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Media Create Sales: Week 12, 2013 (Mar 18 - Mar 24)

duckroll

Member
There was a turnaround for Nintendo, they went from Super Mario Bros in 1985 (6.8M) to Super Mario Sunshine in 2002 (0.8M) and bounced back to historic highs with New Super Mario Bros. There must be a way for Sony to make their franchises appealing again.

Perspective is important. Even in the GC generation where things were horrible for Nintendo, the Top10 GC software titles (which coincidentally are all the >500k titles there are lol) were ALL Nintendo titles. Smash Brothers DX sold over a million, Mario Party 4 sold 900k, Mario Kart DD sold over 800k, Sunshine and Wind Waker both sold over 750k, Mario Party 5 and Pokemon Colosseum both sold over 650k, Animal Crossing+ did over 600k, Mario Party 6 and Pikmin did over 500k.

That's 6 IPs over 500k. Even as a failure, the GC showed that Nintendo has a range of titles which can sell well.
 

Mario007

Member
Crash is one of the few western games to have had a success story in Japan. Even COD and GTA didn't reach those numbers there. I'm not sure it's because of ND either, Jak and Uncharted never reached anywhere close to Crash's numbers.



And some people say SCEJ is not garbage. Hah. Out of curiosity, what is the number for HSG5 with all of its re-releases now? And what is the number for Demon's Souls + its re-releases.
Well crash was much closer in terms of gameplay and aesthetic to the traditional platformers that Japan might enjoy. One can't really disagree that after ND lost the franchise it went to shit.
Although to be fair ND had trouble finding sales success with J&D and only really made a comeback with Uncharted (though not so much in Japan).

Re SCEJ, I think it's pretty clear how bad they are when one sees that it until SS to actually a 100k new IP on a portable device. They are good at creating links with other Japanese developers and maybe they should concentrate on that?
 

serplux

Member
Perspective is important. Even in the GC generation where things were horrible for Nintendo, the Top10 GC software titles (which coincidentally are all the >500k titles there are lol) were ALL Nintendo titles. Smash Brothers DX sold over a million, Mario Party 4 sold 900k, Mario Kart DD sold over 800k, Sunshine and Wind Waker both sold over 750k, Mario Party 5 and Pokemon Colosseum both sold over 650k, Animal Crossing+ did over 600k, Mario Party 6 and Pikmin did over 500k.

That's 6 IPs over 500k. Even as a failure, the GC showed that Nintendo has a range of titles which can sell well.

Huh, looking back, Pikmin was a fairly big seller in Japan on the GC.
 

Kenka

Member
Perspective is important. Even in the GC generation where things were horrible for Nintendo, the Top10 GC software titles (which coincidentally are all the >500k titles there are lol) were ALL Nintendo titles. Smash Brothers DX sold over a million, Mario Party 4 sold 900k, Mario Kart DD sold over 800k, Sunshine and Wind Waker both sold over 750k, Mario Party 5 and Pokemon Colosseum both sold over 650k, Animal Crossing+ did over 600k, Mario Party 6 and Pikmin did over 500k.

That's 6 IPs over 500k. Even as a failure, the GC showed that Nintendo has a range of titles which can sell well.

I see, Sony didn't have enough franchises to begin with. While I agree on the weigth of your argument, I think the fact that they didn't update them frequently enough to keep them fresh in people's minds plays an even bigger role. And yeah, Nintendo never treated its own franchises like shit, also.

And even more importantly, I think Nintendo's style of management in keeping its troops very disciplined and subservient to strict rules à la Evilore helped them avoid internal strives. Thus, the whole production facility was available anywhere, anytime at demand, and docile.
 

duckroll

Member
And some people say SCEJ is not garbage. Hah. Out of curiosity, what is the number for HSG5 with all of its re-releases now? And what is the number for Demon's Souls + its re-releases.

Media Create numbers:

Minna no Golf 5 (original, including bundles) - 461k
Minna no Golf 5 The Best - 201.9k
Minna no Golf 5 The Best (re-release) - 122.7k

Total - 785k

---

Demon's Souls - 170k
Demon's Souls The Best - 206k

Total - 376k

---

Edit: Bonus comparison with Dark Souls which Sony has lost as a franchise:

Dark Souls - 353k
Dark Souls with Artorias of the Abyss Edition - 103k

Total - 456k
 
HD development happened.

Polyphony made 2 full GT games in PS2 era now they did only one
Team Ico made 2 games for PS2 now 0
ClapHanz output also is lower.
 

duckroll

Member
HD development happened.

Polyphony made 2 full GT games in PS2 era now they did only one
Team Ico made 2 games for PS2 now 0
ClapHanz output also is lower.

Poor excuse imo. If you look at the successful Japanese franchises Sony had on the PS1, the majority of them don't require strong hardware. Sony just shifted further and further away from that, which meant that they got less and less titles and the remaining titles started to sell less and less. It's not a HD development problem since that was already happening on the PS2. It is a management problem which got worse with which generation.

Team Ico doesn't even factor into this, the two games they made didn't even sell enough to be part of the discussion here, lol.
 
HD development happened.

Polyphony made 2 full GT games in PS2 era now they did only one
Team Ico made 2 games for PS2 now 0
ClapHanz output also is lower.

No just the Japan side of SCE is incredibly inefficient.

Naughty Dog had 3 games for PS2 to now 4
Sucker Punch had 3 games to now 2.5 (festival of blood)
Sony Santa Monica had 2 to now 2 as well as a lot of contribution to other games

There are probably more I am missing but you get my point.
 

Shahed

Member
HD development happened.

Polyphony made 2 full GT games in PS2 era now they did only one
Team Ico made 2 games for PS2 now 0
ClapHanz output also is lower.

HD development doesn't make a massive difference when there's a lack of interest in their titles in the first place. Sony are awful in Japan
 

Kenka

Member
HD development happened.

Polyphony made 2 full GT games in PS2 era now they did only one
Team Ico made 2 games for PS2 now 0
ClapHanz output also is lower.

Good ! This has certainly played a major role in the reception of the respective first party titles: Sony and Nintendo were playing with different cards with Sony being unfavoured due to longer development cycles.

The numbers are an hour away. Is there some timezone switch over in the west?
Yes...
 

Kenka

Member
http://en.wikipedia.org/wiki/Daylight_saving_time

Culprits are :

DST_Countries_Map.png

Japan, India and China: nope.
 

Spiegel

Member
Poor excuse imo. If you look at the successful Japanese franchises Sony had on the PS1, the majority of them don't require strong hardware. Sony just shifted further and further away from that, which meant that they got less and less titles and the remaining titles started to sell less and less. It's not a HD development problem since that was already happening on the PS2. It is a management problem which got worse with which generation.

Team Ico doesn't even factor into this, the two games they made didn't even sell enough to be part of the discussion here, lol.

Yeah. The worst thing is that this gen they had one platform with a huge userbase where plenty of third parties have found success (psp) and they didn't or couldn't take advantage of it.
 

duckroll

Member
Yeah. The worst thing is that this gen they had one platform with a huge userbase where plenty of third parties have found success (psp) and they didn't or couldn't take advantage of it.

Yeah, SCEJ (I guess we have to call them SCEJA now?! Lol!) is very embarrassing. :(
 
And finally, let's look at SCE's >500k performance on the PS3:

Gran Turismo 5 (600k)

If we count the budget release of Minna no Golf 5, it would also count, but for the previous lists I just posted budget releases weren't added. I'll add it anyway to make it look better.

So basically...

Sony in PS1 = 12 titles over 500k, 3 titles over a million, half dozen different IPs in that mix.

Sony in PS2 = 7 titles over 500k, 3 titles over a million, 3 different IPs in that mix.

Sony in PS3 = 2 titles over 500k, no million sellers, 2 different IPs worth >500k.

Decline, decline, decline, decline.

where do you get the ps1 numbers from? I can't find them anywhere. Sony really let itself go in Japan. Ratchet and Clank had a severe decline form 270k in average to 40k. Crash was a big hit in Japan but now it does not belong to Sony anymore. I have confidence that GT will go back to being a million seller if the PS4 does well and Hot shots too. I guess the best plan for SCEJ is to create platformers (Knack is a start) and JRPG's if they want to be seen as a publisher in Japan.
 

duckroll

Member
where do you get the ps1 numbers from? I can't find them anywhere. Sony really let itself go in Japan. Ratchet and Clank had a severe decline form 270k in average to 40k. Crash was a big hit in Japan but now it does not belong to Sony anymore. I have confidence that GT will go back to being a million seller if the PS4 does well and Hot shots too. I guess the best plan for SCEJ is to create platformers (Knack is a start) and JRPG's if they want to be seen as a publisher in Japan.

This site maintains a record of the best selling games for each platform and also some franchises. It's very useful for historical data. Regularly updated too. I *think* the guy uses Famitsu data. Either way, he doesn't want people posting the numbers in other places wholesale, so I just round them off.
 
This site maintains a record of the best selling games for each platform and also some franchises. It's very useful for historical data. Regularly updated too. I *think* the guy uses Famitsu data. Either way, he doesn't want people posting the numbers in other places wholesale, so I just round them off.

Amazing if only I could read Japanese :(

Its crazy how some of the games sold on ps1. I mean parasite eve a million seller crazy.
 
Amazing if only I could read Japanese :(

Its crazy how some of the games sold on ps1. I mean parasite eve a million seller crazy.
Google translate works pretty well with GDR.

I still miss Japan Game Charts though. And Shrine of Data before that. NPD even got the web archives of SOD killed a couple years back. :(
 
Does anyone actually know what happened with Clap Handz and its terrible PS3 support?

Why did Sony/Clap Handz not release more Golf games or any Tennis/other sports games for the PS3?

I don’t get it
 

Bruno MB

Member
I almost excluded that one. =| But said whatever it was already on the preliminary list. Tomodachi Collection is the big question mark.


Since I'm here, I just found out the new Famitsu Top 30 page www.famitsu.com/biz/ranking As a new useful function, it has better sell-through indicators, now in each 20% range. You can also play "find out the PS2 and Xbox 360 sales in the graph"

Oh, that's nice, this new format is very informative. Now we can make a quite accurate estimate on shipment sales for every game. Before the gap was too big to have a good estimate (0% - 50%, 51% - 75% and 76% - 100%).
 

Kid Ying

Member
Does anyone actually know what happened with Clap Handz and its terrible PS3 support?

Why did Sony/Clap Handz not release more Golf games or any Tennis/other sports games for the PS3?

I don’t get it
Well, they released two games already for the PS3, Minna 4 and 5 (even though this was a vita port).
 
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