Regulus Tera
Romanes Eunt Domus
duckroll said:DSi Slim.
DSitoo
duckroll said:DSi Slim.
Regulus Tera said:DSitoo
Michan said:What happened to that "large DS" they were making? Or did that turn out to be the DSi?
onken said:People sure putting a lot of faith in NSMB.
Michan said:What happened to that "large DS" they were making? Or did that turn out to be the DSi?
ethelred said:I can't help but think this is a miscalculation on Nintendo's part. One of the things that really helps this particular type of multiplayer focused game sell well on portable systems in Japan is that everyone goes out and buys their own copy. When you centralize the game onto a single television screen that everyone shares, everyone's going to share the game, too, and that puts much more of a cap on the sales potential.
Cosmonaut X said:I wonder whether some analysts are buying into the suggestion that Nintendo are going to start following Apple's approach, going for regular "refreshes" of platforms rather than sticking with one platform and then a generational leap after x years.
d+pad said:I know I'm a bit late to this discussion, but I don't quite understand all of what you're trying to say here. Isn't what you said (there's a cap on the sales potential of console vs handheld multiplayer games, etc.) true of *all* multiplayer Wii titles, even Wii Sports, WSR, Wii Fit...
d+pad said:Will it help Wii HW sales? I think it'll help them from falling into the shitter, so to speak, but other than that I'm not so sure...
charlequin said:I think there's a lot of evidence that Nintendo is indeed adopting elements of this strategy, but next June is still too early to launch a full-on new model. Even Apple doesn't actually release actual full new models/iterations every year.
charlequin said:I think there's a lot of evidence that Nintendo is indeed adopting elements of this strategy, but next June is still too early to launch a full-on new model. Even Apple doesn't actually release actual full new models/iterations every year.
GameplayWhore said:DSi came out in November 2008, so June 2010 would be 19 months since, closer to two years than one.
ethelred said:Yes, but those games are pretty clearly designed for the Wii, and designed to take advantage of its features. Even setting aside the usage of the remote or the balance board, though, I think they feature a type of gameplay that would only really work on the television screen versus a portable system. There's a big, big difference between a family getting together and playing a one-person-takes-a-turn-at-a-time sports game or minigame collection and a co-op platformer. The sharable nature of the game was only one part of my point, and I feel like you're picking out a single paragraph and choosing to use that as an encapsulation of everything I said.
NSMB Wii, as it has been presented, strikes me as a game that was designed as a DS game, but is landing on the Wii instead. In part that is because of the specific nature of its multiplayer component, but it's also because of all the other reasons I listed out. I feel like the game was originally conceived as a DS game, and then moved over to the Wii with spruced up graphics (to a slight extent) when Nintendo realized they desperately needed something big, and fast. Does anyone dispute that this is a strong likelihood? But if it was designed as a DS game, you're going to see that in a lot of different ways within the game itself, beyond the visuals, because designing for a portable is a bit different than designing for a console.
I stand by my belief that if Nintendo wanted to make a from-the-ground-up 2D Mario game for the Wii to spur hardware sales, they could have designed something that seems a lot more like it was actually made for the system it's appearing on. And I think there's a fairly good chance this will be reflected in the sales.
We'll see in two months.
ethelred said:Yes, but those games are pretty clearly designed for the Wii, and designed to take advantage of its features. Even setting aside the usage of the remote or the balance board, though, I think they feature a type of gameplay that would only really work on the television screen versus a portable system. There's a big, big difference between a family getting together and playing a one-person-takes-a-turn-at-a-time sports game or minigame collection and a co-op platformer. The sharable nature of the game was only one part of my point, and I feel like you're picking out a single paragraph and choosing to use that as an encapsulation of everything I said.
NSMB Wii, as it has been presented, strikes me as a game that was designed as a DS game, but is landing on the Wii instead. In part that is because of the specific nature of its multiplayer component, but it's also because of all the other reasons I listed out. I feel like the game was originally conceived as a DS game, and then moved over to the Wii with spruced up graphics (to a slight extent) when Nintendo realized they desperately needed something big, and fast. Does anyone dispute that this is a strong likelihood? But if it was designed as a DS game, you're going to see that in a lot of different ways within the game itself, beyond the visuals, because designing for a portable is a bit different than designing for a console.
I stand by my belief that if Nintendo wanted to make a from-the-ground-up 2D Mario game for the Wii to spur hardware sales, they could have designed something that seems a lot more like it was actually made for the system it's appearing on. And I think there's a fairly good chance this will be reflected in the sales.
charlequin said:For something like what we're talking about (i.e. a form-factor revision, a "better" version with largely identical features, a DSi-Lite) you have to look more at where the previous version came out last, since you're hurting sales everywhere as people "wait" for the revision -- June 2010 would be just over a year since the DSi came out everywhere that isn't Japan.
you said:Even Apple doesn't actually release actual full new models/iterations every year.
gerg said:I'm sorry, but could you repeat these "reasons" as to why (the original) NSMB feels like a game "designed" for the DS?
DeaconKnowledge said:I see what you're saying Ethel, but doesn't that stance basically amount to Nintendo never making another 2D Mario for a home console again?
gerg said:I'm not sure I follow. Yes, there is an actual difference between multiplayer games where players play simultaneously and when they play sequentially, but in an off-line environment they still amount to the social interaction that is popular with games on the Wii.
bttb said:Total Software Sales by Platform (Apr-Sep 2008 / Apr-Sep 2009)
onken said:The big "legatons" (I've just patented this word FYI) on Wii are Wii Fit and Wii Sports (and to an extent Mario Kart), games that are made of small components that can be returned to at will. NSMB is a linear adventure made up of traditional stages. For this simple reason, I think we're going to it trend a lot closer to SMG or TP. I really can't see anything to justify these 2m+ estimates going round at the moment other than a highly tenuous link to a DS game.
ethelred said:I think that it is very possible to make a 2D platformer that really works with the features and abilities and design concepts of a home console as surely as with a portable. I'm not so sure that NSMB Wii is such a game.
schuelma said:600K opening week, 2.6M LTD.
ethelred said:"No." But you can "feel" free to go back and "read" the "posts" I've made where I've "explained" my "reasons."
onken said:The big "legatons" (I've just patented this word FYI) on Wii are Wii Fit and Wii Sports (and to an extent Mario Kart), games that are made of small components that can be returned to at will. NSMB is a linear adventure made up of traditional stages. For this simple reason, I think we're going to it trend a lot closer to SMG or TP. I really can't see anything to justify these 2m+ estimates going round at the moment other than a highly tenuous link to a DS game.
d+pad said:This is an honest question for you: How do you think such a game would differ from NSMB Wii? I mean, NSMB Wii offers single-player and (local) multiplayer experiences (with the latter being one of Wii's calling cards, I should think) and it includes various features that make use of the Wii remote. Right now, I can't imagine what else it should include to make it seem more "suited" for the Wii...
hatchx said:Well, even if it is "suited" for wii, it's not doing anything that could be considered this-gen....and guess what....wii is a 'this' gen system.
1. The game could have been made on N64. NSMB64, probably would have looked similar too. Only thing missing would be the waggle fly. Back then, four player mode was a big, relatively exciting new thing. It offers nothing new to the wii library or for current gaming.
2. The game could have better graphics in every possible way- even on wii. It looks like a carbon copy of the DS version.
3. Level Editor. Didn't someone at Nintendo say they were impressed with Little Big Planet? Isn't a DSiware game Mario vs DK have a level editor/share function? Isn't this their big flagship game?
I get why they are making it, and I'm sure it will be fun, but it doesn't impress me technologically or creatively and I don't think it does for anyone in the industry. It's a game that'd make an excellent wiiware title but it really is an embarrassing holiday flagship title. Sales or no sales how can anyone really deny this?
GameplayWhore said:I was answering in the context of this specifically being in a thread about Japan.
Somnid said:It would seem like a huge problem in this thread is differentiating what 2D even means. It can be a type of graphical representation, it can be a visual perspective, and it can be a type gameplay limited to planar movement. People are confusing these in the same sentences making most of these arguments incomprehensable.
gerg said:Why do you think that "editing levels" is actually a major selling-point for most of the Wii's audience?
hatchx said:Isn't the point of this discussion whether or not NSMBwii will help the stagnant hardware sales in Japan?
What does appealing to the current audience have to do with anything? Isn't the goal to appeal to new audiences?
Beyond the sales perspective, as a game, it's unimpressive to gamers and it will be unimpressive to casual consumers.
No one is going to buy a wii for this game. This game will not help hardware sales more than a short burst.
That's all I'm trying to say.
gerg said:Could you expand on this? I don't think that I've confused such definitions.
Somnid said:Well games like Super Mario Bros 1/2/3/ and Super Mario World are 2D in the sense that the graphics are sprites. They would also be 2D in that the visual perspective is looking into a layered diorama showing only one face, and 2D in that the movement is all in one plane.
Paper Mario is 3D because all graphics both are and act like 3D primitives. The visual perspective is 2D, but the movement is multi-planar so that part is 3D.
Super Paper Mario is 2D in all categories most of the time, but a good 1/3 isn't.
Super Mario RPG is 2D is because it uses sprites, the perspective is 3D, and movements are multi-planar so it's 3D in that way.
Super Mario Kart would be 3D in graphics, 3D in perspective and 2D in gameplay.
NSMB is 3D in graphics, 2D in perspective and gameplay.
All of these qualify as "2D Marios." Notice how even if people were specifying what they are talking about there's a world of difference across games sharing the same attributes.
A game like Mario Galaxy is 3D in all categories, obviously.
gerg said:It's unimpressive to you. You seem to extrapolate your preferences onto every single gamer or potential gamer there is. I don't see how such a method is in any way defensible.
hatchx said:What impressed you about the game, honestly? Other than the sales potential.
hatchx said:I don't think it's just me. It seems as if the gaming journalist world as a whole isn't too excited. No one is considering this game to be GOTY, and no one is going to argue when it gets sub-9.0 review scores.
What impressed you about the game, honestly? Other than the sales potential.
d+pad said:I do think it's interesting that with all of this hemming and hawing, few people seem to want to make a prediction about NSMB Wii's sales. I've seen one person suggest the title will launch with about 700k in sales and end up at about 3 million, and I earlier stated my belief that it will sell somewhere between 2 and 3 million when all is said and done. What do others think?
Pureauthor said:Huh. Don't see why a new DS would be needed.
onken said:4-500k fw, 1-1.2m lt.
HK-47 said:Just an extra reason to hold off on DSi.
onken said:4-500k fw, 1-1.2m lt.
gerg said:I understand. To cover my bases, I'll state that when I refer to a "2D Mario" I mean one akin to the NES and/or SNES platformers - games where the perspective and gameplay all cover a single plane.
hatchx said:I don't think it's just me. It seems as if the gaming journalist world as a whole isn't too excited. No one is considering this game to be GOTY, and no one is going to argue when it gets sub-9.0 review scores.
What impressed you about the game, honestly? Other than the sales potential.
donny2112 said:Famitsu Sep 21-27
01./01. [NDS] Pokemon Heart Gold/Soul Silver (Nintendo/Pokemon Co.) - 166,244 / 2,067,609 (-66%)
02./05. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) - 89,801 / 1,156,103 (+23%)
03./02. [PS3] Tales of Vesperia (Namco Bandai Games) - 44,959 / 272,465 (-80%)
04./03. [PSP] Jikkyou Powerful Pro Yakyuu Portable 4 (Konami) - 43,239 / 151,146 (-60%)
05./10. [WII] Wii Sports Resort (Nintendo) - 34,467 / 1,194,491 (+21%)
06./08. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix) - 33,737 / 3,925,285 (-5%)
07./00. [360] Halo 3: ODST (Microsoft Game Studios) - 33,020 / NEW
08./04. [NDS] SaGa 2 Legendary Secret Treasure: Goddess of Destiny (Square Enix) - 29,488 / 130,051 (-71%)
09./06. [PSP] Yu-Gi-Oh! 5D's Tag Force 4 (Konami) - 14,117 / 66,352 (-73%)
10./15. [PS3] Call of Duty 4: Modern Warfare (BEST) (Square Enix) - 10,706 / 40,818
11./18. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) - 10,564 / 1,007,098 (-8%)
12./07. [PSP] Ys 7 (Falcom) - 10,286 / 53,102 (-76%)
13./20. [WII] Monster Hunter 3 (Capcom) - 9,062 / 908,693 (+2%)
14./19. [NDS] Sloane and MacHale's Mysterious Story 2 (Level 5) - 8,100 / 52,141 (-16%)
15./11. [WII] Forever Blue 2: Call of the Sea (Nintendo) - 7,669 / 25,171 (-56%)
16./16. [PS3] Kidou Senshi Gundam Senki: Lost War Chronicles (Namco Bandai Games) - 6,780 / 210,092 (-42%)
17./17. [NDS] Love Plus (Konami) - 6,438 / 81,279 (-44%)
18./27. [WII] Wii Fit (Nintendo) - 6,345 / 3,536,288 (+19%)
19./29. [NDS] Penguin no Mondai X: Tenkuu no 7 Senshi (A Penguin's Troubles X: 7 Warriors of the Sky) (Konami) - 6,108 / 145,937 (+21%)
20./26. [NDS] Puyo Puyo 7 (SEGA) - 5,837 / 169,181 (+3%)
21./28. [NDS] You'll Incur Losses if You Remain Ignorant: How Money and Things Work DS (Nintendo) - 4,784 / 47,080 (-5%)
22./14. [PSP] 428: Fuusa Sareta Shibuya de (Spike) - 4,724 / 20,656 (-70%)
23./13. [PSP] Katekyoo Hitman Reborn! Battle Arena 2 - Spirits Burst (Marvelous) - 4,507 / 20,471 (-72%)
24./00. [WII] Mario Kart Wii (Nintendo) - 3,963 / 2,332,563
25./23. [PSP] Taikou Risshiden V (Koei) - 3,924 / 10,902 (-44%)
26./09. [NDS] The Idolm@ster: Dearly Stars (Namco Bandai Games) - 3,912 / 37,307 (-88%)
27./30. [PSP] Way of the Samurai 2 Portable (Spike) - 3,734 / 26,679 (-23%)
28./00. [NDS] Animal Crossing: Wild World (Nintendo) - 3,623 / 5,073,967
29./00. [NDS] Mario Kart DS (Nintendo) - 3,386 / 3,508,371
30./00. [PS3] Metal Gear Solid 4: Guns of the Patriot (BEST) (Konami) - 3,329 / 37,167
Bar Chart Sep 21-27 (thanks to JoshuaJSlone/garaph.info)
Note: Image may be delayed from the time of this post, but will automatically show once the data is ready.
Recent Famitsu Top 30s
Aug 24-30, 2009
Aug 31-Sep 6, 2009
Sep 7-13, 2009
Sep 14-20, 2009
hatchx said:2. The game could have better graphics in every possible way- even on wii. It looks like a carbon copy of the DS version.
Is this a joke?jett said:Wow EPIC drop for NGS2.