) - 3,800 (25%)
[360] Cross Edge Dash (Compile Heart) - 2,300 (26%)
[PS2] Hiiro no Kakera: Shin Tamayorihime Denshou (Idea Factory) - SE 1,700 (40%) / LE 1,500 (54%)
[PS2] Shin Hisui no Shizuku: Hiiro no Kakera 2 (Idea Factory) - 1,500 (40%)
[PS2] Touka Gettan: Koufuu no Ryouou (Kadokawa Shoten) - DX 1,400 (44%)
[WII] MySims Agents (Electronic Arts) - 950 (20%)
[PSP] Shadow of Memories (Konami) - 880 (12%)
[PS2] Hiiro no Kakera Aizouban (Idea Factory) - 780 (30%)
SE = Standard Edition / LE = Limited Edition
SA = Standalone / BB = Balance Board / BE = Bundle Edition / DX = DX Pack
http://dubai.2ch.net/test/read.cgi/ghard/1254404390/322
Edit 1: a set of leaked numbers posted earlier.
GT PSP = 49,532
WF Plus = 100,000+
Sukkiri = 7,654
PS3 DW = 16,474
IE2 Fire = 93,219
IE2 Blizzard = 79,682
http://dubai.2ch.net/test/read.cgi/ghard/1254427063/743
http://dubai.2ch.net/test/read.cgi/ghard/1254427063/770
Edit 2: IE2 Fire outsold IE2 Blizzard. Dead Space Wii figures not available.
http://dubai.2ch.net/test/read.cgi/ghard/1254404390/359
AniHawk said:Wii Fit Plus fucking bombed.
I saw it on the last page.AniHawk said:Wii Fit Plus fucking bombed.
-----------------------------------------------
| tracker | week 1 | week 2 | week 3 | week 4 |
|---------------------------------------------|
| famitsu | 150.832| 54.289| 55.000| 50.000|
| m-create| 151.783| 55.344| 51.055| 39.960|
-----------------------------------------------
Thunder Monkey said:I saw it on the last page.
Are you in shock?
Brain damage?
Gas?
Every page? :lolAniHawk said:Wii Fit Plus fucking bombed.
I completely killed a thread earlier... I didn't even mean too. One thing led to another and I'm standing over it with a hammer screaming semen.AniHawk said:A little from column b and a little from column b.
AniHawk said:Wii Fit Plus fucking bombed.
I like this idea. We should call the PSP's GT Gran Turmusic.onipex said:Yup, might as well be called Wii Music Plus.
At the very least someone will get pissed.AniHawk said:I like this idea. We should call the PSP's GT Gran Turmusic.
Then the day is mine.Thunder Monkey said:At the very least someone will get pissed.
Am I reading signals wrong or did that just get hot all of a sudden.AniHawk said:Then the day is mine.
This is astonishingly good. Inazuma 2 could very well beat the first games LTD in its second week.[NDS] Inazuma Eleven 2: Kyoui no Shinryakusha - Blizzard (Level 5) - 93,000 (52%)
[NDS] Inazuma Eleven 2: Kyoui no Shinryakusha - Fire (Level 5) - 80,000 (49%)
Well good for Level 5 then!slaughterking said:This is astonishingly good. Inazuma 2 could very well beat the first games LTD in its second week.
What are you talking about? Inazuma Eleven has sold less than 400K. You don't believe that Inazuma Eleven 2 will outsell it?ITA84 said:I wouldn't be so enthusiastic about Inazuma Eleven 2: it's a sequel, which means it's going to be more front-loaded than the first one, which had impressively long legs. The two-version trick will help, but outselling the original is not a given.
Grampasso said:OMG those GT first day sales are ATROCIUS. I thought that even with the lack of Career mode it could have at least a good first week and sink after, but this is quite unexpected to me. But now that I think of it, the game went from an instabuy to a nobuy the momento I knew there was no career... they stole the game heart this way. Waiting for GTPG with Career mode only. Would sell like 5x
Unless you unlock it when you complete Arcade mode (hint: no) it's completely absent from the game.ITA84 said:I don't usually follow racing games, but WHAT?!? GTP doesn't have a Career mode?! Might as well not call it Gran Turismo at all.
Chris1964 said:What are you talking about? Inazuma Eleven has sold less than 400K. You don't believe that Inazuma Eleven 2 will outsell it?
Alcibiades said:Not surprised at Wii Fit Plus although I expect it might have legs as a impulse purchase and not really a strong start in the US either...
The truth is it's just an enhancement and not a new game. It's amazing how nobody was calling out Nintendo whenever they referred to it as a "major" release comparable to Smash Bros., Mario Kart, or the original Wii Fit in the first half of last year.
Wii Sports Resort and New Super Mario Bros. Wii DO fall into that epic-scale release category, but not a Wii Fit 1.1
Although it should still sell fine (heck most fitness games end up doing well) it's more like a replacement for Wii Fit than an entirely new release. Even without Wii Fit Plus, Wii Fit would have sold really well this holiday season, probably not much worse than if Plus hadn't been released (at least in terms of balance board sales). It'll be a hit as it racks up impulse $20 purchases but it isn't going to cause the same impact as the other two titles Nintendo keeps referring to as "major" releases.
Nintendo has 2 "major" titles for the holiday: Wii Sports Resort and NSMB Wii - that's it.
ITA84 said:I'm not saying that, it most likely will, but it will probably be only because of the two versions. How often does a sequel outsell the original, especially, when its release isn't too far away and it isn't too different in structure? I might have overlooked something about the game itself though.
Yeah. Here's the original for a reminder:Chris1964 said:What are you talking about? Inazuma Eleven has sold less than 400K. You don't believe that Inazuma Eleven 2 will outsell it?
Err, actually duckroll that would be a good example for him. The second and third Laytons started off much bigger, but neither has yet passed Curious Village (271).duckroll said:How often? How about Layton every year? Another Level 5 DS franchise! :lol
Chris1964 said:Famitsu estimates for September were correct on Wii Fit Plus and Gran Turismo and completely off for Inazuma Eleven 2.
estimated first shipment / estimated final shipment / actual first shipment
[WII] Wii Fit Plus (Nintendo) * 310K-440K / 1,80M+ / 315K
[NDS] Inazuma Eleven 2: Fire / Blizzard (Level 5) * 170K-240K / 220K-310K / 342K
[PSP] Gran Turismo: The Real Driving Simulation (SCE) * 160K-220K / 250K-320K / 170K
[NDS] Professor Layton and the Flute of Malevolent Destiny (Level 5) * 180K-250K / 510K-660K
JoshuaJSlone said:Err, actually duckroll that would be a good example for him. The second and third Laytons started off much bigger, but neither has yet passed Curious Village (271).
Nibelung Valesti said:[PSP] Shadow of Memories (Konami) - 880 (12%)
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
duckroll said:Why would you even expect a port of a very dated looking century old PS2 first-gen game, which didn't even really sell back then, to sell now? That's not even taking into account that it has pretty much zero marketing, and has zero sales appeal. It's not a franchise title, it's not a remake of a famous game, it doesn't have any notable staff on it, etc. Zzzzzzzz!
Grampasso said:OMG those GT first day sales are ATROCIUS. I thought that even with the lack of Career mode it could have at least a good first week and sink after, but this is quite unexpected to me. But now that I think of it, the game went from an instabuy to a nobuy the momento I knew there was no career... they stole the game heart this way. Waiting for GTPG with Career mode only. Would sell like 5x
Given all of that... does anyone know what made Konami pick it to port? I mean, they literally had a hundred better-selling PS2 games. Which, even if we machete our way through seemingly-monthly installments of Winning Eleven and Power Pro, still leaves quite a few better options.duckroll said:Why would you even expect a port of a very dated looking century old PS2 first-gen game, which didn't even really sell back then, to sell now? That's not even taking into account that it has pretty much zero marketing, and has zero sales appeal. It's not a franchise title, it's not a remake of a famous game, it doesn't have any notable staff on it, etc. Zzzzzzzz!
It's definitely a big unknown, but as to the bolded bit: I don't see why that would be the case.ThanosOTitan said:Did this also release on the PSN store in Japan? Would not most f the sales come from the digital download instead of retail? How do you know this did not impact the media crate sales numbers? Without knowing what is sold through PSN I don't think we can call it a Bomb just yet. Does anyone track Digital sales in Japan?
JoshuaJSlone said:Given all of that... does anyone know what made Konami pick it to port? I mean, they literally had a hundred better-selling PS2 games. Which, even if we machete our way through seemingly-monthly installments of Winning Eleven and Power Pro, still leaves quite a few better options.
NintendosBooger said:Nintendo needs to wisen the fuck up and buy out a struggling developer that Japan actually gives a flying fuck about.
No one over there seems to give a shit about Monolith Soft, Skip, or Brownie Brown, so cut the dead weight (ala Rare) and pick up some game developers that can make titles that sell on the Wii.
I wouldn't be so sure of it in a region where second-hand market is a lot common as in Japan. Buying a digital copy will screw the customer, because if the product sucks he can't even resell it. Buying the actual copy will give them the possibility to try the game and return it to the vendor after a few days for nearly the same price they bought it, then if the game is good they can buy the digital copy for probably the same money they got back from the resell.ThanosOTitan said:Did this also release on the PSN store in Japan? Would not most f the sales come from the digital download instead of retail? How do you know this did not impact the media crate sales numbers? Without knowing what is sold through PSN I don't think we can call it a Bomb just yet. Does anyone track Digital sales in Japan?
Sooo if people like them and they make great-selling games, why are they struggling?NintendosBooger said:Nintendo needs to wisen the fuck up and buy out a struggling developer that Japan actually gives a flying fuck about.
No one over there seems to give a shit about Monolith Soft, Skip, or Brownie Brown, so cut the dead weight (ala Rare) and pick up some game developers that can make titles that sell on the Wii.
NintendosBooger said:Nintendo needs to wisen the fuck up and buy out a struggling developer that Japan actually gives a flying fuck about.
No one over there seems to give a shit about Monolith Soft, Skip, or Brownie Brown, so cut the dead weight (ala Rare) and pick up some game developers that can make titles that sell on the Wii.
JoshuaJSlone said:Sooo if people like them and they make great-selling games, why are they struggling?
365,674 units as of 07/12/2009Galactic Fork said:Do we have a current life to date of the first Inazuma 11? (...)