Ah! for the first sentence.
Yo, I heard u like Nobunaga
[360] Nobunaga's Ambition: Way of Heaven (Koei) - 2.520 / 3.197 / 78,82% 04/03/10
[NDS] Nobunaga's Ambition DS 2 (Koei) - 9.398 / 46.185 / 20,35% 31/07/08
[NDS] Nobunaga's Ambition: Kunitori Zunou Battle (Koei) - 7.100 / 23.538 / 30,16% 26/06/08
[NDS] Nobunaga's Ambition DS (Koei) - / 17.143 / 0,00% 27/04/06
[PS1] Nobunaga's Ambition: Memories (Koei) - 55.388 / 176.399 / 31,40% 27/11/97
[PS1] Nobunaga's Ambition: Reppuuden (Koei) - 42.270 / 120.509 / 35,08% 09/09/99
[PS1] Nobunaga's Ambition: Tenshoki [Playstation the Best] (Koei) - 17.940 / 80.918 / 22,17% 28/03/97
[PS1] Nobunaga's Ambition: Reppuuden with Power Up Kit (Koei) - 9.147 / 9.147 / 100,00% 06/04/00
[PS1] Nobunaga's Ambition: Tenshoki with Power-Up Kit (Koei) - 6.693 / 6.693 / 100,00% 11/09/97
[PS2] Nobunaga's Ambition: Storm Century (Koei) - 40.282 / 142.172 / 28,33% 04/04/02
[PS2] Nobunaga's Ambition: Memories (Koei) - 46.921 / 124.807 / 37,59% 30/01/03
[PS2] Nobunaga's Ambition: Iron Triangle (Koei) - 38.560 / 89.032 / 43,31% 02/02/06
[PS2] Nobunaga's Ambition: Rise to Power (Koei) - 28.175 / 88.485 / 31,84% 01/04/04
[PS2] Nobunaga's Ambition Online (Koei) - 21.034 / 58.750 / 35,80% 12/06/03
[PS2] Nobunaga's Ambition: Rise to Power [Playstation 2 the Best] (Koei) - / 32.912 / 0,00% 01/12/05
[PS2] Nobunaga's Ambition: Iron Triangle with Power-Up Kit (Koei) - 9.465 / 31.379 / 30,16% 06/03/08
[PS2] Nobunaga's Ambition: Memories with Power-Up Kit (Koei) - / 26.828 / 0,00% 18/12/03
[PS2] Nobunaga's Ambition: Storm Century with Power-Up Kit (Koei) - 5.921 / 14.621 / 40,50% 03/10/02
[PS2] Nobunaga's Ambition: Rise to Power with Power-Up Kit [Koei Teiban Series] (Koei) - 1.471 / 13.567 / 10,84% 26/11/09
[PS2] Nobunaga's Ambition: Memories [Koei the Best] (Koei) - 1.256 / 1.256 / 100,00% 10/06/04
[PS2] Nobunaga's Ambition Online - Souha no Shou (Koei) - 580 / 580 / 100,00% 27/03/08
[PS3] Nobunaga's Ambition: Way of Heaven (Koei) - 40.330 / 106.276 / 37,95% 04/03/10
[PS3] Nobunaga's Ambition: Way of Heaven with Power-up Kit (Koei Tecmo) - 16.304 / 27.105 / 60,15% 26/05/11*
[PSP] Nobunaga's Ambition: Tenshoki (Koei) - 3.270 / 12.382 / 26,41% 01/09/05
[PSP] Nobunaga's Ambition: Tenshoki with Power-Up Kit (Koei Tecmo) - 4.470 / 4.470 / 100,00% 04/08/11
[SAT] Nobunaga's Ambition: Tenshoki (Koei) - 44.307 / 68.412 / 64,76% 29/09/95
[SFC] Nobunaga's Ambition: Tenshoki (Koei) - 40.953 / 140.403 / 29,17% 26/01/96
[WII] Nobunaga's Ambition: Iron Triangle with Power-Up Kit (Koei) - 650 / 650 / 100,00% 06/03/08
[XBX] Nobunaga's Ambition: Storm Century (Koei) - 9.329 / 16.933 / 55,09% 22/02/02
*To have the updated total, we must wait Famitsu top 1000, since it's been released this year.
The best selling entries did in the 140k territories, and it's a brand which sells during time normally.
Thanks for the numbers. At first look it'll be very difficult for Pokemon to put the title in the 500k numbers but we'll see.
Donkey Kong Country Returns is a bridge game. It is a 2D platformer and is a bridge game for Core/non-gamers like NSMB Wii or MK is. There is a big market on Wii for 2D Platformers. Not much evidence in a market for Action-Adventure titles on Wii.
Xenoblade, Sin & Punishment, Punch out, The Last Story, and Metroid: Other M all did fairly underwhelming. I'm also struggling to think of any 3rd party titles that did well other than Just Dance.
Zelda obviously still did pretty shitacular but I'd say a lot of that rests on the fact that it was released on Wii, not the game itself. Zelda may be a bigger name than the five games mentioned but I'd argue some of those such as The Last Story were more heavily marketed.
I know that we're in a Media Create thread but are we talking about japan sales only or worldwide sales? Because if it's the later Nintendo (or at least NOE) only considers S&P2 sales underwhelming/total bomb (which is a shame).
If we're talking only about Japan sales you'll be with me when I say that neither Metroid nor Punch Out are in the same ballpark that Zelda, right?
So we have Xenoblade and Last Story left. IMO the "there aren't Wii hardcore gamers now" excuse is bullshit. Are you telling me that if this 2 games released in 2008-2009 they would have sold more? Are we forgetting the Tales of Graces and Samurai Warriors 3 numbers? Maybe there's only 300k Wii action/RPG hardcore gamers so that's why Zelda can't sell more (j/k).
I don't know why SS has bombed in Japan but I'm sure that it's not because there aren't hardcore gamers there.
Well, Nintendo's big RPG push (Xenoblade, The Last Story, Pandora's Tower) sort of fell on deaf ears. Reginliev and Other M didn't do so hot either. I expect the new Fatal Frame to barely register too, all these games probably would've made way more impact had they come a couple years earlier.
DKCR sold great, but 2D platformers seem to have much more mainstream appeal, especially after what NSMBWii did for the genre on this system. Action, adventure or role playing games never really had a similar success story to drive the market for these later games.
As I've said before you're quickly forgetting that there were other RPG/action games (from more established sagas) that didn't do so hot a couple years before (Tales, Samurai Warriors and Final Fantasy). Why do you think Xenoblade and The Last Story would've made an impact?
Yeah, Xenoblade and Last Story basically came up too late, and if Xenoblade, in the end, didn't do too shabby, considering the 80k first week, and paved the way for a sequel, especially due to the amazing reception it had, The Last Story failed despite a much bigger advertising plan done by Nintendo, with even the bundle, and it didn't do so well in regard to general reception.
Those were games Wii should have had 6 months after DQX announcement, when Wii was at least alive during the rest of the year...or, even better, during Holidays 2008. But we can say these things only NOW, when everything already happened, who knew Wii would have seen such a sharp downfall and that third parties would have (IMHO not an absolutely total wrong idea in theory, but wrong the way they did it ) really ignored it even after the first two years of almost complete absence of "first-tier console" offerings (the only exceptions being DQS in 2007, and Tales of Symphonia 2 and Taiko in 2008 ) despite the big hardware sales.
Maybe you can answer the questions I've made before ;P