schuelma said:
Curious as to what you mean- a miscalculation as to there being something Nintendo could be doing to promote purchases by everyone in the family, or a miscalculation as to Nintendo having such insanely high expectations in the first place (10m ww by March).
Ah. I thought I stated that. Essentially, my point is this: a platformer built entirely around the concept of becoming a cooperative experience is a savvy idea, and one that seems like it could be a great success. But I think it's on the wrong system to truly be that kind of success. I think this is the kind of game that would perform (in Japan, at least) much, much,
much more strongly on a portable system -- like Mario Kart DS's outperformance of Mario Kart Wii, or the outperformance of any portable iteration of Monster Hunter against any home console version. Each person having their own copy of the game, and the ability to bring that co-op experience anywhere, can really fuel sales well beyond what would be achievable, I think, when you're talking about a shared copy of the game that will be played when everyone gathers together at home.
In short, I think the NSMB Wii that Nintendo designed would've been a much bigger success as a DS game. In fact, I think a NSMB2 that brought these things to the table and launched on the back of the DS original's total ubiquity in Japan would've been massive.
... obviously, though, Nintendo didn't make this as a DS game because the value of having an enormously strong selling piece of software mattered less to them than the value of having a "killer app" piece of software that would help spark flagging hardware sales. But I think that if that's the case, they made a miscalculation, because they designed for the Wii a game that would have been better designed for the DS, and if moving hardware was their top goal, they could have designed a significantly better piece of software -- not better in terms of total objective quality (as this isn't something we're in a position to judge right now), but better in the sense of "better able to achieve the goal of moving hardware."
Is NSMB Wii really the best and most effective way to design a hardware-moving Mario game for the Wii? I'm not so sure that it is. Everyone mentions that it's 2D, and as I said, I think that'll help for the accessibility and familiarity. But couldn't Nintendo have still designed a Mario game that kept the 2D nature but in other respects was better matched towards the Wii's design strengths? In visuals, in overall presentation, in utilization of the remote, in central concept?
This is all strictly about Japan, by the way. I think North America's a different matter entirely, and there the biggest hurdle is going to be that while console-based multiplayer is very successful, there's a huge expectation for online play, and Nintendo's failing big time by not providing that.
Nirolak said:
You know, the word "huge" is thrown around a lot when talking about NSMB Wii, but I was wondering, does anyone have a numerical prediction for how the game will do?
I think there'd be less arguing over it if we were stating direct numbers as opposed to concepts such as "huge" where to one person it might mean 1.5 million ad to another it might mean 5 million.
Well, I already stated that I think it'll sell about 2 million, probably, but it won't go much beyond that if it reaches that point. I think the game will sell strongly up to around 1.5 million and by then will have dropped to more negligible numbers where it'll proceed to sell week after week, crawling towards that 2 million goal.
That doesn't make the game a failure. It'll still be a really strong piece of software. But I don't think it's going to be the kind of game that reignites hardware sales; I don't think it's going to see what I would consider
huge success.
jrricky said:
Its also going to be REALLY weird if the name "New Super Mario Bros" (the name of one of the best selling mario games of all time) doesnt sell atleast 2 million copies guaranteed.
Do people think there's anything particularly successful about the name New Super Mario Bros.? It's a very old name with the word "new" tacked on front. That's not particularly special. That's not any guarantor of sales. That's not going to prompt people to go buy the game anymore than the word "Mario" by itself would. New Super Mario Bros. succeeded to the insane level that it has for reasons going deeper than its name -- reasons that will make or break the Wii game's own success.